The RPG Room: Culture and Social advocacy in RPGs




G*M*S Magazine Podcast  Channel show

Summary: <br> A few days ago Jim and I talked for a while about culture in games. How they <br> are not well used or even created in most games and we touched on some of the <br> social aspects of cultures and how to translate them into gaming. Also how to <br> convert real cultures into gaming cultures.<br> <br> After that, it was pointed out by someone who heard our episode and, in <br> particular, the bit about understanding someone else’s culture and getting to know <br> it, even if from a distance, that it was very obvious that it was two white guys <br> talking about topic.<br> <br> Regardless of the fact that the assertion is wrong (I am not white. I just <br> have white skin privilege), that sparked a conversation between Jim and myself: <br> How is social advocacy affecting RPGs.<br> <br> In this episode we discuss that, as well as a bit of cultural appropriation <br> (very little) and a few other interesting things.<br> <br> A fair bit of swearing in this episode!<br>