Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 How to Market a Board Game (Part 2) with Andrew Lowen | File Type: audio/mpeg | Duration: 1:31:33

Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working with a marketing agency, and more.

 How to Market a Board Game (Part 1) with Andrew Lowen | File Type: audio/mpeg | Duration: 1:15:15

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game. We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series.

 Combat Systems with Jayson Smith and Jason Zmuda | File Type: audio/mpeg | Duration: 1:09:57

Jayson Smith and Jason Zmuda, from Gold Cauldron Games, discuss the ins and outs of various combat systems. We talk dice, cards, dexterity and more. And we analyze several “must play” games to learn how to design awesome combat. 

 [ANNOUNCEMENT] The Board Game Design Calendar | File Type: audio/mpeg | Duration: 2:54

[ANNOUNCEMENT] The Board Game Design Calendar

 Mixing the Fine Arts with Game Design with Chris Totten | File Type: audio/mpeg | Duration: 1:00:19

Chris Totten, designer of La Mancha, discusses the intersection of the fine arts and modern gaming. Chris is a professor of game design at Kent State University and has written several books on game design.

 Designing a Racing Game with Omar Tarancon | File Type: audio/mpeg | Duration: 53:01

Omar Tarancon, designer of Safari Turbo, discusses how to design a racing game. We talk about creating tensions, special abilities, board design and more.

 Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire | File Type: audio/mpeg | Duration: 1:04:59

Tobias Olsson and Samuel Sapire, from Tea Time Productions, discuss how they get the most out of the themes in their games. We talk about starting with a theme in mind and making the mechanisms bring it to life, and we go into how to start with mechanisms and add a theme to the mix. And check out...

 Fulfillment, Shipping, and Logistics with Toby Truman | File Type: audio/mpeg | Duration: 1:03:39

Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money. This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates.

 Time Management and Getting Things Done with Jason Brooks | File Type: audio/mpeg | Duration: 58:52

Jason Brooks, designer of Legacies, discusses his best time management tips. We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creating habits that make success inevitable. And be sure to check out Jason’s game, Legacies, which is on Kickstarter HERE.

 Designing Games with Your Kids with David and Jordanna Santiago | File Type: audio/mpeg | Duration: 54:18

David and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same. We talk about the importance of games as they relate to the development of children, and Jordanna gives lots of advice on how to design alongside kids. And be sure to check out their game Jujo which...

 The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez | File Type: audio/mpeg | Duration: 1:27:30

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes. Hunted has been a blast to design, and in this episode, I go through all the ins and outs of...

 Building a Collaboration Based Publishing Company with Shawn Stankewich | File Type: audio/mpeg | Duration: 55:25

Shawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration. Shawn’s company doesn’t hire out tasks but instead brings on team members who share in both the work and the profits. And be sure to check out Shawn’s game Calico which is on Kickstarter HERE.

 Designing Games for Non-Gamers with Adam McCrimmon | File Type: audio/mpeg | Duration: 1:20:13

Adam McCrimmon, CEO of XYZ Game Labs, discusses how to design games with non-gamers and new gamers in mind. Adam’s company focuses on gateway games, and they’re constantly trying to get more people into the hobby. And be sure to check out Adam’s game Arch Ravels which is on Kickstarter HERE.

 Celebrating 150 Episodes! with Gabe Barrett | File Type: audio/mpeg | Duration: 55:18

For this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions. It’s been an amazing three years of episodes, and I’m excited about what’s next!

 [BONUS] Andrew Birkett on Working a Booth at a Convention | File Type: audio/mpeg | Duration: 5:06

[BONUS] Andrew Birkett on Working a Booth at a Convention

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