The RPG Room: On cultural appropriation in games




G*M*S Magazine Podcast  Channel show

Summary: <br> The topic of cultural appropriation is a hot one in Social Justice circles. <br> But is it a justified outcry when someone uses someone else’s culture to create <br> games, costumes or anything else?<br> <br> It is a matter of fact that cultures evolve both by themselves – traditions <br> that become canon in time or ones that die, fashion that evolves… – and by <br> assimilation when we see something from another culture and we adopt it. In a <br> world that is a lot more globalised today than it was 30 or 40 years ago mostly <br> thanks to the Internet, the rate at which cultures are being shared, adopted, <br> evolved and bastardized has also increased exponentially.<br> <br> Are we ready for this?<br> <br> Is there a justified concern for the phenomenon we are witnessing in which <br> people use other people’s cultures?<br> <br> And is it justified to do it in RPGs?<br> <br> Since there is not a single RPG that hasn’t borrowed from one culture or <br> another, to say we are free from culture appropriation would be pretty naive <br> thing, so it is safe to say it’s unavoidable.<br> <br> So what? <br> <br> Jim and I explore all those questions and give our take on this controversial <br> topic.<br> <br> Warning… we don’t hold back and we are likely to offend some people.<br>