Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 Removing Math from Games with Dan Peterson | File Type: audio/mpeg | Duration: 34:56

Dan Peterson, head developer at Mayday Games, talks about how to streamline a game by removing math. We discuss why this is important in today’s market and various ways on how to do it effectively.

 [BONUS] Marilia Poggiali on Bringing a Place to Life | File Type: audio/mpeg | Duration: 7:47

[BONUS] Marilia Poggiali on Bringing a Place to Life

 The Cathartic Power of Game Design with Marilia Poggiali | File Type: audio/mpeg | Duration: 48:06

Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain and find catharsis. And be sure to check out San Francisco vs Fog on Kickstarter HERE.

 [BONUS] Callin Flores on Designing Super Hero Games | File Type: audio/mpeg | Duration: 14:43

[BONUS] Callin Flores on Designing Super Hero Games

 How to Design a Shuffle Builder with Callin Flores | File Type: audio/mpeg | Duration: 53:17

Callin Flores, designer of Guardians, discusses how the finer details of creating a shuffle builder. (Games like Smash Up.)Callin’s game takes the shuffle building mechanism to new places, and he has a lot of insight on these types of games.​​

 [BONUS] Corry Damey on Designing Micro Games | File Type: audio/mpeg | Duration: 8:06

[BONUS] Corry Damey on Designing Micro Games

 How to Win a Design Competition with Corry Damey | File Type: audio/mpeg | Duration: 35:28

Corry Damey, designer of Seasons of Rice and winner of the BGDL Design Challenge, discusses how he’s managed to win 3 design competitions.

 [BONUS] Bez Shahriari on Standing out at Conventions | File Type: audio/mpeg | Duration: 8:07

[BONUS] Bez Shahriari on Standing out at Conventions

 Designing Family Games with Bez Shahriari | File Type: audio/mpeg | Duration: 1:10:45

Bez Shahriari, designer of Yogi, discusses the ins and outs of creating a game made specifically for families. We go into why family games are so good for helping kids as they grow up, and we talk about a lot of things to consider when making these types of games.

 [BONUS] Dr. Corey Butler on Game Rating Systems | File Type: audio/mpeg | Duration: 6:58

[BONUS] Dr. Corey Butler on Game Rating Systems

 Player Psychology with Dr. Corey Butler | File Type: audio/mpeg | Duration: 54:54

Dr. Corey Butler, social psychologist and avid gamer, has been conducting research on gamers for a while and has some really interesting information on player psychology based on both his formal training and his research. And check out all the really cool articles and research findings on Corey’s blog HERE.

 [BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference | File Type: audio/mpeg | Duration: 15:46

[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference

 Pervasive Games with Greg Loring-Albright | File Type: audio/mpeg | Duration: 39:41

Greg Loring-Albright is back on the show, and we’re talking about games that don’t exist on a board or even at a table. Greg has been designing games that pervade into spaces much bigger than your dining room table, and he has some really interesting insight on how and why these games work.

 [BONUS] Kirk Dennison on Pledge Managers | File Type: audio/mpeg | Duration: 14:10

[BONUS] Kirk Dennison on Pledge Managers

 3D Printing and Game Design with Kirk Dennison | File Type: audio/mpeg | Duration: 48:57

Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design. Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company. And...

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