Space Game Junkie Podcast show

Space Game Junkie Podcast

Summary: The Space Game Junkie Podcast is a show focused on classic and current space gaming topics, from interviews with developers to shows covering classic games, our podcast is part of the overall love letter to space gaming that is Space Game Junkie. :) You can subscribe via iTunes, Android, Stitcher, Amazon or RSS, and we record every Wednesday at 10 AM Pacific (or 6:00 AM if our guest is overseas) live on YouTube and Twitch unless otherwise noted on our calendar! Thanks for tuning in!

Podcasts:

 SGJ Podcast #436 – Let’s Talk About Unity | File Type: audio/mpeg | Duration: 1:08:19

Sigh Hey friends, welcome to this week’s show! This week, Spaz, Julie, Thorston, Jacob, David and I sit down for a (mostly) serious discussion about the ongoing Unity debacle. If you’re unaware, Unity changed their revenue deal a week or so ago, which sent pretty much the entirety of gaming up in arms against them. It’s a real mess that has yet to be resolved, but it might have long-lasting effects across the whole of gaming. Next week, we’ll look back in time as we crawl through our Steam libraries and figure out which old, lost games are still worth playing today. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Youtube link

 SGJ Podcast #435 – I Love You 9,000 | File Type: audio/mpeg | Duration: 45:38

Never Gets Old… Hey friends, sorry this one is a bit late, last week totally got away from me. This week, Spaz, Julie, Thorston, Jacob, David and I play some Rifftrax: The Game, in order to celebrate 9,000 subscribers on YouTube. Since this is primarily a visual game, you might do better by watching the YouTube video, FYI. Next time, we’ll talk about what we feel are hidden gems from the depths of our Steam libraries that are still viable to play today! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #434 – WarpVector | File Type: audio/mpeg | Duration: 1:01:47

There’s a Lot Going On Here… Welcome to this week’s show, friends! This week, Spaz, Julie, Thorston, Jacob, David, and I welcome Brian and Max of Forbidden Realm Simulations to discuss their game, WarpVector! We talk a LOT about their game, roguelikes in general, and much more. It’s a really fun time! Next week, to celebrate our YouTube channel reaching 9,000 subscribers, we’ll be playing Rifftrax: The Game! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. See y’all next week!

 SGJ Podcast #433 – The Banished Vault | File Type: audio/mpeg | Duration: 54:30

I Love the Map Style in This Game. Hey friends, welcome to this week’s episode. First, I must apologize for this not being our best outing this week, which is entirely my fault. The sound went wibbly in the middle of the show — which forced me to use the YouTube recording for audio — and then I had some cat drama happening near the end, all of which threw me off. Our GUEST, however, well they were fantastic. This week, Spaz, Julie, Thorston, Jacob, David and I welcome Nic Tringali of Lunar Division to discuss their fantastic space strategy puzzle game, The Banished Vault. We had a terrific discussion about the game, its history, and how it came to be. We hope you enjoy it. We’re off next week as I’m out of town, but the week after that we’ll welcome the developer of the fascinating spacey roguelike, WarpVector! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com, or hit us up on the forums.

 SGJ Podcast #432 – Games That Should’ve Spawned a Genre | File Type: audio/mpeg | Duration: 1:10:40

A Game That Launched a Thousand Imitators Hey friends, welcome to this week’s show! This week, Spaz, Julie, Thorston, Jacob, David and I have a topic show in which we talk about games we feel should’ve launched their own genres, like Doom or Command and Conquer, for example. We went through a lot of games, and it was a really fun discussion. Next week on the show, we’ll welcome the developers of The Banished Vault! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #431 – Space Cats Tactics | File Type: audio/mpeg | Duration: 1:03:41

This is a Very Colorful Game Hey friends, welcome to this week’s podcast! This week, we’re doing something a little different. Spaz, Julie, Thorston, Jacob, David and I welcome on Alex Nicola of Mitzi Games to talk about his new game, Space Cats Tactics…but not in the voice chat. You see, Alex has a day job, so he couldn’t join us in voice, so he joined us in the chat room. So what we ended up doing was playing the game on the stream while we and the audience asked Alex questions in the chat room. We relayed the answers audibly so even if you only listen to the MP3, you’ll hopefully still be able to catch everything, but you might wanna watch the YouTube of this one regardless. Overall, we had a great time, and the game was a ton of fun. Next week, we’ll be talking about games that should be a genre. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and enjoy the show!

