Sacred Symbols: A PlayStation Podcast show

Sacred Symbols: A PlayStation Podcast

Summary: Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty and comedian Chris "Ray Gun" Maldonado, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Monday. To get early access to each episode, support the show on Patreon at For advertising opportunities please email Link to survey:

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 #109: Popularity Contest | File Type: audio/mpeg | Duration: 9693

We may not have any idea when PlayStation 5 is coming out, what it'll cost, or even if many of us will be able to get our hands on one at launch. But what we do know -- thanks to a recent consumer survey conducted in the UK -- is that Sony's upcoming console is far, far more eagerly-anticipated than Microsoft's Xbox Series X. Does this spell good (or even great) news for PS5, or are any celebrations out of Tokyo premature? Let's sift through the details and figure it out. Then: Ghost of Tsushima sets a first party sales record, a spiritual successor to Suikoden is on the way, Ubisoft almost green-lit a medieval RPG, Cuphead has randomly arrived on PS4, and more. Plus: G4 is coming back... but why? Joe Rogan isn't a big video game fan... but so what? Crunch seems to be derided in games yet celebrated in other industries... but does it matter? Chris has probably never had baked beans in his life... but how is that possible? Learn more about your ad choices. Visit

 #108: Peak Performance | File Type: audio/mpeg | Duration: 9216

We already know PlayStation 5 was primed to provide a technological quantum leap to AAA projects, but what it'll be capable of in its first round of games is fairly surprising. Sony-owned Insomniac has revealed that its launch game -- the kinetic Spider-Man: Miles Morales -- can run at 60 frames-per-second in 4K resolution, which is virtually unheard of on current-gen consoles. But nothing is free, so at what technical cost are such results achieved? Let's chat about it. Plus: Ubisoft escalates next-gen's pricing wars, Madden NFL 21 says goodbye to the Washington Redskins, NHL 21 is staying on PS4 (for now), Final Fantasy VII Remake: Part II's mysterious development situation remains as murky as ever, and much more. Then, listener inquiries! How do we balance gaming as a hobby with our real-life relationships? Will standalone expansions become more common as development costs rise? Do Sony's outspoken studio heads help or hurt their respective brands? If a person doesn't return a shopping cart after use, should they go to prison? Learn more about your ad choices. Visit

 #107: Impropriety | File Type: audio/mpeg | Duration: 9101

It was a really big week for Ubisoft. They revealed (the admittedly leaked) Far Cry 6, stamped a couple of release dates on Watch Dogs: Legion and Assassin's Creed Valhalla, and gave us some more details on the upcoming battle royale Hyper Scape, too. But the company has also been persistently dogged by accusations of sexual impropriety and other illicit activities at its highest levels of management, and the purge of its ranks continues unabated. With the ignominious fall of both its Chief Creative Officer and the leader of all of its Canadian studios (not to mention its Head of HR), how should one of gaming's biggest publishers proceed in the wake of what can only be described as an internal reckoning? Let's chat about it. Also: Sony is ratcheting-up production of PlayStation 5, Destiny 2's upcoming DLC has been delayed, Konami's Pro Evolution Soccer is approaching this year a little differently, and more. Then: Listener inquiries galore! Is Xbox making a mistake by emphasizing cross-generation play? Should Sony pad its first party family with smaller devs? Does Sony's acquisition of a small share of Epic mean future Epic Games Store exclusivity for its PC releases? Is it normal to eat oranges in the shower? Our answers may surprise you. Learn more about your ad choices. Visit

