Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 The Making of Scythe with Jamey Stegmaier | File Type: audio/mpeg | Duration: 42:12

Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.

 [BONUS] Evan Derrick on Mechanics He Loves to Use | File Type: audio/mpeg | Duration: 10:05

[BONUS] Evan Derrick on Mechanics He Loves to Use

 THEME! And How to Bring It Out with Evan Derrick | File Type: audio/mpeg | Duration: 53:12

Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game.Evan designed “Detective: City of Angels” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together.

 [BONUS] Danny Lott on How to Help Designers Playtest Their Games | File Type: audio/mpeg | Duration: 9:26

[BONUS] Danny Lott on How to Help Designers Playtest Their Games

 Designing Horror Themed Games with Danny Lott | File Type: audio/mpeg | Duration: 47:59

Danny Lott, designer of Coma Ward, discusses how to design a horror themed game and really evoke a creepy experience. This episode has a ton of great advice, but I’m not gonna lie, it gets a little weird in the middle. (You’ll hear what I mean…) We finish strong though, haha.

 [BONUS] Carla Kopp on How to Run an Effective Playtest | File Type: audio/mpeg | Duration: 13:55

[BONUS] Carla Kopp on How to Run an Effective Playtest

 How to Hustle and Get Things Done with Carla Kopp | File Type: audio/mpeg | Duration: 51:07

Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.

 [BONUS] Jason Perez on Using Games for Therapy | File Type: audio/mpeg | Duration: 8:23

[BONUS] Jason Perez on Using Games for Therapy

 Learning Styles and Writing Rulebooks with Jason Perez | File Type: audio/mpeg | Duration: 57:16

Jason Perez, psychotherapist and host of the Every Night Is Game Night podcast, discusses the different ways people learn and how that should affect rulebook writing.We go into how the brain works, what makes rules so hard to learn, and more.

 [BONUS] Randy Hoyt on what to Expect when Working with a Publisher | File Type: audio/mpeg | Duration: 16:00

[BONUS] Randy Hoyt on what to Expect when Working with a Publisher

 Going from Game to Sellable Product with Randy Hoyt | File Type: audio/mpeg | Duration: 59:42

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.We go into marketability, sellability, usability and more.Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.

 [BONUS] Fabio Del Rio on How to Stand out from the Crowd | File Type: audio/mpeg | Duration: 8:46

[BONUS] Fabio Del Rio on How to Stand out from the Crowd

 Sports Themed Games with Fabio Del Rio | File Type: audio/mpeg | Duration: 1:13:41

Fabio Del Rio, owner of CSE Games, discusses the ins and outs of sports themed games. We go into mechanics, marketability, licensing, challenges, success stories, and more. Fabio has been publishing sports games for over a decade and brings a lot of wisdom and insight to the episode.

 [BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days | File Type: audio/mpeg | Duration: 12:05

[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days

 Graphic Design and Its Effect on the Player Experience with Daniel Aronson | File Type: audio/mpeg | Duration: 41:15

Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode. Daniel is the designer of “El Dorado,” which just launched on Kickstarter. Check it out here.

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