Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 Running an Indie Game Publishing Company with Andrew Birkett | File Type: audio/mpeg | Duration: 53:45

Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher. Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world. And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE.

 [BONUS] Glenn Ford on Designing Small Skirmish Games | File Type: audio/mpeg | Duration: 3:53

[BONUS] Glenn Ford on Designing Small Skirmish Games

 CE Marking and Board Games with Glenn Ford | File Type: audio/mpeg | Duration: 52:08

Glenn Ford, the lead developer for Gaslands, discusses all the ins and outs of being able to legally place the CE mark on the back of your game box. There are a ton of misconceptions and misinformation about the process, and Glenn goes through everything step-by-step to make sure it’s crystal clear. And for more reading on...

 [BONUS] JB Howell on How to Work on Multiple Designs at the Same Time | File Type: audio/mpeg | Duration: 6:14

[BONUS] JB Howell on How to Work on Multiple Designs at the Same Time

 The Three Types of Creativity with JB Howell | File Type: audio/mpeg | Duration: 55:36

JB Howell, designer of Flotilla, discusses the three types of creativity and how they relate to game design. JB is an up and coming designer who I believe will be a household name by the end of this year, and we go into a lot of the ins and outs of his own creative process.

 [BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres | File Type: audio/mpeg | Duration: 4:52

[BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres

 Designing a Civilization Game with Jamey Stegmaier | File Type: audio/mpeg | Duration: 1:02:46

Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game. Creating a civ game is no small task, and we get into all the ins and outs of putting one together.

 [BONUS] Odin Phong on Creating an Anthology of Games | File Type: audio/mpeg | Duration: 6:57

[BONUS] Odin Phong on Creating an Anthology of Games

 Designing a Roll and Write with Odin Phong | File Type: audio/mpeg | Duration: 48:54

Odin Phong, founder of Inkwell Games, discusses how to design a roll and write game. The roll and write genre has exploded in popularity over the last couple of years, and we get into why people are drawn to them and how to design a good one. And be sure to check out Odin’s roll and...

 [BONUS] Ann Losito on Tips for Streaming | File Type: audio/mpeg | Duration: 3:54

[BONUS] Ann Losito on Tips for Streaming

 Media and Game Design with Ann Losito | File Type: audio/mpeg | Duration: 44:51

Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer. In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.

 [BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design | File Type: audio/mpeg | Duration: 4:12

[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design

 Designing 3D games with Dave Schultze | File Type: audio/mpeg | Duration: 46:03

Dave Schultze, designer of Gridopolis, discusses how to design a game that not only spreads out on the table but also goes up. Dave has worked for companies like Lego, Hasbro, and Mattel designing toys and games and has a ton of knowledge on how to design three-dimensional games.

 [BONUS] Lizzy Funkouser on Designing with Kids in the House | File Type: audio/mpeg | Duration: 7:11

[BONUS] Lizzy Funkouser on Designing with Kids in the House

 Paying Attention to Detail with Lizzy Funkhouser | File Type: audio/mpeg | Duration: 44:49

Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game. Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.

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