Space Game Junkie Podcast show

Space Game Junkie Podcast

Summary: The Space Game Junkie Podcast is a show focused on classic and current space gaming topics, from interviews with developers to shows covering classic games, our podcast is part of the overall love letter to space gaming that is Space Game Junkie. :) You can subscribe via iTunes, Android, Stitcher, Amazon or RSS, and we record every Wednesday at 10 AM Pacific (or 6:00 AM if our guest is overseas) live on YouTube and Twitch unless otherwise noted on our calendar! Thanks for tuning in!

Podcasts:

 SGJ Podcast #294 – A Look Back at 1999 | File Type: audio/mpeg | Duration: 1:24:07

Not THAT 1999…Geeeez…. Welcome to this latest show y’all. Sorry it was a little late, last week was INSANE! This time, Jim, Spaz, Hunter and I have one of the most random episodes that ever episoded an episode. We did talk about the proposed topic — the games of 1999 — but wow were we also all over the map. We had a fun time, though, and we hope you do too. The next show will be about expectations. In being as mired in Rebel Galaxy Outlaw as I’ve been, I’ve noticed a lot of weird expectations crop up about the game, mostly about stuff that was never promised. It’s SO WEIRD. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes Games Mentioned * Age of Wonders: Planetfall* Homeworld* Freespace 2* Planetside 2* Age of Wonders* X: Beyond the Frontier* Guild Wars* Everquest

 SGJ Podcast #293 – Marvelous Mods | File Type: audio/mpeg | Duration: 1:28:48

How it All Happens… Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I sit down to talk about mods. We’ve always mentioned them in the periphery, but now it’s time to dive deep and full-on go into them. We talk about all the different types of mods, from content additions to total conversions, as well as mods that help get older games running again. It’s a fun discussion, and we hope you enjoy it. Next week on the show, we’re stealing an idea from the amazing Three Moves Ahead podcast and looking at a specific year: 1999. I mean Freespace 2 AND X-Wing Alliance came out that year! ;) As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening! Show Notes Mods Mentioned * Star Trek Armada III – https://www.moddb.com/mods/star-trek-armada-3* Dark Sabers X-Wing Alliance Ultimate craft pack – https://darksaber.xwaupgrade.com/craftpackucp.html* Battlestar mod for Homeworld – any mod for Homeworld* Freespace 2 mods* Freelancer Mods* https://www.moddb.com * Steam Workshop * Widescreen Mods – or Mods that make playing old games possible* Battle for Middle Earth Series – https://t3aonline.net/* EF2000 Reloaded – https://community.combatsim.com/topic/32832-ef2000-reloaded/* Picard Mod for Distant Worlds Universe – https://www.matrixgames.com/forums/tm.asp?m=3794736* Star Trek Continuum – https://steamcommunity.com/workshop/filedetails/?id=759628723 Games Mentioned * EVE Online* Rebel Galaxy* Elite Dangerous* Star Wars Galaxies* Pulsar Lost Colony* Empyrion* Skyrim* Star Wars: Knights of the Old Republic* Star Wars: Knights of the Old Republic II* Day of Defeat* Counterstrike* Half Life* DOTA* Warcraft 3* Star Trek: Elite Force – With https://www.moddb.com/mods/star-trek-rpg-x* The Orville Interacive Experience* Unreal Tournament 2004* Gary’s Mod* Age of Empires

 SGJ Podcast #292 – Evolution of the Gamepad | File Type: audio/mpeg | Duration: 1:19:51

WHAAAAAATTHEHELL… Hey friends, welcome to this episode of the podcast. I super apologize that it’s late, but that particular week was hell on me, so I hope y’all understand. ;) This time, Jim, Spaz, Hunter and I talk about gamepads. Why we love ’em, their relative new adoption in the PC realm, why folks are resistant to them and more. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you for listening! Show Notes Miscellaneous Items * Stuff Here * Stuff Here Games Mentioned * Rebel Galaxy Outlaw* Tetris Effect* Tetris DS* Tetris Attack* Everspace* Watch Dogs 2* Tom Clancy’s Ghost Recon Wildlands* Star Wars: TIE Fighter* EVE Valkyrie* PULSAR Lost Colony* Star Trek: Bridge Crew* Wing Commander* Blazing Chrome* Broforce* Everspace* Euro Truck Sim 2* Wing Commander: Privateer* Monster Hunter World* Halo* Armored Core* Front Mission 4* House of the Dying Sun* Steel Batallion

 SGJ Podcast #291 – Post-Release Support | File Type: audio/mpeg | Duration: 1:31:46

