Game Dev Loadout | A Game Developer Podcast
Summary: It's hard finding that motivation and tactics to get started on your gaming career. Each Wednesday, join Tony Chan as he interviews guests who are veterans of the game industry working their dream job. If you need inspiration, want to start a passion project, or want to hear great career advice, this is the podcast for you.
Taking a Break
Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98
How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 97
Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 96
At the End of Your Life, What Do You Want to be Known For with Darren Bacon Episode 95
You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 94
Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 93
92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo
91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH
90: Seek Comfortability to Increase Productivity with Katharine Neil
89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating high-quality and stylized original IP content for consoles and PC. He used to be the game designer for DrinkBox Studios working on Guacamelee! Championship Edition and now his current game The Way of the Passive Fist is out now.
Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us as we discuss making games faster, how he took the huge risk of going indie, and much more.
86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel
85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios