060 -Behavior Modification Part 3 Shaping and Chaining




Counselor Toolbox Podcast show

Summary: <p>Happiness Isn’t Brain Surgery:<br> Behavior Modification Basics/Part 3<br> Presented by: Dr. Dawn-Elise Snipes<br> Executive Director, AllCEUs<br> Host: Counselor Toolbox</p> <p>Continuing Education (CE) credits for addiction and mental health counselors, social workers and marriage and family therapists can be earned for this presentation at<br> <a href="https://www.allceus.com/member/cart/index/product/id/575/c/">https://www.allceus.com/member/cart/index/product/id/575/c/</a></p> <p>Objectives<br> –    Continue to explore the usefulness of behavior modification<br> –    Review basic behavior modification terms:<br> –    Unconditioned stimulus and response<br> –    Conditioned stimulus and response<br> –    Discriminitive stimuli<br> –    Learned helplessness<br> –    Reinforcement<br> –    Punishment<br> –    Extinction Burst<br> –    Premack Principle</p> <p>New Term<br> –    Shaping<br> –    Rewarding the successive approximations of the target behavior<br> –    Punishing or ignoring non-target behaviors<br> –    Ignore if negative attention is better than no attention<br> –    Solidify gains<br> –    Withhold reward for a higher level of target behavior<br> –    Goal: Brewster meet me at the door quietly and sitting<br> –    Target behavior 1: Not jumping<br> –    Target behavior 2: Sitting on command<br> –    Target behavior 3: Sitting when I walk in without command</p> <p>Apply It<br> –    Shaping<br> –    Cutting Behavior<br> –    Target Behavior #1: Ice cube or ink pen<br> –    Target behavior #2: Alternate self-soothing behavior<br> –    Stress Eating<br> –    Target behavior #1 Fruit on a plate + mindfulness exercise (premack)<br> –    Target behavior #2 Drink + mindfulness exercise<br> –    Target behavior #3 Mindfulness exercise</p> <p>New Term<br> –    Chaining<br> –    A cascade effect leading to a behavior<br> –    Behaviors, stimuli, reinforcements and punishments that lead up to a positive or negative result<br> New Term<br> –    Chaining<br> –    Mouse<br> –    Mouse is put into a maze<br> –    Mouse smells cheese (behavior + Rewarding Consequence)<br> –    Mouse seeks out cheese<br> –    Mouse turns left and there is a wall (behavior  + punishment)<br> –    Mouse tries to climb over wall and fails (behavior + punishment)<br> –    Mouse turns right and there is a corridor and the cheese smell gets stronger (behavior + reward)<br> –    Mouse happens upon another crossroad —choice?<br> –    Process repeats until mouse gets cheese (Big Reward)<br> Apply It<br> –    Example 1: Car problems<br> –    Get up on time (Monday morning)<br> –    Get ready for work<br> –    Eat breakfast<br> –    Start driving to work and the car breaks down<br> –    “Get Irritated”<br> –    Call for assistance<br> –    Example 1a: Car problems (over reaction)<br> –    Get up late(Monday morning)<br> –    Get ready for work<br> –    Eat breakfast and spill coffee on your shirt<br> –    Start driving to work and the car breaks down<br> –    “Get Angry”<br> –    Cannot think straight</p> <p>Apply It<br> –    Example 2: Stress Eating<br> –    Bad day at work<br> –    Come home<br> –    Start eating<br> –    Feel better<br> –    Example 2a: Not Stress Eating<br> –    Good day at work<br> –    Come home<br> –    Change clothes<br> –    Feel better</p> <p>Apply It<br> –    Example 3: Panic Attack<br> –    Didn’t sleep well<br> –    Get up<br> –    Drink 2 cups of coffee<br> &amp;</p>