Defiance Reporter Episode 023 – Tricked Out!




Defiance Reporter – MMO Reporter show

Summary: We have another special surprise for the Defiance Community this week; Defiance Creative Lead Trick Dempsey stops by! Tune in has we discuss the State of the Game, DLCs, working with Syfy, Lore, and more! Listen now:   NEWS FROM THE BAY AREA Q&A with Creative Lead Trick Dempsey What does it mean to be the Creative Lead? What does your job entail. State of the Game Address http://community.defiance.com/en/2013/09/13/state-of-the-game-update/ What is the first and foremost issue you hope to tackle? You said that “higher rarity weapons will always be accompanied with celebration and never disappointment.” Could you expand upon what sort of changes may lead to this being the norm in Defiance? “Games are the most fun when there’s more than one ‘right’ strategy” We couldn’t agree more. Do you feel like the game has ever made it probable for players to find themselves stuck in a wrong strategy? Voice and Text chat aren’t just unreliable, they’re practically useless when the majority of players are sparse and spread out. Will we see a central hub for players to gather and hang out in to make general communication easier? Inventory and Loadout fixes. Will we be seeing a change in the layout, the amount of slots, or a bank implementation for the inventory? Will loadouts finally have a keybinding for quick swapping? UI changes for contracts was mentioned in the address and some overall UI changes were seen in some DLC2 gameplay footage, will we be seeing UI changes across all three platforms or will PC users get an interface befitting a keyboard and mouse input? Will we eventually see some higher graphics options for PC users? What kind of incentive are planned to lure players to certain events and to complete pursuits, etc? And how do you plan to attract new players to join? Now that Trion Worlds is trying to be more transparent with the plans and updates for Defiance, do you think that the community will be more patient and receptive towards the game? Castithan Charge Pack DLC and the 2nd DLC Pack Was there a lot of content cut from the first DLC release? What were the other things that you wanted to implement, but couldn’t for whatever reasons? Now that we have a bit of a Castithan based side story going, will we ever get to see one for Irathients? Will there be more Castithan based NPCs helping us in story missions fighting along side players? Will we ever be playing as liberata, indogene, or sensoth? The Volge. What are they after and why are they so numerous? During the Volge sieges, I notice that when a new stage begins, they airdrop from the sky and it drives me crazy. Where are they falling from and why aren't they coming from underground as implied by the intel videos? How frequently (compared to all the others) will the Dark Matter Arkfalls appear in game and is it based on the population of the server? With the changes made in the Castithan DLC (great job by the way, we love the honeycomb feature on the map and having more fast travel points), we noticed ark salvage is being utilised more, with the implementation of the breakdown button and the turrets during sieges requiring salvage for upgrades. Will we be seeing an increase in purchases using salvage (or some kind of crafting soon)? What kinds of difficulties do you come across pushing out a DLC across 3 different platforms? Can we expect future DLC content to be as much (or more) as the Castithan Charge DLC? Will DLC content be pushing the story of Defiance further during the off-season or will that be handled with regular updates? How much influence did syfy have during the production of the game? Can you briefly explain how the collaboration between Syfy and Trion works? Spike and Stims. Will these be drops, purchasable from vendor carts, or bought from the Defiance Store?