The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez




Board Game Design Lab show

Summary: For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes. Hunted has been a blast to design, and in this episode, I go through all the ins and outs of...