 SGJ Podcast #430 – The Trade Prince | File Type: audio/mpeg | Duration: 55:30

Connecting the Dots Friends, welcome to this week’s podcast, and I apologize, but it’s a weird one, and it’s totally my fault. Our guest was late because I sent him the wrong time on the Google Calendar invite. First (and hopefully last) time I’ve ever done that. So, for the first fifteen to twenty minutes, Spaz, Julie, Thorston, Jacob, David and I talk about this week’s game, The Trade Prince, before the developer — Christian Purser of Blazing Nebula — shows up and, honestly, steals the show. It worked out in the end, and we ultimately had a great time talking about the Trade Prince and the developer’s previous games, The Viceroy and After the Empire, but it could’ve gone so much better, and for that, I apologize. We’ll have the dev back on to make up for it. We’re still working out what the show will be next week, but it’ll be fun regardless. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #429 – Artemis Cosmos | File Type: audio/mpeg | Duration: 1:04:24

One of the Many Bridge Stations in Artemis Cosmos Hey friends, welcome to this week’s show! This week, Spaz, Julie, Thorston, Jacob, David and I welcome back to the show Thomas Robertson of Incandescent Workshop LLC to talk about the latest entry in his long-running series of bridge crew simulators, Artemis Cosmos! We talk about the history of the series, the rise of bridge crew simulators like Artemis and others and a lot more. It’a a fun discussion, and we hope you enjoy it. We’re working up a topic for next week, and we’re sure it’ll be a good time! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #428 – Delta V: Rings of Saturn | File Type: audio/mpeg | Duration: 1:20:28

It’s as Awesome as it Looks… Welcome to this week’s episode y’all! This week, Spaz, Julie, Thorston, Jacob, David and I welcome Koder from Kodera Software to talk about his about-to-it-1.0 space mining game, ΔV: Rings of Saturn! We talk a lot about the game’s origins, using godot, sticking to realistic physics and a lot more. It’s a real fun discussion, so we hope you enjoy it! No streams or podcast next week, but I’m trying to line up a guest for two weeks! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you for listening!

 SGJ Podcast #427 – Star Shift Origins | File Type: audio/mpeg | Duration: 1:05:46

This Game is Awesomely Bananas. Hey friends, welcome to this week’s show! This week, Spaz, Julie, Thorston, Jacob, David and I sit down with Doug of Psychronic Game Studios to talk about his current prologue game, Star Shift Origins, as well as the upcoming games in the series, Rebellion and Legacy! It’s a really fun discussion about game design, engines like RPG maker, making a game in three months and a lot more. Next week we’ll be welcoming on the developer of the spacey mining game, ΔV: Rings of Saturn! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #426 – Localization | File Type: audio/mpeg | Duration: 1:03:05

Image Courtesy of – https://www.ltvplus.com/e-commerce/what-is-localization/ Hey friends, welcome to this episode of the podcast, so sorry for its lateness but last week totally got away from me. This time, Spaz, Julie, Thorston, Jacob, David and I talk about localization, which goes far, far beyond just translating text. There are whole levels of nuance one needs to do a good localization, and I honestly had no idea, so I hope you have as much fun learning about localization as I did! On the next episode, we’ll be talking to the developer of Star Shift Origins! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #425 – Lodestar | File Type: audio/mpeg | Duration: 1:26:12

The Game Has Quite a Few Puzzles Hey friends, welcome to this week’s show! This week, Spaz, Julie, Thorston, Jacob, David and I sit down with Shaun Randall of Edenic Era to talk about their upcoming spacey co-op adventure game, Lodestar! We talk a lot about the amazingness of Unreal, how the game levels are built, the idea for the game, and honestly, a lot more. We get a lot in there, so I hope you find it informative as well as entertaining! :) Next week we’ll be broaching the topic of localization! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #424 – RPGs | File Type: audio/mpeg | Duration: 1:01:34

My First, Still one of My Favorites… Hey friends, welcome to this week’s episode! This week, Spaz, Julie, Thorston, Jacob, David and I sit down to talk about RPGs, and boy, do we talk a LOT about RPGs. This episode is the first in what will be a series of free-flowing discussion on various RPGs and types of RPGs. For example, in this episode we talked about the first RPGs (wow, I’m typing that a lot) we played, and what we think a good introductory entry would be for the genre. It was a really fun time! Next week we’ll be welcoming on the developer of Lodestar! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #423 – Documentation | File Type: audio/mpeg | Duration: 1:11:57

One of My Treasures. Hey friends, welcome to this week’s show! This week, Spaz, Julie, Thorston, Jacob, David and I talk about paper, specifically documentation. We wax and wane about the “olden days” when games came in boxes along with printed manuals (and other fun stuff too). It’s a fun, free-flowing discussion in which we had a lot of fun! Next week, we’ll be talking about CRPGs! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #422 – Astra Protocol 2 | File Type: audio/mpeg | Duration: 1:07:53

….Good Luck… Hey friends, welcome to this week’s show! This week, Spaz, Julie, Thorston, Jacob, David and I welcome on Dan of Slice Bar Games to talk about his cassette-future space exploration, combat and death game, Astra Protocol 2! We’re just fascinated by this game, so we have a LOT of questions about it, which does lead to a few tangents, but overall it was a very fun and informative podcast. Next week will likely be a topic show, as the folks I offered the slot to haven’t gotten back to me. That’s happening a lot these days for some reason. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you for listening, and enjoy the show!

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