Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 [BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed | File Type: audio/mpeg | Duration: 11:34

[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed

 Let’s Talk Game Reviews with Lance Myxter the Undead Viking | File Type: audio/mpeg | Duration: 1:14:20

Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world. He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to...

 [BONUS] Marshall Britt on Whether the Size of a Eurogame Matters | File Type: audio/mpeg | Duration: 10:23

[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters

 Lessons Learned as a Small Publisher with Marshall Britt | File Type: audio/mpeg | Duration: 54:41

Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher.

 [BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd | File Type: audio/mpeg | Duration: 6:19

[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd

 How to Design a Solo Game with Hermann Luttmann | File Type: audio/mpeg | Duration: 58:07

Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.

 [BONUS] Denny Weston on Designing Games that Can Be Played on the Road | File Type: audio/mpeg | Duration: 7:47

[BONUS] Denny Weston on Designing Games that Can Be Played on the Road

 Designing Outdoor Games with Denny Weston | File Type: audio/mpeg | Duration: 41:36

Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors. And check out the Kingdoms Lawn Game Kickstarter here.

 [BONUS] James Hudson on His Favorite Non-Family Style Games | File Type: audio/mpeg | Duration: 4:54

[BONUS] James Hudson on His Favorite Non-Family Style Games

 How to Design a Great Family Game with James Hudson | File Type: audio/mpeg | Duration: 30:33

James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.

 [BONUS] Daryl Andrews on Bringing a Licensed IP to Life | File Type: audio/mpeg | Duration: 15:21

[BONUS] Daryl Andrews on Bringing a Licensed IP to Life

 How to Work on Multiple Games at the Same Time with Daryl Andrews | File Type: audio/mpeg | Duration: 58:12

Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.

 [BONUS] Alex Hall & Gin Yu on Creating High Quality Videos | File Type: audio/mpeg | Duration: 7:11

[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos

 Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu | File Type: audio/mpeg | Duration: 1:09:28

Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series Getting on Board. Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.I had a ton of fun with this episode, and I think you’ll get a kick out of it...

 [BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times | File Type: audio/mpeg | Duration: 6:53

[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times

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