Board Game Design Lab show

Board Game Design Lab

Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Podcasts:

 Custom Components in Your Game with Edo Baraf | File Type: audio/mpeg | Duration: 46:15

Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.) Edo has experience with lots of custom...

 [BONUS] Dan Peterson on Themes that Need to Be Explored | File Type: audio/mpeg | Duration: 5:02

[BONUS] Dan Peterson on Themes that Need to Be Explored

 Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson | File Type: audio/mpeg | Duration: 51:40

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it. Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to...

 [BONUS] JT Smith on How to Come Up with Expansion Ideas | File Type: audio/mpeg | Duration: 11:07

[BONUS] JT Smith on How to Come Up with Expansion Ideas

 How to Design a Great Cooperative Game with JT Smith | File Type: audio/mpeg | Duration: 33:08

JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game. We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think The Captain Is Dead is one of the best co-op games on the market today, and it was great to get JT’s...

 [BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game | File Type: audio/mpeg | Duration: 8:25

[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game

 A Day in the Life of a Pro Designer with Jamey Stegmaier | File Type: audio/mpeg | Duration: 43:02

Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality. We talk about the daily fires that have...

 [BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities | File Type: audio/mpeg | Duration: 6:24

[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities

 How to Make a Great Hidden Movement Game with Emerson Matsuuchi | File Type: audio/mpeg | Duration: 36:26

Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game. There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic.

 [BONUS] Ryan Laukat on Creating Art for a Kickstarter Project | File Type: audio/mpeg | Duration: 5:26

[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project

 The Intersection of Art and Game Design with Ryan Laukat | File Type: audio/mpeg | Duration: 47:32

Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also...

 [BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life | File Type: audio/mpeg | Duration: 8:23

[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life

 The Importance of Story in Games with Jerry Hawthorne | File Type: audio/mpeg | Duration: 27:33

Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games. Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do...

 [BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game | File Type: audio/mpeg | Duration: 2:55

[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game

 How to Get Your Game Published with Stephen Buonocore | File Type: audio/mpeg | Duration: 55:31

Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories...

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