Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 [BONUS] Brad Talton on How to Build a Game Company | File Type: audio/mpeg | Duration: 18:19

[BONUS] Brad Talton on How to Build a Game Company

 Dueling Games with Brad Talton | File Type: audio/mpeg | Duration: 59:04

Brad Talton, designer of BattleCon and Pixel Tactics, discusses dueling games. Brad has been creating dueling combat games for years and has found incredible success with his company, Level 99 Games.

 [BONUS] Richard Garfield on Collectible Card Games | File Type: audio/mpeg | Duration: 12:22

[BONUS] Richard Garfield on Collectible Card Games

 Coming Attractions for the BGDL | File Type: audio/mpeg | Duration: 25:15

I’ve got some exciting announcements for the BGDL:1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…2) BGDL Game...

 Luck vs Skill with Richard Garfield | File Type: audio/mpeg | Duration: 48:26

Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.Richard belongs on the game design Mount Rushmore and has awesome insight and advice.

 [BONUS] Jon Mietling on Portable Games | File Type: audio/mpeg | Duration: 6:52

[BONUS] Jon Mietling on Portable Games

 Multi-Use Cards with Jon Mietling | File Type: audio/mpeg | Duration: 52:10

Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism.

 [BONUS] 2018 Game Design Challenge | File Type: audio/mpeg | Duration: 13:18

For the written rules and submission form, go HERE.

 Pitches & Sell Sheets with Jeremy Commandeur | File Type: audio/mpeg | Duration: 44:57

Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed. Sell Sheet Examples on Pinterest collected by John Brieger: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ Sell Sheet Examples on Flickr collected by Jeremy Commandeur: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/...

 [BONUS] Justin Jacobson on Managing Hype and Expectations | File Type: audio/mpeg | Duration: 11:19

[BONUS] Justin Jacobson on Managing Hype and Expectations

 Bringing Old Designs Back to Life with Justin Jacobson | File Type: audio/mpeg | Duration: 48:21

Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved...

 [BONUS] Peter Hayward on Attending a Prototype Convention | File Type: audio/mpeg | Duration: 9:13

[BONUS] Peter Hayward on Attending a Prototype Convention

 The Two Types of Cooperative Games with Peter Hayward | File Type: audio/mpeg | Duration: 44:43

Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees.

 [BONUS] Brandon Rollins on Playtesting | File Type: audio/mpeg | Duration: 7:19

[BONUS] Brandon Rollins on Playtesting

 How to Make Your Game More Accessible with Brandon Rollins | File Type: audio/mpeg | Duration: 41:26

Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.Brandon is an avid blogger and consistently writes great content to help game designers. Meeple Like Us accessibility reviews Color palettes for color blindness 10 Quick Accessibility Wins for Game Developers And make sure to check out Brandon’s latest Kickstarter...

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