Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 Creativity and the Future of the BGDL with Gabe Barrett | File Type: audio/mpeg | Duration: 44:26

Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.And then I want to tell...

 [BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish | File Type: audio/mpeg | Duration: 4:41

[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish

 How a Publisher Develops Games with Alan Emrich | File Type: audio/mpeg | Duration: 52:19

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he...

 [BONUS] Artyom Nichipurov on How to Find Playtesters | File Type: audio/mpeg | Duration: 8:34

[BONUS] Artyom Nichipurov on How to Find Playtesters

 Digital Prototyping on Tabletopia with Artyom Nichipurov | File Type: audio/mpeg | Duration: 48:18

Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system. Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game. If you need some help with the software,...

 [BONUS] Don Eskridge on Creating Expansions for a Game | File Type: audio/mpeg | Duration: 11:41

[BONUS] Don Eskridge on Creating Expansions for a Game

 Designing Social Deduction Games with Don Eskridge | File Type: audio/mpeg | Duration: 55:11

Don Eskridge, designer of The Resistance, discusses all the ins and outs of creating a social deduction game.The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about. And...

 [BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry | File Type: audio/mpeg | Duration: 9:46

[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry

 How to Create an Awesome Rulebook with Dustin Schwartz | File Type: audio/mpeg | Duration: 56:09

Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn. Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what...

 [BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter | File Type: audio/mpeg | Duration: 6:04

[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter

 Designing Legacy Games with Jamey Stegmaier | File Type: audio/mpeg | Duration: 53:54

Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.Jamey is one of the best designers on the planet, and...

 [BONUS] Matt Leacock on Developing Alternative Versions of Your Game | File Type: audio/mpeg | Duration: 10:35

[BONUS] Matt Leacock on Developing Alternative Versions of Your Game

 Crafting the Player Experience with Matt Leacock | File Type: audio/mpeg | Duration: 48:50

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.​Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products,...

 [BONUS] Seth Grier on Where He Thinks the Industry Is Headed | File Type: audio/mpeg | Duration: 6:57

[BONUS] Seth Grier on Where He Thinks the Industry Is Headed

 Shipping, Fulfillment, and Fulfillment Services with Seth Grier | File Type: audio/mpeg | Duration: 39:48

Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board...

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