Windows Holographic Rendering: One SDK to Target VR and AR Ecosystems | GDC 2017




Channel 9 show

Summary: In this presentation, we discuss the new APIs and tools for Windows 10 developersto create universal holographic applications. Learn how your DirectX applicationcan target both virtual and augmented reality devices. Applications that visualizecontent in the user's environment must ensure a comfortable user experience. Thetopics we discuss to achieve this goal include:Positional tracking and rendering: latency, forward-predictionHolographic rendering with DirectX: stereo rendering, frame timing, debugging tools, and best practicesRemote rendering from a PC to your HoloLens using remoting to increase scene complexityDeveloping shared holographic experiences on HoloLens.