Relics of Orr Episode 11, Gamescom Post-Game Show




Relics of Orr show

Summary: Download the MP3 file Tasha (Split Infinity Radio) and I talk about her visit to Gamescom 2010 last week in Cologne, Germany.  She tells a lot of things that may not be as easily discerned from second hand footage, such as some small issues that the demo still had, the absolutely pro nature of the dye system, as well as considerations and observations of the newly announced necromancer profession. Send us your text or mp3/ogg attachment feedback at relicsoforr@gmail.com Call us at 708.202.9262 Visit us on Facebook & Twitter Or in game, add the name “Relics of Orr” to your friends list to chat. We’re accepting new guildies and accepting guilds. Let us know if you’re interested in Relics of Orr creating a merchandise line, such as shirts, mugs, mousepads, and “pants”. Give your feedback via email preferably, or via forums is good. Sequel Scuttlebutt & Speculator’s Corner Gamescom post-game show. Togo’s Soapbox Guilds, and namely, Alliances. How do these work? Protips How does the faction of an alliance/guild factor into daily gaming? How is it achieved? Will Relics go Luxon, also? Emails Mike Roberts says: Hi all, Great show, keep it up. Question for you. Do you have any idea on what the PC requirements are yet?? Heard a rumor that it GW2 will need a 1 gig video card. Thanks. Long time fan Sent from my iPod Alex Emory says: Ryan – Tasha – TigerFeet – Louden First off…nice show… 1. So healing is nice…but, for the team, prot is better. I play a monk more often than not (I, too, like to feel needed) and healing your team is a re-active thing…once they take damage you try to heal them up. Protection, however can be used proactively to mitigate the damage in the first place. Most groups look for HB or UA monks (for different reasons) but fail to see the advantages of having a prot monk in the group: a) makes the healing more manageable for the other monk (if there is one) b) negates or reduces damage taken in the first place so spikes are less effective on individuals/team c) can focus on one player if the game circumstances change and someone needs to be more of a ‘tank’ I made my monk for the same reason as the others…was a RANGER and groups were always waiting around for monks. But as Tiger pointed out…there are PLENTY of bad monks out there (people who have a warrior mindset…especially). It would help if people remembered that this is a ROLE playing game…and the role you choose should be one that you are willing to play. As an evil side note…even now, healing is the responsible of all players in the party. If you are a front line guy and getting pounded, retreat is your responsibility and give the monk time to heal you. Healing the party is the monks job…not focusing on one bozo who bleeds like a stuck pig but refuses to fall back…then blames others for his failure as a player. AND…you didn’t start playing a monk with the hope of it carrying on…don’t be a quitter 2. Rangers – People who don’t play rangers usually don’t understand what a ranger is supposed to be. Rangers, like other professions should be used to full fill specific roles. People who try to play outside that role are usually disappointed … and disappoint their team … and perpetuate bad attitudes towards rangers. Rangers are ranged players who are not primary damage dealers but condition dealers/spreaders … natural spirit users … Splinter (although splinter is better utilized by a Rt) among a few others…again…a role… 3. Why do we have to change the name of Guild Wars? GW and GW2 is simple enough 4. The manifesto video rocked and keeps the hype going strong (Mad Max Beyond Thunderdome …Tina Turner…gotta remember that!!). More recently revealed in the Gamescom videos, we will have necros (as everyone expected). Also, Horia Dociu pronounced his name ‘do-chew’. MAYBE (specualtion alert) the dynamic events will wax and wane. Centaurs attack a village…if we [...]