Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 [BONUS] Aron West on Building a Fanbase | File Type: audio/mpeg | Duration: 8:32

[BONUS] Aron West on Building a Fanbase

 Designing Dexterity Games with Aron West | File Type: audio/mpeg | Duration: 58:22

Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic. And be sure to check out the latest version of Catacombs HERE.

 [BONUS] Jackson Pope on the Ups and Downs of Publishing | File Type: audio/mpeg | Duration: 9:03

[BONUS] Jackson Pope on the Ups and Downs of Publishing

 Designing Hand Crafted Games with Jackson Pope | File Type: audio/mpeg | Duration: 47:07

Jackson Pope, founder of Eurydice Games, talks about designing and putting together hand made games.Jackson has been hand crafting and selling his games for years and has a ton of insight on the topic.You can find the episode HERE.

 [BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design | File Type: audio/mpeg | Duration: 30:48

[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design

 [BONUS] David Abelson on Bringing Family into Game Design | File Type: audio/mpeg | Duration: 9:14

[BONUS] David Abelson on Bringing Family into Game Design

 Designing Abstract Games with David Abelson | File Type: audio/mpeg | Duration: 57:47

David Abelson, founder of Fisher Heaton Games, talks about designing abstract games.David’s abstract game, Intelle, is a brain burning 2 player experience with a theme that actually makes sense. And be sure to check out the solo expansion for Intelle on Kickstarter HERE.

 [BONUS] Dustin Staats on Contributing to the Board Gaming Community | File Type: audio/mpeg | Duration: 6:31

[BONUS] Dustin Staats on Contributing to the Board Gaming Community

 Gaming in the Classroom with Dustin Staats | File Type: audio/mpeg | Duration: 46:48

Dustin Staats, founder of Board Gaming with English, talks about using and designing games in the classroom.Dustin has taught all over the worlds and regularly uses games to reinforce different concepts his students are learning.

 [BONUS] Jamey & Gabe on Designing The Final Flicktier | File Type: audio/mpeg | Duration: 11:16

[BONUS] Jamey & Gabe on Designing The Final Flicktier

 Celebrating 100 Episodes! | File Type: audio/mpeg | Duration: 36:47

Jamey Stegmaier is guest hosting, and we’re celebrating 100 episodes of the show! We’re talking past, present, and future with lots of interesting things thrown in.​​

 [ANNOUNCEMENT] The Final Flicktier – Live on Kickstarter | File Type: audio/mpeg | Duration: 2:09

Check out my latest game which is live on Kickstarter now! The Final Flicktier If you like dexterity and/or space games, I think you’ll really enjoy this one.

 [BONUS] Calum Taylor on Designing in Isolation | File Type: audio/mpeg | Duration: 9:23

[BONUS] Calum Taylor on Designing in Isolation

 Randomness and Player Agency with Calum Taylor | File Type: audio/mpeg | Duration: 57:20

Calum Taylor, designer of Motora, talks about balancing luck with player agency.It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments. And be sure...

 [BONUS] Nick Kopp on Bar Codes and SKUs | File Type: audio/mpeg | Duration: 10:20

[BONUS] Nick Kopp on Bar Codes and SKUs

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