VRguy podcast Episode 27: David Oh from Meta discusses augmented reality - The VRguy's podcast




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Summary: My guest today is David Oh, head of developer relations at Meta. Interview transcript appears below the media player. This episode was recorded on Sep 1st, 2017.<br> David and I discuss the use cases for augmented reality in the office, input with augmented reality and much more.<br>  <br> <a title="Subscribe on Android" href="http://www.subscribeonandroid.com/sensics.com/feed/podcast" target="_blank" rel="noopener"></a><br> <a href="https://itunes.apple.com/us/podcast/the-vrguys-podcast/id1071083566" target="_blank" rel="attachment wp-att-25553 noopener"></a><br> <a href="http://www.stitcher.com/s?fid=80685&amp;refid=stpr" target="_blank" rel="noopener"></a><br>  <br>  <br>  <br>  <br> Yuval Boger (VRguy):    Hello David and welcome to the Podcast.<br> David Oh:         Hey Yuval, how’s it going?<br> VRguy: It’s going great. Thanks for joining me. So who are you and what do you do?<br> David:  Yeah, so my name is David Gene Oh. I currently lead developer relations at Meta. I have a background in creating video games for companies you may of heard of like Ubisoft. I also worked at a company called Leap Motion, focusing on hand tracking. That’s actually how we met, Yuval. Of course, you know Leap Motion supporting also OSVR, virtual reality HMD. That’s actually how we got to know each other, which is really cool. And I love paddle boarding, how’s that?<br> VRguy: That’s great. So I think we’ll leave the paddle boarding to another podcast. Tell me a little bit about Meta. I’ve seen the headset, I’ve tried the headset. Where do you see it catching on? What use cases or types of applications that are most suitable to Meta, to Hololens or and Epson or a Vuzix or some of the other different augmented reality headsets.<br> David:  Yeah, so basically what Meta, what we’re focusing on is purely around the office place. And in particular, office place and how you’re interacting with 3D models. Whether you’re building 3D models, communicating with 3D models, presenting 3D models, building 3D models. You can imagine all the different businesses 3D models today actually touch upon. Everything from architecture, engineering, construction, automobile, aerospace design, as well as simulation, data visualization. All those things require some type of 3D modeling that people can share or view or create. But right now, we are currently looking at them on 2D monitors. Of course, being able to see 3D objects in 3D, there’s a lot more information with that. There’s layers of more information. That’s what we’re really concentrating today. Is ensuring that the office that interacts with 3D models will have a tool that can best present them.<br> VRguy: So how is that different than some of the Hololens videos that are floating around, where people do exactly the same thing? They walk around the building or car and collaborate on that.<br> David:  Yeah, so great question. Basically, the difference between us and the Hololens, an AR product by Microsoft, is that we really wanted to focus on our use case around 3D models concentrating on field of view and resolution. That came from Meron, our founder and CEO. He actually did a lot of due diligence when he first started a company, to really ask the right questions to a lot of our first initial customers. You can imagine when the Meta 1 came out, it was a Kickstarter project very early on. But even early on, all the other industries, really the Fortune 50 companies, all focused on some type of R&amp;D around augmented reality.  Those were the early customers, early on even for the Meta one Kickstarter project.<br>             By listening to those customers, what they had really wanted was understanding around 3D models and how to visualize them. What’s the difference between ours or whatever product currently on the market or currently future...