《IT 公论》由 IPN 出品、不鸟万如一和 Rio 主持，首播于二零一三年十一月。本节目系一种综合性之科技节目。收听对象，并不限于社会上某一阶层。凡职业部门不同，知识水准互异，而对于科技有共同兴趣者，从任何角度，收听此秀，不致味同嚼蜡，毫无所得。一切题材，即就雅俗两极之范围内，伸缩去取，尽量适用多方面之需要，以求俗不伤雅，雅不背时。 科技播客，非奇技淫巧之表现也，亦非粉黑二元论争也。盖科技与吾人之关系至密至切，而欲其适合各人之需要，不悖于美之真义，则软件式款，与夫工作生活之配合，用例之转换，必有相当研究方克能之。而欲吾人乐愿研究之，则对于科技之兴趣，必先有以引起之，此《IT 公论》之滥觞也。 二零一六年四月停播。
With a passion for GIS, location intelligence, maps, cartography, indeed anything with a whiff of spatial, Chris and Mark decided to seek fame and fortune by starting the world’s best geospatial podcast.* A podcast that may include anything and everything about the geospatial world. From news articles about the GIS industry that take our fancy, interviews with GIS practitioners, random acts of geospatial madness and of course the legendary game Export to Shapefile. So if you like maps and location then you might find listening to a couple of middle-aged guys from the land of the long white cloud (New Zealand) chat irreverently about geospatial stuff just the ticket! *this podcast may not actually be the best in the world.
By Chris Morris & Mark Thompson
Each week Iyaz Akhtar scours CNET's sites to see what people are looking at and talking about, and then counts down the most popular trends in tech. From the most popular products to must have gadgets to the most downloaded software, Iyaz brings a witty, informative look at each week's list.
Interviews with the designers, artists and publishers of both video and paper games. Each episode we interview someone who holds a position that is critical to game development. Some have great experience, some are in unique positions, all have their own perspective on how games are created. Listen to the show and learn how games are made.
By Mac Senour