Space Game Junkie Podcast show

Space Game Junkie Podcast

Summary: The Space Game Junkie Podcast is a show focused on classic and current space gaming topics, from interviews with developers to shows covering classic games, our podcast is part of the overall love letter to space gaming that is Space Game Junkie. :) You can subscribe via iTunes, Android, Stitcher, Amazon or RSS, and we record every Wednesday at 10 AM Pacific (or 6:00 AM if our guest is overseas) live on YouTube and Twitch unless otherwise noted on our calendar! Thanks for tuning in!

Podcasts:

 SGJ Podcast #346 – Alliance of the Sacred Suns | File Type: audio/mpeg | Duration: 1:25:09

In This Game, People are the Stars, Not Planets… Hey friends, welcome to this week’s podcast! This week, Jim, Spaz, Hunter and I welcome back Steve Hawkins from KatHawk Games to talk about Alliance of the Sacred Suns, the Emperor-focused, character-driven grand space strategy game that’s currently running a Kickstarter! We talk about the game a LOT, as it has a lot of wonderful moving parts, but also Kickstarter itself. It’s a really fun show, and it’s a great game, so please check out their Kickstarter! We’re off next week, but we’ll be back in two weeks with the developer of Starship Horizons! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you for listening, and enjoy the show! https://store.steampowered.com/app/1024950/Starship_Horizons_Bridge_Simulator/

 SGJ Podcast #345 – A Personal Look Back at 2020 in Gaming | File Type: audio/mpeg | Duration: 1:01:42

Sea of Thieves Really Wowed Us This Year Friends, welcome to this week’s podcast !This week, Jim, Spaz, Hunter and I sit back and talk about the games that personally affected us in 2020. A lot of unsurprising names made our lists, from Yakuza to Bloody Rally Show to Sea of Thieves, while it seemed to be something of a muted year in gaming, it was still a good one. Next week we’ll be welcoming back the developer of Alliance of the Sacred Suns, which is having a Kickstarter! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #344 – In the Black | File Type: audio/mpeg | Duration: 1:00:11

Quite Pretty! Welcome to the show this week y’all. Sorry for its lateness, yesterday got away from me. This week, Jim, Spaz, Hunter and I get up early in the morning to welcome back Jack Mamais and David Wessman, Director and Producer respectfully at Impeller Studios, to talk about how In the Black is coming along. The game entered a beta recently, and you can get a key for it here. We talk a lot about the game, but also space games in general and, of course, the glory that was 90s PC gaming. ;) Overall it was a fun conversation that could’ve gone a lot longer were we able. Next week the guest I offered the date to had to move it, so we’ll be doing a topic show! ;) As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes * In the Black Beta Key Link

 SGJ Podcast #343 – Earth Analog | File Type: audio/mpeg | Duration: 57:04

A Very Pretty Game Welcome to this week’s show, folks! This week, Jim, Spaz, Hunter and I sit down with Roy van Ophuizen of Funcraft Games, in the Netherlands, to talk about his upcoming space flight exploration game, Earth Analog. I apologize for being very much sleepy and out of it for the show, but we managed to find out a lot about the game regardless, and we hope you enjoy it! As it’s Thanksgiving next week, we’re taking the week off, and will be back on 12/1! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #342 – The Pegasus Expedition | File Type: audio/mpeg | Duration: 1:03:01

Love Them Maps… Hey friends, and welcome to this week’s show! This week, Jim, Spaz, Hunter and I get up early in the morning to sit down with Narrative director Jaakko Vesterinen and Composer Adam Al-Sawad of Kalla Gameworks in Kuopio, Finland to talk about their upcoming space 4X game, The Pegasus Expedition, which is currently Kickstarting as well! We had a great time talking about the game, Kickstarter, the state of 4X games in general and so on. Even for as sleepy and technically problematic as this podcast was, it ended up being a lot of fun. Next week we’ll be getting up early again to talk to the developer of Earth Analog! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes * Kickstarter Campaign

 SGJ Podcast #341 – A Look at 2020 in Gaming So Far | File Type: audio/mpeg | Duration: 1:16:39

My Game of 2020. Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I talk about what a wacky year in gaming this has been. We talk about what’s come out, what we’re looking for in the remainder of the year and so on. It’s a fun show, and we hope you enjoy it! No show next week due to the election here in the US. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening y’all!

