Space Game Junkie Podcast show

Space Game Junkie Podcast

Summary: The Space Game Junkie Podcast is a show focused on classic and current space gaming topics, from interviews with developers to shows covering classic games, our podcast is part of the overall love letter to space gaming that is Space Game Junkie. :) You can subscribe via iTunes, Android, Stitcher, Amazon or RSS, and we record every Wednesday at 10 AM Pacific (or 6:00 AM if our guest is overseas) live on YouTube and Twitch unless otherwise noted on our calendar! Thanks for tuning in!

Podcasts:

 SGJ Podcast #314 – News Roundtable and Catch Up | File Type: audio/mpeg | Duration: 1:30:17

All the News That’s Fit to Pod… Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I talk about recent gaming news, not just in spacey gamey stuff, but in general, and it’s a really fun discussion, which also includes what we’ve been playing of late! Next week we’ll welcome on the developer of Titan Outpost to talk about their game! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #314 – News Roundtable and Catch Up | File Type: audio/mpeg | Duration: 1:30:17

All the News That’s Fit to Pod… Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I talk about recent gaming news, not just in spacey gamey stuff, but in general, and it’s a really fun discussion, which also includes what we’ve been playing of late! Next week we’ll welcome on the developer of Titan Outpost to talk about their game! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #313 – Remnants of the Precursors | File Type: audio/mpeg | Duration: 1:26:25

That’s the Stuff… Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I sit down with Ray Fowler, lead developer of the free Master of Orion 1-styled space 4X game, Remnants of the Precursors! We talk a lot about the game, but also about programming, 4X games in general, a LOT of Master of Orion talk and much more! Next week on the show, no guest, so we’ll talk news and catching up! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #313 – Remnants of the Precursors | File Type: audio/mpeg | Duration: 1:26:25

That’s the Stuff… Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I sit down with Ray Fowler, lead developer of the free Master of Orion 1-styled space 4X game, Remnants of the Precursors! We talk a lot about the game, but also about programming, 4X games in general, a LOT of Master of Orion talk and much more! Next week on the show, no guest, so we’ll talk news and catching up! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #312 – Galaxy in Turmoil | File Type: audio/mpeg | Duration: 1:00:57

It’s Very Pretty… Hello friends, and welcome to this week’s podcast! This week, Jim, Spaz, Hunter and I sit down with Tony Romanelli and Richard Ebanks, CEO and COO respectfully, and co-founders of Frontwire Studios to talk about their Battlefront homage, Galaxy in Turmoil. Hot on the heels of a sadly unsuccessful Kickstarter campaign, we dive into the game’s fascinating history, it’s Steam-related follies and much more. It’s a brutally honest look at the game’s development, which made for a fascinating show. Next week on the show, we’ll welcome back the developer of the free Master of Orion 1-like, Remnants of the Precursors! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #312 – Galaxy in Turmoil | File Type: audio/mpeg | Duration: 1:00:57

It’s Very Pretty… Hello friends, and welcome to this week’s podcast! This week, Jim, Spaz, Hunter and I sit down with Tony Romanelli and Richard Ebanks, CEO and COO respectfully, and co-founders of Frontwire Studios to talk about their Battlefront homage, Galaxy in Turmoil. Hot on the heels of a sadly unsuccessful Kickstarter campaign, we dive into the game’s fascinating history, it’s Steam-related follies and much more. It’s a brutally honest look at the game’s development, which made for a fascinating show. Next week on the show, we’ll welcome back the developer of the free Master of Orion 1-like, Remnants of the Precursors! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #311 – Rules of Engagement Windows Port | File Type: audio/mpeg | Duration: 2:26:38

A Thing of Beauty… Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I sit down with Joshua “Halkun” Walker, who worked on the Windows port for the amazing 1991 starship tactical combat game, Rules of Engagement! We discuss getting the rights to the game, the trials of working with thirty-year-old code, learning how to port said code to Windows and much more. It was really fun and detailed. We also went on some wacky tangents, which resulted in what might be our longest podcast episode yet. Next week we’ll talk to the folks behind the space and ground combat game, Galaxy in Turmoil! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you, as always, for listening, and enjoy the show!

 SGJ Podcast #311 – Rules of Engagement Windows Port | File Type: audio/mpeg | Duration: 2:26:38

A Thing of Beauty… Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I sit down with Joshua “Halkun” Walker, who worked on the Windows port for the amazing 1991 starship tactical combat game, Rules of Engagement! We discuss getting the rights to the game, the trials of working with thirty-year-old code, learning how to port said code to Windows and much more. It was really fun and detailed. We also went on some wacky tangents, which resulted in what might be our longest podcast episode yet. Next week we’ll talk to the folks behind the space and ground combat game, Galaxy in Turmoil! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you, as always, for listening, and enjoy the show!

