SGJ Podcast #284 – Worbital




Space Game Junkie Podcast show

Summary: <br> <a href="https://www.spacegamejunkie.com/wp-content/uploads/2019/04/ss_9c15995f136069bb6b33f5b9a0b0a058eb24c34b.1920x1080.jpg"></a>LASERS<br> <br> <br> <br> Hey friends, welcome to this week’s episode of the podcast! This week, <a href="https://www.alienpickle.com/">Jim</a>, Spaz, <a href="https://twitter.com/The_Tablefortwo">Hunter</a> and I welcome back Sasu Kemppainen, Game Designer at Team Jolly Roger, to talk about their latest orbital artillery bombardment masterpiece, <a href="https://store.steampowered.com/app/761910/Worbital/">Worbital</a>. We had Sasu on ages ago to talk about their last game, <a href="https://store.steampowered.com/app/650220/Interplanetary_Enhanced_Edition/?curator_clanid=33119741">Interplanetary</a>, which was a turn-based game of a similar nature. Here we talk about making the transition from turn-based to real-time, adding a campaign, AI that’s too challenging, usability and much more. It was a fun show despite how tired we were for recording at 6 AM our time. ;)<br> <br> <br> <br> <br> <br> As always, if you have any questions or comments, please drop them in the comments below, email us at <a href="mailto:hail@spacegamejunkie.com">hail@spacegamejunkie.com</a> or hit us up on <a href="https://steamcommunity.com/groups/spacegamejunkie/discussions">the forums</a>.<br> <br> <br> <br> <br> <br> <br> <br> <br> <br> Show Notes<br> <br> <br> <br> Games Mentioned<br> <br> <br> <br> * Worms* Adios Amigos* Unreal Tournament* Pandora<br>