Patches are SO Important… Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter (welcome back!) and I talk about post-release support in games. This was inspired by the recent — and amazing — 2.0 patch for Warhammer 40,000: Inquisitor – Martyr, which made it into almost an entirely new game. We talk about games that get amazing support, games that get turned around thanks to their tireless developers, and much more. Next week, we’re gonna talk about the gamepad. I’ve noticed an odd resistance to it of late, and I wanna talk about that, plus its evolition as this era’s joystick. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes Games Mentioned Games with Exceptional Post-Release Support * Star Traders: Frontiers* Battlefleet Gothic: Armada II* Star Explorers* Star Fleet Armada Rogue Adventures* Helium Rain* NEXT JUMP: Shmup Tactics* Heat Signature* Battlestar Galactica Deadlock* 3030 Deathwar Redux* Evochron Legacy* BossConstructor* Kerbal Space Program* Everspace* Offworld Trading Company Games Wherein Post-Release Support Made it an Actual Game * No Mans Sky* X4: Foundations* X Rebirth* Ceres* Pandora: First Contact* Distant Worlds* Mass Effect Andromeda * Battlecruiser 3000 Series Games with Promising Post-Release Support on the Way * Hypergate Games that Went Open Source and Still Get Support To This Day * Freespace 2* Starshatter* Star Ruler 2 Games with No Post-Release Support That We’re Still Mad About * Orbital Racer* The Long Journey Home Games that Changed So Dramatically After Release We’re Not Sure They’re the Same Game * Stellaris* Star Trek Online Other Games Mentioned * Warhammer 40000: Inquisitor – Martyr* Slime Rancher* Elite Dangerous* Genesis Alpha One* Hardland* Deadstick* Almost Alive* Star Wars Galaxies* Star Trek Bridge Crew

 SGJ Podcast #290 – Space Game Economies | File Type: audio/mpeg | Duration: 1:10:28

So Very Important Welcome to this week’s podcast, my friends! Sorry for the lateness of the post, the July 4th holiday totally threw me off. This week, Jim, Spaz, Hunter and I talk about space games with good, mediocre and poor economies. There are a ton of space games in which the economy is supposed to matter, and we talk about how well they do or don’t pull them off. It’s a fun talk. On next week’s show, we’ll talk about post-release support in games. Not just DLC/expansions, but patches, modding and so forth. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and we hope you enjoy the show! Show Notes Games Mentioned Games with Good Economies * EVE Online* Jumpgate* Beyond Sol* Space Rangers Series* The X Series* Unending Galaxy* Vendetta Online* Space Bucks* Interstellar Transport Company* Helium Rain* Star Traders Series* Evochron Series* Star Ruler Series* Distant Worlds* Hardwar* Offworld Trading Company* Star Nomad Series Games with Economies that Didn’t Go Far Enough * Independence War 2* Objects in Space* Starpoint Gemini Series* 3030 Deathwar Redux* Star Wolves Series* Terminus Games with Lacking Economies * Elite Dangerous* Freelancer* Wing Commander: Privateer* Rebel Galaxy* Parkan II Other Games Mentioned * Railroad Tycoon* Euro Truck Sim 2* Stellaris* StarDrive 2* Warhammer 40000 Gladius* Sins of a Solar Empire Series* Kenshi* Warhammer 40000 Inquisitor Martyr* Warhammer Chaosbane

 SGJ Podcast 289 – Underspace | File Type: audio/mpeg | Duration: 1:30:59

Under is Never Free… Welcome back to the podcast my friends! This week, Jim, Spaz, Hunter and I sit down with Kevin Brock, Lead Developer Pasta Space Interactive, to talk about his upcoming open space combat, exploration and trading game, Underspace (which coincidentally just launched its Kickstarter!). We got a chance to play the demo — which is now available to everyone via the Kickstarter — and were amazed at how much fun, fleshed out and Freelancery this game is. It’s really fantastic, so we were able to gush at Kevin a bit, plus learn a lot more about the game. The only thing that kept us from going longer was me falling under the weather. :/ Next week on the show, we’re not sure yet. Our guest hasn’t confirmed yet, so we’ll do SOMETHING, just not sure what yet. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you so much for listening, enjoy the show, and please check out the Kickstarter. Show Notes Games Mentioned * Freelancer* Rebel Galaxy Outlaw* Wing Commander Privateer* Elite Dangerous* Evochron Legacy* Zigfrak* Saints Row 2* Star Citizen* Terraria* Jumpgate* Skyrim* Microsoft Train Simulator* Morrowind* Fallout 4* Fallout 76

 SGJ Podcast #288 – Interstellar Transport Company | File Type: audio/mpeg | Duration: 1:15:08

