Relics of Orr Episode 12, Oh Em Gee Necromancers




Relics of Orr show

Summary: Download the MP3 file Tigerfeet, Tasha from Split Infinity Radio, and I talk about necromancers and computers a lot. Plus I give you the scoop on Doghouse Systems and their podcast. Togo is Classic Send us your text or mp3/ogg attachment feedback at relicsoforr@gmail.com Call at 708.202.9262 Visit us on Facebook, Twitter, and Steam. Or in game, add the name “Relics of Orr” to your friends list to chat. We’re accepting new guildies and accepting guilds. Sequel Scuttlebutt OMG Necro! Necro mechanics: Marks, Pets, Fear, Death Shroud Casey from The MMO Report talks about Guild Wars 2. New, cleaner videos released of the Gamescom demo. Blizzard passes out flyers at the GW2 demo. Impressions of GW2 from outside the heavy GW community. Speculator’s Corner Will the necro have support capacity? What will the next profession reveal be? Update on when we think GW2 will release. Rob Alden asks Hey there I love the show! I know there are no official system requirements known for Guild Wars 2 yet but I was wondering what you speculate the requirements might be? The first Guild Wars System Requirements: Minimum system specification * Windows Vista/XP/2000/ME/98 * Intel Pentium III 1.0 GHz or equivalent * 512 MB RAM * 3 GB available HDD space * ATI Radeon 8500 or NVIDIA GeForce 3 series video card with 64 MB of VRAM Recommended system specification * Windows Vista/XP/2000 * Intel Pentium 4 2.0 GHz or equivalent * 1 GB RAM * 4 GB available HDD space * ATI Radeon 9600 or NVIDIA GeForce FX 5700 series video card or above Based on games out now though it seems like the recommended requirements might barely be the minimum specs for GW2? Or will they be scaling down there specs to something more along the lines of the first Guild Wars? My Specs are listed under this but even now my graphics card is on the mid to low scale when it was on the high end when I first bought it a year or two ago. On the Windows Index scale my graphics/gaming graphics are at a 5.3/5.5 Windows 7 Intel® Core™2 Duo T9800 2.93GHz (6MB Cache, 1066MHz FSB) 4GB Dual Channel DDR3 at 1333MHz Dual NVIDIA® GeForce® GTX 260M, 2GB – SLI® Enabled 320GB 7,200RPM Will I be able to run the game on my computer with full detail and settings maxed out? If not what do you think I should change? Someone mentioned a cheap $109 XFX ATI Radeon HD 5670 1 GB DDR5 DVI/HDMI/DisplayPort PCI-Express Video Card HD567XZNF3 But I don’t even know how I would go about installing it since I’ve been using Nvidia on it. It’d probably break lol And Phillip Broomhall asks Hi guys and girls reading this, I’ll admit I have only just this past week listened to the latest Relics of Orr podcast (#11) but am steadily making my way through any that might have information about Guild Wars 2 that I myself may have missed. In episode 10 of the Relics of Orr show you all talked about the dynamic events system as well as breifly talking about dungeons. I was just wondering whether you think ArenaNet will likely throw some dynamic events in the game which will unlock and also prevent access to various dungeons, so for example. Dungeon A is currently heavily guarded by a huge force of centaur. A dynamic event starts where players are tasked with taking out the centaur general in charge to weaken the moral of the remaining force. - Upon defeating the general in charge the remaining centaur forces retreat to Dungeon B. This allows players to explore dungeon A, however Dungeon B will now be cut off and inaccessable to players until a new event which will see the centaur pushed away again, thus unlocking access to Dungeon B but preventing access to Dungeon A. I hope the example above wasn’t too confusing, so what do you think? Is this something ArenaNet may do to give players a choice in which dungeon they want to explore. Togo’s Soapbox I thought Guild Wars was an MMO, but this sure doesn’t feel like an MMO. What’s up with all this instancing? Protips How to get more than three [...]