 #106: Epic Moves | File Type: audio/mpeg | Duration: 11085

Until Fortnite, the primary fuel that made Epic Games run was Unreal Engine, its ubiquitous and flexible framework on which hundreds of notable, successful, and popular titles have run for more than two decades. But these days, Epic's many initiatives have the North Carolina-based company accelerating at light speed, and now, Sony owns a sliver of 'em. We discuss what this modest acquisition means, and why owning just a little bit of Epic can go a very long way. Then: A tension is growing in the industry concerning next-gen game pricing, and we've gotta jump back into the fray. Also: Horizon's writer has left Guerrilla, Kingdoms of Amalur is getting new DLC 8+ years after launch, Mafia: Definitive Edition gets delayed, Infamous may be coming back, and more. Plus: Listener inquires! Could episodic releases help adjust rising game dev costs? Are some gamers being completely over-the-top in their reactions to The Last of Us: Part II? Should Sony attempt to acquire WB Interactive? Does Long Island have the world's best pizza? (The answer to the last question is a simple and emphatic "yes".) Learn more about your ad choices. Visit

 #105: Dollars and Sense | File Type: audio/mpeg | Duration: 9614

Now that we've gotten a limited look at next-gen, a few major unknowns remain. Perhaps the biggest mystery -- apart from the cost of PlayStation 5 itself -- is how expensive AAA software running on the new hardware will be. Thanks to 2K, we may have an answer, marking the first price hike in well over a decade. Such a move may cause sticker shock at first, but rest assured: Gaming is still cheaper than ever. We explain. Plus: TLoU2 sells big, Sony is on the hunt for its next studio acquisition, Tencent comes to America, the Harry Potter RPG is real, PlayStation Plus turns 10, and more. Then, listener questions! Should difficulty Trophies hinder one's enjoyment of a game? When did the arcade racer (essentially) go extinct? How long do we have to wait for The Last of Us: Factions to return? Do birds get too little respect for being descended from dinosaurs? We have an answer we think you'll dig. Learn more about your ad choices. Visit

 #104: Crashed | File Type: audio/mpeg | Duration: 10046

As you probably know, Chris has a very specific arcane power: He can seemingly wish games of his choosing into existence. So when Crash Bandicoot 4 was revealed, it appeared that the planets aligned for Ray Gun (it's one of his favorite series, after all), and so we have much to talk about with that topic alone. But there are other important pieces of news to get to, too, including a deep dive into the recent allegations of sexual impropriety that have engulfed the industry as of late. Plus: Ghost of Tsushima goes gold, Ready at Dawn gets bought, Rocksteady is making Justice League, and much more. Then: Listener inquiries! Does Mixer deserve a rousing eulogy? Should older games pack content disclaimers? What happened to gaming journalism, anyway? Does deodorant belong in your buttcrack? Once more unto the breach! (Pardon the pun.) Learn more about your ad choices. Visit

 #103: Vanguard Squadron | File Type: audio/mpeg | Duration: 8866

Publisher Electronic Arts gets a lot of grief -- much of it earned -- but it also announces something truly exciting and different on occasion. Star Wars Squadrons is one such game, a dogfighter in the same spiritual vein as beloved Star Wars-related franchises of the past like Rogue Squadron and X-Wing (vs. TIE Fighter). It sounds pretty awesome, and we go deep into why we think so. Plus: We talk about all of the rest of the news EA announced (including the unexpected reveal of Skate 4), we go over plenty of clarifications and new morsels from the recent PS5 event (touching on the likes of Spider-Man: Miles Morales and Horizon: Forbidden West), we talk about Cyberpunk 2077's newest delay, and much more. As always, your listener inquiries round things out, as we ponder the sheer meanness of games media, the tantalizing possibilities of Silent Hills, the "racism" scandal hitting Little Devil Inside, and much more . We even dedicate time to confirming the proper pronunciation of the word "caramel," because this is indeed a PlayStation podcast. Learn more about your ad choices. Visit

 #102: Play Has No Limits | File Type: audio/mpeg | Duration: 10465

It's hard to believe, but the time has finally come, for Sony hasn't only shown PlayStation 5 games galore, but PlayStation 5 itself. That's right: The box. Now that we know what the console actually looks like, it's time to discuss its aesthetic. But more importantly, it's time to discuss the titles that will run on the machine. From first party to second party to third party, Sony brought out some of big guns, and there's much to chat about. A new Horizon? A new Gran Turismo? A new Ratchet & Clank? Yes, yes, yes... and even that Demon's Souls remake that's been long-rumored? That's also real. We've got a ton of games to sort through, so let's get into it. (Plus, we parse through all of the week's other news, too, so fear not.) These are exciting times! Let's embrace 'em. Learn more about your ad choices. Visit