Such a Great Game Hey friends, and welcome to this very late episode of the podcast. I apologize for the lateness of this one, but tragedy struck a couple of days after we recorded this, and I’m only now recovering. You can learn more by listening to the podcast itself, if you’d like. For this episode, Jim, Spaz, Hunter and I welcome back Mike Stankiewicz of MT Worlds to talk about his recently out-of-early-access space economic masterpiece, Interstellar Transport Company! The next episode will focus on the fantastic Underspace! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and we hope you enjoy the show. Show Notes Games Mentioned * Space Bucks* Railroad Tycoon* Air Bucks* Capitalism* Void Bastards* Barotrauma* We Need to Go Deeper* Offworld Trading Company

 SGJ Podcast #287 – Landinar: Into the Void | File Type: audio/mpeg | Duration: 1:03:23

DieDieDie! Welcome to this week’s podcast y’all. This week, Jim, Spaz, Hunter and I get up early in the morning to sit down with Roy Hornstra (2D artist, designer and co-founder) and Sander de Visser (designer, scripter, business and co-founder) of Convoy Games to talk about their newly-released space adventure, Landinar: Into the Void! We have a great discussion about their game, early access, dealing with bugs, Steam reviews and a lot more. For as early as it was (for us), it was a very lively discussion! Next week on the show, we are not sure yet as I’ve offered it to a guest who has yet to confirm the slot. We’ll do something, just not sure what yet! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes Games Mentioned * Wayward Terran Frontier* Convoy* Skyrim* FTL* Elite Dangerous* Sea of Thieves* Star Citizen* The Witcher* Starship Corporation

 SGJ Podcast #286 – Store Wars | File Type: audio/mpeg | Duration: 1:47:12

Welcome to the podcast y’all! This week, Jim, Spaz, Hunter and I have no guest, so we settle in (eventually) on the topic of the current store wars between primarily well-established Steam and newcomer Epic. We talk about a lot more, sure — it is a topic show after all — but we also have fun technical issues that I spend much of the episode dealing with! Wheee! Next week, we’ll welcome back the folks from Convoy Games to talk the newly-released Landinar: Into the Void! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes Games Mentioned * * X4 Foundations* X Rebirth* Elite: Dangerous* Space Engineers* 3030 Deathwar Redux* EVE Online* Borderlands 3* Subnautica* Flatspace* Satisfactory* Metro 2033* Phoenix Point* Anno 1800* Shakedown: Hawaii* Hotline Miami* The Division 2* Parkasaurus* Jurassic Park World* Star Trek Online

 SGJ Podcast #285 – Stellar Nomad | File Type: audio/mpeg | Duration: 1:52:49

Hey friends, welcome to this (very late, sorry) entry of the podcast! This week, Jim, Spaz, Hunter and I sit down with Evan Williams, the programmer, artist, game designer on the upcoming space sandbox game, Stellar Nomad, which you can try for free right now on Itch.io. Despite technical issues we had during the stream (the Internet was NOT happy that night), we had a really fun time talking economies, indie game development and much more. The next entry of the show will have us discussing the ongoing store wars, primarily between Epic and Valve! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes News Mentioned * No Man’s Sky Vulkan Update* Star Traders: Frontiers Gets Carriers Games Mentioned * Forward* Elite Dangerous* Space Rangers* Escape Velocity* Endless Sky* Naev* Transcendence* Starwahl* 3030 Deathwar* Star Nomad* Starcom Nexus* One Hour One Life* Freeman Guerrilla Warfare* Gloria Victis* Midnight Club: Los Angeles

 SGJ Podcast #284 – Worbital | File Type: audio/mpeg | Duration: 58:48

LASERS Hey friends, welcome to this week’s episode of the podcast! This week, Jim, Spaz, Hunter and I welcome back Sasu Kemppainen, Game Designer at Team Jolly Roger, to talk about their latest orbital artillery bombardment masterpiece, Worbital. We had Sasu on ages ago to talk about their last game, Interplanetary, which was a turn-based game of a similar nature. Here we talk about making the transition from turn-based to real-time, adding a campaign, AI that’s too challenging, usability and much more. It was a fun show despite how tired we were for recording at 6 AM our time. ;) As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes Games Mentioned * Worms* Adios Amigos* Unreal Tournament* Pandora

 SGJ Podcast #283 – Warp Nexus | File Type: audio/mpeg | Duration: 1:49:34

Very Excite! Much Thrill! Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I welcome back Scott Brown, president of Wyrmbyte, former president of Netdevil and the creator of Jumpgate, to talk about his new masterpiece, Warp Nexus. Warp Nexus strives to be something very different from Jumpgate: a quick, accessible experience wherein everyone on almost any device can not only enjoy the game, but make a difference to the universe. Using the amazing economic model of Jumpgate as a basis, what’s being built is something very impressive, even in its early stages. We discuss not only the game, but finding the right free-to-play model, economics within a game, flight modeling and much more. We also throw a ton of suggestions at him. ;) It was a really fun time! Next week on the show, we’ll welcome back the folks from Team Jolly Roger to talk about their orbital artillery masterpiece, Worbital! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes Games Mentioned * EVE Online* Elite* Star Citizen* Vendetta Online* Independence War 2* Allegiance* Majesty* Freelancer* Everspace* TIE Fighter* X-Wing vs. TIE Fighter* Star Trek Online* Staxl

