Summary: <p>Happiness Isn’t Brain Surgery:<br> Behavior Modification Basics/Part 3<br> Presented by: Dr. Dawn-Elise Snipes<br> Executive Director, AllCEUs<br> Host: Counselor Toolbox</p> <p>Continuing Education (CE) credits for addiction and mental health counselors, social workers and marriage and family therapists can be earned for this presentation at<br> <a href="https://www.allceus.com/member/cart/index/product/id/575/c/">https://www.allceus.com/member/cart/index/product/id/575/c/</a></p> <p>Objectives<br> – Continue to explore the usefulness of behavior modification<br> – Review basic behavior modification terms:<br> – Unconditioned stimulus and response<br> – Conditioned stimulus and response<br> – Discriminitive stimuli<br> – Learned helplessness<br> – Reinforcement<br> – Punishment<br> – Extinction Burst<br> – Premack Principle</p> <p>New Term<br> – Shaping<br> – Rewarding the successive approximations of the target behavior<br> – Punishing or ignoring non-target behaviors<br> – Ignore if negative attention is better than no attention<br> – Solidify gains<br> – Withhold reward for a higher level of target behavior<br> – Goal: Brewster meet me at the door quietly and sitting<br> – Target behavior 1: Not jumping<br> – Target behavior 2: Sitting on command<br> – Target behavior 3: Sitting when I walk in without command</p> <p>Apply It<br> – Shaping<br> – Cutting Behavior<br> – Target Behavior #1: Ice cube or ink pen<br> – Target behavior #2: Alternate self-soothing behavior<br> – Stress Eating<br> – Target behavior #1 Fruit on a plate + mindfulness exercise (premack)<br> – Target behavior #2 Drink + mindfulness exercise<br> – Target behavior #3 Mindfulness exercise</p> <p>New Term<br> – Chaining<br> – A cascade effect leading to a behavior<br> – Behaviors, stimuli, reinforcements and punishments that lead up to a positive or negative result<br> New Term<br> – Chaining<br> – Mouse<br> – Mouse is put into a maze<br> – Mouse smells cheese (behavior + Rewarding Consequence)<br> – Mouse seeks out cheese<br> – Mouse turns left and there is a wall (behavior + punishment)<br> – Mouse tries to climb over wall and fails (behavior + punishment)<br> – Mouse turns right and there is a corridor and the cheese smell gets stronger (behavior + reward)<br> – Mouse happens upon another crossroad —choice?<br> – Process repeats until mouse gets cheese (Big Reward)<br> Apply It<br> – Example 1: Car problems<br> – Get up on time (Monday morning)<br> – Get ready for work<br> – Eat breakfast<br> – Start driving to work and the car breaks down<br> – “Get Irritated”<br> – Call for assistance<br> – Example 1a: Car problems (over reaction)<br> – Get up late(Monday morning)<br> – Get ready for work<br> – Eat breakfast and spill coffee on your shirt<br> – Start driving to work and the car breaks down<br> – “Get Angry”<br> – Cannot think straight</p> <p>Apply It<br> – Example 2: Stress Eating<br> – Bad day at work<br> – Come home<br> – Start eating<br> – Feel better<br> – Example 2a: Not Stress Eating<br> – Good day at work<br> – Come home<br> – Change clothes<br> – Feel better</p> <p>Apply It<br> – Example 3: Panic Attack<br> – Didn’t sleep well<br> – Get up<br> – Drink 2 cups of coffee<br> &</p>