Board Game Design Lab
Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.
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Podcasts:
Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting. Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible. And be sure to check out Jay’s playtest journal on Kickstarter HERE.
[BONUS] Joe Slack on Going Pro in the Gaming Industry
Joe Slack, college instructor of game design, discusses the ins and outs of teaching game design to other people. Joe recently went full-time in the gaming industry and is focussing on helping others learn how to bring their games to life. And be sure to check out Joe’s board game design course HERE.
[BONUS] Patrick Rauland on Designing Asymmetrical Games
[ANNOUNCEMENT] Learn How to Design Great Games People Love
Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design. Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter. Patrick’s game, Fry...
[BONUS] Jason Tagmire on Kickstarting Small Games
Jason Tagmire, founder of Button Shy Games, discusses the process of designing and publishing small games that pack a big punch. Jason’s company specializes in 18 card games, and he’s become a master at packing a ton of game into a small package. And check out Button Shy’s latest game on Kickstarter HERE.
The 2nd edition will hit Kickstarter on February 19th, so be sure to check it out!
[BONUS] Eric Rayl on How to Film a Great Video
For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry. Check out the documentary HERE.
[BONUS] Bill Lasek on the 5 Starting Points for Design
Bill Lasek, designer of Koi, discusses how to design programmable action games. Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.
[BONUS] James Van Niekerk on Approaching Publishers
James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.