 #101: Unrest | File Type: audio/mpeg | Duration: 7704

Here in America, a cop's murder of an unarmed black man has temporarily torn our society asunder. It's caused peaceful mass protests around the country, and the situation has occasionally fallen into outright rioting and looting as well. In other words, we're experiencing a period of substantial unrest. That unrest has naturally transferred its way into the World of PlayStation, where Sony's much-awaited reveal event for some first (and second and third) party PS5 games was delayed out of respect for the moment. With that, we're left to speculate about what Sony's plan is, and when this event might take place in the (hopefully) near future. It hasn't stopped PlayStation CEO Jim Ryan from talking extensively about his company's plans for the console, though, and so we've much to discuss. Plus: More news! Konami is silently creeping back into the publishing game, Paradox Interactive is now officially a union shop, Kingdoms of Amalur: Reckoning is making a welcome comeback, Hideo Kojima vaguely talks about his next project, and more. Then: Listener inquiries! Should Sony attempt to bring EA's BioWare into its own first party fold? Is it time for Twisted Metal to make a comeback? How much better can sport sims become? Is it psychotic to buy the Pop-Tarts without frosting? Well... Learn more about your ad choices. Visit

 #100: The Century Mark | File Type: audio/mpeg | Duration: 14176

We've somehow made it 100 episodes, and it's all thanks to you, our precious listeners. To celebrate our auspicious milestone, we thought we'd do something a little different: Answer 100 minutes worth of listener questions, comments, concerns, thoughts, and ideas. You can find that at the end of the normal show. In the meantime, though, there's a ton of news to get through, and we discuss it all. We cover Naughty Dog's impressive 30+ minute State of Play for The Last of Us: Part II, discuss the NFL's renewed exclusive license with Electronic Arts, chat about Sony's strong PlayStation Plus lineup for June, consider the future of Silent Hill upon the reveal of some random SH-related content for a completely different game, opine about the new Dragon Quest action-RPG, and much, much more. Oh, and that aforementioned 100 minutes of listener Q&A? We cover our favorite demos, the future paths of Final Fantasy VII Remake, the new high water mark set by The Witcher on Netflix, the dearth of dinosaur games, Insomniac's possible direction with Sunset Overdrive, and so on and so forth. Thanks again for making Sacred Symbols a smash hit. We couldn't do it without you. Learn more about your ad choices. Visit

 #99: The Approach | File Type: audio/mpeg | Duration: 9187

We're getting close now. Really close. Compelling rumors are now circulating (along with some vague words from Sony's CEO himself) that PlayStation 5's official reveal is close on the horizon, and may happen in just a few weeks, along with the first showcase of Sony's first party, next-gen offerings. So let's chat about the rumors, what we think will happen, and when we can expect everything to go down. Plus: Let's delve deeper into Ghost of Tsushima, talk about that bizarre (and very real) Gears of War 3 PS3 port making the rounds, consider Call of Duty's pivot back to the Cold War, assess the newly-revealed PS4 and PSVR bundles, opine over PlayStation Now's impressive new numbers, and much more. Then, user inquiries! Is the industry becoming to reliant on remasters and re-releases? What cultures could be better represented in upcoming titles? Could historically inaccurate games injure the real-life study of history? Which of the Seven Dwarfs would we want to be in a relationship with? It's go-time. Learn more about your ad choices. Visit

