Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 [BONUS] Jerry Hawthorne on How to Demo a Game at a Convention | File Type: audio/mpeg | Duration: 8:15

[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention

 Story Driven Games with Jerry Hawthorne | File Type: audio/mpeg | Duration: 1:00:35

Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.Jerry is a long-time veteran of the industry and specializes in games that evoke stories.

 [BONUS] Adam Rehberg on Balancing Life, Work, and Game Design | File Type: audio/mpeg | Duration: 8:59

[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design

 Boxes and Packaging that Sell with Adam Rehberg | File Type: audio/mpeg | Duration: 45:42

Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative. For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about. If you have box questions for Adam, you can find him on Twitter HERE. And be...

 [BONUS] Vincent Vergonjeanne on Licensing an IP for a Game | File Type: audio/mpeg | Duration: 9:20

[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game

 Designing Games with Digital Elements with Vincent Vergonjeanne | File Type: audio/mpeg | Duration: 49:02

Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic.

 [BONUS] Jason Mowery & Chase Williams on Designing Heist Games | File Type: audio/mpeg | Duration: 13:35

[BONUS] Jason Mowery & Chase Williams on Designing Heist Games

 Working with a Co-Designer with Jason Mowery and Chase Williams | File Type: audio/mpeg | Duration: 1:07:56

Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)

 [BONUS] Petter Olsen on How to Create a Great Looking Prototype | File Type: audio/mpeg | Duration: 9:16

[BONUS] Petter Olsen on How to Create a Great Looking Prototype

 The King of the Hill Mechanism with Petter Olsen | File Type: audio/mpeg | Duration: 36:56

Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism. (We also might go into propane and propane accessories…)Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well.​​ You can check out his new game on Kickstarter HERE.

 [BONUS] Greg Loring-Albright on How to Recover from Failure | File Type: audio/mpeg | Duration: 15:03

[BONUS] Greg Loring-Albright on How to Recover from Failure

 Designing Micro Games with Greg Loring-Albright | File Type: audio/mpeg | Duration: 32:57

Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.

 [BONUS] Jon Gilmour on Post-Apocalyptic Games | File Type: audio/mpeg | Duration: 12:33

[BONUS] Jon Gilmour on Post-Apocalyptic Games

 Themes that Sell with Jon Gilmour | File Type: audio/mpeg | Duration: 39:46

Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain...

 [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald | File Type: audio/mpeg | Duration: 1:01:28

[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald

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