Board Game Design Lab
Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.
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Podcasts:
[BONUS] Tim Fowers on Connecting with Gamers
Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games. Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.
[BONUS] Steven Aramini on Re-Theming a Game
Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game. Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game.
[BONUS] Fabian Zimmermann on Roll & Write Games
Fabian Zimmermann, designer of Goodcritters, discusses how to design a negotiation game. Goodcritters is the most recent game in the Dice Tower Essentials line, and negotiation is the core of the game.
[BONUS] Darwin Kastle on Starting a Board Game Company
Darwin Kastle, from White Wizard Games, discusses how to design a deck builder. Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His most popular games are Star Realms and Hero Realms.
[BONUS] Rita Orlov on Adding Mystery to a Game
Rita Orlov discusses how to design a good puzzle game. Through her company, Post Curious, Rita designs deeply immersive games for people who enjoy a good challenge.
[BONUS] Dan & Connie Kazmaier on In-Game Economy Systems
Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai. They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.
[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano
Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an...
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch. Check out the relaunch of The Final Flicktier HERE.