The RPG Room: Cultures in games




G*M*S Magazine Podcast  Channel show

Summary: <br> Many people try to portray cultures in their games. Whenever a game has a <br> setting, the description of their cities, countries, societies… they are meant <br> to have cultures.<br> <br> But that is not something most games do well.<br> <br> When you scratch the surface of any setting, there are massive gaps that are <br> not easy to fill and subtract from the understanding of how the world works. How <br> can one create new material that is congruent and of good quality if we don’t <br> understand where the cultures that shape our worlds come from?<br> <br> Thank goodness, Jim is an anthropologist and he can answer a few questions on <br> that front!<br>