 SGJ Podcast #310 – XO | File Type: audio/mpeg | Duration: 1:43:33

Hey friends, welcome back to the Space Game Junkie Podcast as well as a new decade! Yay! This week, Jim, Spaz, Hunter and I sit down with Brian Jamison, Creative Director at Jumpdrive Studios, to talk about his currently-in-early-access spaceship, crew, fleet and resource management game, XO. This is a fascinating game reminiscent of Battlestar Galactica, in which you assemble a ragtag fleet and are on the run from a very pernicious enemy. We not only talk a lot about the game, but game design, game visibility and also a lot of Star Wars. It was REALLY FUN. Next week, we’ll be talking to the gentleman who ported Rules of Engagement to Windows! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes * XO Discord Channel

 SGJ Podcast #310 – XO | File Type: audio/mpeg | Duration: 1:43:33

Hey friends, welcome back to the Space Game Junkie Podcast as well as a new decade! Yay! This week, Jim, Spaz, Hunter and I sit down with Brian Jamison, Creative Director at Jumpdrive Studios, to talk about his currently-in-early-access spaceship, crew, fleet and resource management game, XO. This is a fascinating game reminiscent of Battlestar Galactica, in which you assemble a ragtag fleet and are on the run from a very pernicious enemy. We not only talk a lot about the game, but game design, game visibility and also a lot of Star Wars. It was REALLY FUN. Next week, we’ll be talking to the gentleman who ported Rules of Engagement to Windows! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes * XO Discord Channel

 SGJ Podcast #309 – Mobile Space Games | File Type: audio/mpeg | Duration: 1:11:13

Touch Screen Gaming. Bleh. Hey friends, welcome to this week’s podcast This week, Jim, Spaz, Hunter and I talk about mobile games. While we try to focus primarily on space games — of which there are a lot, surprisingly — we also diverge into all sorts of mobile gaming, and discuss why, on the whole, we’re not big mobile gamers, despite all that’s out there. Next week will be our final podcast of 2019, so we’ll look back on what an insane year this has been. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes Mobile Games We’ve Played and/or Enjoyed * Star Traders Frontiers* Arvoch Command* Arvoch Space Combat* Interstellar Pilot* Star Traders RPG* Star Traders 4x* Star Vector* Double Star II* Stellar Wanderer* Vendetta Online* Infinite Space (NDS)* Mario Run* Galaxy on Fire 2* Fallout Shelter* TheoTown* Star Command* Second Galaxy* EVE Online Echoes* Star Wars Command

 SGJ Podcast #309 – Mobile Space Games | File Type: audio/mpeg | Duration: 1:11:13

Touch Screen Gaming. Bleh. Hey friends, welcome to this week’s podcast This week, Jim, Spaz, Hunter and I talk about mobile games. While we try to focus primarily on space games — of which there are a lot, surprisingly — we also diverge into all sorts of mobile gaming, and discuss why, on the whole, we’re not big mobile gamers, despite all that’s out there. Next week will be our final podcast of 2019, so we’ll look back on what an insane year this has been. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes Mobile Games We’ve Played and/or Enjoyed * Star Traders Frontiers* Arvoch Command* Arvoch Space Combat* Interstellar Pilot* Star Traders RPG* Star Traders 4x* Star Vector* Double Star II* Stellar Wanderer* Vendetta Online* Infinite Space (NDS)* Mario Run* Galaxy on Fire 2* Fallout Shelter* TheoTown* Star Command* Second Galaxy* EVE Online Echoes* Star Wars Command

 SGJ Podcast #308 – Introvertedness and Multiplayer Gaming | File Type: audio/mpeg | Duration: 1:13:28

IGNORE ME Hey friends, sorry this was so late! We did it right before Thanksgiving and that week got crazy for me so this slipped beneath my fingers. In this episode, Jim, Spaz, Hunter and I talk about how being an introvert can affect your multiplayer gaming and gaming-based socializing. We talk about a lot of games we find friendly to introverts and much more. Next week’s show will look back at gaming in 2019! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes Introvert-Friendly Multiplayer Games * X-Wing vs TIE Fighter* Deep Rock Galactic* Dying Light* Borderlands 2* Geneshift* Unreal Tournament* Arma 3

 SGJ Podcast #308 – Introvertedness and Multiplayer Gaming | File Type: audio/mpeg | Duration: 1:13:28

IGNORE ME Hey friends, sorry this was so late! We did it right before Thanksgiving and that week got crazy for me so this slipped beneath my fingers. In this episode, Jim, Spaz, Hunter and I talk about how being an introvert can affect your multiplayer gaming and gaming-based socializing. We talk about a lot of games we find friendly to introverts and much more. Next week’s show will look back at gaming in 2019! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes Introvert-Friendly Multiplayer Games * X-Wing vs TIE Fighter* Deep Rock Galactic* Dying Light* Borderlands 2* Geneshift* Unreal Tournament* Arma 3

 SGJ Podcast #307 – AI War 2 | File Type: audio/mpeg | Duration: 1:56:51

So. Much. Killing. (welcome text here) This week, Jim, Spaz, Hunter and I welcome back Chris Park of Arcen Games to talk about their latest masterpiece, the amazing AI War 2. We talk about how brilliant the game is — it really is y’all — its journey through early access, listening to its testers and fans in order to make a better game and much more. Next week on the show we’re gonna talk about introvertedness and how it relates to multiplayer gaming. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

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