Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 [BONUS] JR Honeycutt on Giving and Receiving Feedback | File Type: audio/mpeg | Duration: 14:49

[BONUS] JR Honeycutt on Giving and Receiving Feedback

 The Value in Design Groups and Retreats with JR Honeycutt | File Type: audio/mpeg | Duration: 54:29

JR Honeycutt, professional game developer and designer of Unmatched, discusses the value of game design groups and retreats. JR has been running design groups and retreats for years and has great advice on why they’re important and how to get the most out of them.

 [BONUS] John Brieger on Re-Theming a Game | File Type: audio/mpeg | Duration: 7:20

[BONUS] John Brieger on Re-Theming a Game

 Freelancing in the Gaming Industry with John Brieger | File Type: audio/mpeg | Duration: 55:08

John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.

 [BONUS] Joe Pilkus on Overcoming Failure | File Type: audio/mpeg | Duration: 15:37

[BONUS] Joe Pilkus on Overcoming Failure

 Lessons Learned from Developing Games with Joe Pilkus | File Type: audio/mpeg | Duration: 1:12:17

Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years. Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.

 [BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher | File Type: audio/mpeg | Duration: 10:36

[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher

 Creating Magic Moments with Derek Funkhouser | File Type: audio/mpeg | Duration: 56:54

Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments. Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come.

 [BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator | File Type: audio/mpeg | Duration: 5:12

[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator

 Designing Fantasy Themed Games with Wes Woodbury | File Type: audio/mpeg | Duration: 49:58

Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game. We talk about world-building, combat systems, art, and more.  And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.

 [BONUS] Ryan Langewisch on Tile-Placement Games | File Type: audio/mpeg | Duration: 4:56

[BONUS] Ryan Langewisch on Tile-Placement Games

 Rapid Iteration with Ryan Langewisch | File Type: audio/mpeg | Duration: 55:37

Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently. Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.

 [BONUS] Luke Laurie on Designing Expansions | File Type: audio/mpeg | Duration: 8:44

[BONUS] Luke Laurie on Designing Expansions

 Designing Worker Placement Games with Luke Laurie | File Type: audio/mpeg | Duration: 58:00

Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game. Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years.

 [BONUS] Ian Zang on Rondel Games | File Type: audio/mpeg | Duration: 8:25

[BONUS] Ian Zang on Rondel Games

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