 SGJ Podcast #340 – Do We Want Shiny Graphics? | File Type: audio/mpeg | Duration: 1:34:44

Ohhh Pretty Hey friends, welcome to this week’s podcast. This week, Jim, Spaz, Hunter and I intended to talk about whether we need shiny graphics or not, it basically turned into a collective dump on Star Wars: Squadrons. It was a fun show though! Next week I’m not sure yet, as I’ve got several irons on the fire, but nothing confirmed. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #340 – Do We Want Shiny Graphics? | File Type: audio/mpeg | Duration: 1:34:44

Ohhh Pretty Hey friends, welcome to this week’s podcast. This week, Jim, Spaz, Hunter and I intended to talk about whether we need shiny graphics or not, it basically turned into a collective dump on Star Wars: Squadrons. It was a fun show though! Next week I’m not sure yet, as I’ve got several irons on the fire, but nothing confirmed. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #339 – Interstellar Rift | File Type: audio/mpeg | Duration: 1:24:03

You’ve Come a Long Way, Baby. Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I welcome back the folks from Split Polygon, namely Jimmy van den Bergh, Joost Meulenkamp and Paul Mertens — all from the Netherlands — to talk about their space combat/mining/trucking/building sim, Interstellar Rift. We have a really fun time talking about the game’s rise to 1.0 through early access, the pro’s and con’s of using one’s own engine and much more. It’s a really fun show! Next week, not sure yet, as I’ve several feelers out but no confirmations, so we might do a topic show. It’ll be fun regardless. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #339 – Interstellar Rift | File Type: audio/mpeg | Duration: 1:24:03

You’ve Come a Long Way, Baby. Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I welcome back the folks from Split Polygon, namely Jimmy van den Bergh, Joost Meulenkamp and Paul Mertens — all from the Netherlands — to talk about their space combat/mining/trucking/building sim, Interstellar Rift. We have a really fun time talking about the game’s rise to 1.0 through early access, the pro’s and con’s of using one’s own engine and much more. It’s a really fun show! Next week, not sure yet, as I’ve several feelers out but no confirmations, so we might do a topic show. It’ll be fun regardless. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #338 – Ironseed | File Type: audio/mpeg | Duration: 1:30:02

Hehehehehe probes. Heheheehe. Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Jeremy Stanton and Rob [Last Name Redacted] about the new 25th anniversary edition of their classic space exploration game, Ironseed! It’s a really fun discussion on 90s difficulty, coming up with a game from nothing, and much more! Next week we’ll welcome back the folks behind the space trucking, mining and combat game, Interstellar Rift! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #338 – Ironseed | File Type: audio/mpeg | Duration: 1:30:02

Hehehehehe probes. Heheheehe. Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Jeremy Stanton and Rob [Last Name Redacted] about the new 25th anniversary edition of their classic space exploration game, Ironseed! It’s a really fun discussion on 90s difficulty, coming up with a game from nothing, and much more! Next week we’ll welcome back the folks behind the space trucking, mining and combat game, Interstellar Rift! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #337 – Hunternet Starfighter | File Type: audio/mpeg | Duration: 1:08:22

A Very Pretty Battlefield Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Fernando Zapata, calling in from Pamplona, Spain, to talk about his amazing space fighter combat game, Hunternet Starfighter. We got a chance to play with Fernando last Saturday, to prep for the show, and my god did we have a blast. This game is doing so much right, so much of the show is us gushing about it. ;) Next week on the show, join us as we talk to the folks behind the updated version of Ironseed! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and enjoy the show! Show Notes * Closed Alpha Signup Form

 SGJ Podcast #337 – Hunternet Starfighter | File Type: audio/mpeg | Duration: 1:08:22

A Very Pretty Battlefield Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Fernando Zapata, calling in from Pamplona, Spain, to talk about his amazing space fighter combat game, Hunternet Starfighter. We got a chance to play with Fernando last Saturday, to prep for the show, and my god did we have a blast. This game is doing so much right, so much of the show is us gushing about it. ;) Next week on the show, join us as we talk to the folks behind the updated version of Ironseed! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and enjoy the show! Show Notes * Closed Alpha Signup Form

 SGJ Podcast #336 – Rank: Warmaster | File Type: audio/mpeg | Duration: 1:09:14

The Glorious 90s are Back Baybeeeeeee… Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I welcome Arthur D. Moyer (President/Leader Coder) and Paul Blessing (UI Designer) of Laser Beams and Particle Streams to talk about their upcoming space fighter/RTS game, Rank: Warmaster, which also just launched an IndieGoGo crowdfunding campaign this very day! We talk quite a bit about this ambitious game, and have quite a bit of fun, so join us, won’t you? Next week we’ll be doing an early morning show as we welcome on the developer of Hunternet Starfighter! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

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