  #98: An Apparition No More | File Type: audio/mpeg | Duration: 11042

When it comes to Ghost of Tsushima, Sony-owned Sucker Punch has the distinct honor of delivering PlayStation 4's very last first party AAA exclusive. Yet, there's no doubt that both the publisher and developer of the 13th century samurai adventure have been pretty quiet about it, which raised some doubts about whether it'd be any good. The silence has been broken, though, with an 18 minute-long presentation shining some much needed light on the open world action game. Were we impressed? Well... Plus: There's a lot of other news to get through, too! PlayStation 4 has surpassed 110 million units sold, Sony is rebranding its family of exclusive devs, Epic has unveiled Unreal Engine 5 running on PS5, and both Tony Hawk's Pro Skater and Mafia are making big-time comebacks. To round things out, we go to the audience, with inquiries concerning the future of Crysis, Naughty Dog's misbehavior on YouTube, Ken Levine's inexplicable silence, and -- yes indeed -- nachos. Because for some reason, we can't stop talking about wonderful, glorious nachos. Learn more about your ad choices. Visit

 #97: X Misses the Spot | File Type: audio/mpeg | Duration: 8659

The hunger for next-gen information is palpable, and with this week's Xbox event, it seemed like Microsoft was keen on going first in some sort of substantive way. Instead, most fans were left confused by their showing. But there's good news for us here in PlayStation Land, because concentrating on third parties simply means that what's coming to Xbox Series X is coming to PlayStation 5, too. We discuss. Plus: Sony reveals more details about TLoU2's catastrophic leak (as the game goes gold), rumor has it The Mass Effect Trilogy is finally (finally!) coming to PlayStation 4, two AA publishers randomly (and we mean randomly) trade IP with one another, and Techland refutes rumors of Dying Light 2's reported development difficulties (though we remain skeptical). As always, we sprinkle your inquiries throughout the show. What's going on with Doom Eternal's soundtrack drama? Cyberpunk 2077 is letting you do WHAT with your genitals? Should Sony pursue From Software and make them first party? When given the choice between French fries and onion rings, in which direction does one go? Let's do this thing. Learn more about your ad choices. Visit

 #96: The Leaks of Us | File Type: audio/mpeg | Duration: 8916

Our shifting podcast schedule couldn't have possibly come at a better time, because it just so happens that the last seven days (or so) in the gaming industry have been among the most news-packed in recent memory. For starters, The Last of Us: Part II has a new release date, but such a revelation comes on the back of something truly traumatic for Naughty Dog, Sony, and TLoU fans: Catastrophic story leaks that threaten to ruin the game for everyone. (Don't worry: We don't discuss ANY spoilers in this show.) Ghost of Tsushima also got a new release date, but is Sony quietly burying Sucker Punch's long-anticipated adventure? Meanwhile, the Assassin's Creed rumors are true, and the series is going Nordic and turning to 9th century England for its next entry, and Square Enix doesn't know quite how it's going to finish Final Fantasy VII Remake, or even how many games will be required to do so. Amongst other news are plenty of listener inquiries, as always. Why don't games seemingly ever visit the Korean and Vietnam Wars? Could video games treat religion more positively? What's with awful difficulty spikes? Are nachos an appetizer or an entree? Let's go! Learn more about your ad choices. Visit

 #95: Be Afraid | File Type: audio/mpeg | Duration: 8913

That face in the thumbnail? That's the face of your doom. It's also the face of a bizarre patent Sony filed for a robot that can experience PlayStation games right alongside you. What does it mean? We don't exactly know, but we're definitely afraid of it. Also: A new Bloomberg article talks much more about PlayStation 5 and when we can expect it, and even how much it'll likely cost, giving us much to discuss. Meanwhile, Crytek is bringing Crysis back (kinda), Grand Theft Auto VI is in development (but be patient), and Cooking Mama is in trouble (for real). As always, we wrap up with listener questions, this time regarding The Last of Us: Part II's religious villains, Ghost of Tsushima's lack of waypoints, the endless PS5 backwards compatibility saga, and much, much more. Hit play and take a listen... and look under your bed and in your closet for that scary face, while you're at it. Learn more about your ad choices. Visit


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