 SGJ Podcast #282 – AI War 2 | File Type: audio/mpeg | Duration: 2:09:00

So. Many. Ships. Hey friends, sorry for the delay, but welcome to this week’s podcast episode! This week, Jim, Spaz, Hunter and I sit down with Chris Park of Arcen Games to talk primarily AI War 2. We also talk about Arcen’s other games, new-to-us terms such as “GPU Instancing,” all kinds of tech stuff, dealing with Steam in this day and age, and much more. It was a really fun discussion we had, despite technical difficulties (thanks Discord). Next week on the show, we’ll welcome back the creator of Jumpgate, Scott Brown, to talk about his next masterpiece, Warp Nexus. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you for listening, and we hope you enjoy the show! Show Notes Games Mentioned * Dwarf Fortress* AI War* Wargame: Red Dragon* Ashes of the Singularity* The Last Federation* Stellaris* Dead Cells* A Breath of the Wild* Battle for Middle Earth* Journey to the Savage Planet* In Case of Emergency, Release Raptor* No Man’s Sky* A Valley Without Wind* Rimworld* No Man’s Sky* Astrox Imperium* X4 Foundations

 SGJ Podcast #281 – Objects in Space | File Type: audio/mpeg | Duration: 1:58:19

I Can’t Get Enough of This Game Welcome to this week’s podcast, my friends!!! This week, Jim, Spaz, Hunter and I with Elissa Harris, Lead Developer and Co-Designer of Objects in Space, a game we’re all horrifically excited about. We talk to Elissa about the long road from getting a game from conception to 1.0, arduino support in games, the struggle to be an indie developer doing something no one else is doing, the struggle to find the right pricing for a game and much more. It was a really, really fun conversation overall! Next week on the show, we’ll be welcoming back Chris Park of Arcen Games to talk about their hotly-anticipated sequel to one of their biggest games, AI War 2. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening y’all, and we hope you enjoy the show. Show Notes News Items * Galactose is Still Being Worked Upon* INTERSTELLAR PRIME Kickstarter Launched* Battlestar Galactica Deadlock: Sin and Sacrifice Released* Nimbatus Adds Drone Racing Games Mentioned * Galactose* INTERSTELLAR PRIME* Battlestar Galactica Deadlock: Sin and Sacrifice* Nimbatus* Elite: Dangerous* Elite 2: Frontier* EGA Trek* Rules of Engagement* 3030 Deathwar* Hyperspeed/Lightspeed* You Don’t Know Jack* Jackbox* Freelancer* Wing Commander: Privateer* EF2000* Cold Waters* Silent Service* Gato* Genesis Alpha One

 SGJ Podcast #280 – Structure Test Drive | File Type: audio/mpeg | Duration: 1:39:02

Random Google Image Search for “Structure” Hey friends, welcome to this week’s podcast! This week, Jim, Spaz, Hunter and I don’t have a guest, so we thought this would be the perfect time to test out a new structure we’ve been working on internally. This allows us to not only focus on a topic or a guest, but to cover some news, some games we’re playing, and have a better, more consistent intro and outro every week. Tell us what you think! We’re off next week — as I’ll have a house guest — so in two weeks, we’re hoping to have on an awesome guest, but they’ve not confirmed yet. It’ll be fun regardless, I’m sure. ;) As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes News Mentioned * Starpoint Gemini 3 announced* X4: Foundations Update 2.00 Released* Space Engineers Going out of Early Access* FREE Multiplayer Client and New DLC for Offworld Trading Company arrives February 28* Spacebourne Early Access Version 1.1.6 Released* ASTROKILL Patch 0.9.7 – MASSIVE update (I’m back) Games Mentioned * Starpoint Gemini 3* Space Engineers* X4 Foundations* Offworld Trading Company* Spaceborne* Astrokill* Empyrion* Interstellar Rift* Star Citizen* Titanfall 2* Battlefield One* Apex Legends* Anthem* Mass Effect* Fortnite* Skyrim* Elite Dangerous* European Air War* Star Wars: Galaxies* Star Wars: Republic Commando* Star Wars: Battlefront II (2005)* MechWarrior* Battletech* Grey Goo* Starcraft* Steep* Ghost Recon* World of Warcraft* Far Cry 5* Beyond Good and Evil 2* Monster Hunter World* Broforce* Contra* EVE Online* Guild Wars 2* Guild Wars* Genesis Alpha One

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