Board Game Design Lab
Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.
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Podcasts:
[BONUS] JR Honeycutt on Giving and Receiving Feedback
JR Honeycutt, professional game developer and designer of Unmatched, discusses the value of game design groups and retreats. JR has been running design groups and retreats for years and has great advice on why they’re important and how to get the most out of them.
[BONUS] John Brieger on Re-Theming a Game
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.
[BONUS] Joe Pilkus on Overcoming Failure
Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years. Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.
[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher
Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments. Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come.
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator
Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game. We talk about world-building, combat systems, art, and more. And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.
[BONUS] Ryan Langewisch on Tile-Placement Games
Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently. Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.
[BONUS] Luke Laurie on Designing Expansions
Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game. Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years.
[BONUS] Ian Zang on Rondel Games