Space Game Junkie Podcast show

Space Game Junkie Podcast

Summary: The Space Game Junkie Podcast is a show focused on classic and current space gaming topics, from interviews with developers to shows covering classic games, our podcast is part of the overall love letter to space gaming that is Space Game Junkie. :) You can subscribe via iTunes, Android, Stitcher, Amazon or RSS, and we record every Wednesday at 10 AM Pacific (or 6:00 AM if our guest is overseas) live on YouTube and Twitch unless otherwise noted on our calendar! Thanks for tuning in!

Podcasts:

 SGJ Podcast #336 – Rank: Warmaster | File Type: audio/mpeg | Duration: 1:09:14

The Glorious 90s are Back Baybeeeeeee… Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I welcome Arthur D. Moyer (President/Leader Coder) and Paul Blessing (UI Designer) of Laser Beams and Particle Streams to talk about their upcoming space fighter/RTS game, Rank: Warmaster, which also just launched an IndieGoGo crowdfunding campaign this very day! We talk quite a bit about this ambitious game, and have quite a bit of fun, so join us, won’t you? Next week we’ll be doing an early morning show as we welcome on the developer of Hunternet Starfighter! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #335 – Old Games, Man | File Type: audio/mpeg | Duration: 1:29:51

Ah Memories… Hey friends, welcome to this week’s podcast! This week, Jim, Spaz, Hunter and I talk old games, not only the old games we’re playing, but what we’ve been doing to get them working and the joy we’ve found in getting them to work, especially networked via a virtual LAN we’ve been testing. It’s a fun chat, and we hope you enjoy it! Not sure what’s up for next week. I’ve got several irons on the fire in terms of guests, but no one has confirmed, so we might do another topic show. Regardless, it’ll be fun. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #335 – Old Games, Man | File Type: audio/mpeg | Duration: 1:29:51

Ah Memories… Hey friends, welcome to this week’s podcast! This week, Jim, Spaz, Hunter and I talk old games, not only the old games we’re playing, but what we’ve been doing to get them working and the joy we’ve found in getting them to work, especially networked via a virtual LAN we’ve been testing. It’s a fun chat, and we hope you enjoy it! Not sure what’s up for next week. I’ve got several irons on the fire in terms of guests, but no one has confirmed, so we might do another topic show. Regardless, it’ll be fun. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #334 – Gaia Beyond | File Type: audio/mpeg | Duration: 1:07:56

A Top-Down Good Time Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Tobias Offermanns and Devendra Pohly of Warp Turtle to talk about their recently-out-of-early-access adventure game, Gaia Beyond! We talk about the trials and tribulations of early access, the expectations around release and much more. It’a fun and frank discussion that we hope you enjoy! Not sure what we’ll be doing next week but it’ll be fun! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #334 – Gaia Beyond | File Type: audio/mpeg | Duration: 1:07:56

A Top-Down Good Time Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Tobias Offermanns and Devendra Pohly of Warp Turtle to talk about their recently-out-of-early-access adventure game, Gaia Beyond! We talk about the trials and tribulations of early access, the expectations around release and much more. It’a fun and frank discussion that we hope you enjoy! Not sure what we’ll be doing next week but it’ll be fun! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #333 – Absolute Territory | File Type: audio/mpeg | Duration: 1:03:30

ALL THE PEW PEWS Hey friends, welcome to this latest podcast. Sorry it’s late, my PC down the day after we recorded this and I just got it back. This time, Jim, Spaz, Hunter and I sit down with Dan Woods of Digitum Software to talk about his space action combat game, Absolute Territory, which comes out in a few weeks. We talk about the game’s history, it’s gameplay, and of course, have some side-chats. It’s a really fun show that we hope you enjoy! On the next episode of the show, we’ll welcome on the folks behind Gaia Beyond! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #333 – Absolute Territory | File Type: audio/mpeg | Duration: 1:03:30

ALL THE PEW PEWS Hey friends, welcome to this latest podcast. Sorry it’s late, my PC down the day after we recorded this and I just got it back. This time, Jim, Spaz, Hunter and I sit down with Dan Woods of Digitum Software to talk about his space action combat game, Absolute Territory, which comes out in a few weeks. We talk about the game’s history, it’s gameplay, and of course, have some side-chats. It’s a really fun show that we hope you enjoy! On the next episode of the show, we’ll welcome on the folks behind Gaia Beyond! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #332 – Star Fleet II: Krellan Commander | File Type: audio/mpeg | Duration: 1:41:22

A Thing of Beauty… Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I welcome back the creator and lead designer of the Star Fleet series of games, Trevor Sorensen. Since diving into the Amazing Star Fleet II: Krellan Commander, I’ve been itching to welcome Trevor back to take a deep dive into the game. Dive deep we do, as we talk about control, AI, UI, the limitations of 640K and much more. Likely this is one of my favorite podcast episodes I’ve ever done. Next week on the show, we’ll welcome the developer of Absolute Territory!! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes * Abandonware Version of Star Fleet II – If you’d like to try it yourself. Just know the game is being updated and will come to Steam soon…ish. ;)

 SGJ Podcast #332 – Star Fleet II: Krellan Commander | File Type: audio/mpeg | Duration: 1:41:22

A Thing of Beauty… Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I welcome back the creator and lead designer of the Star Fleet series of games, Trevor Sorensen. Since diving into the Amazing Star Fleet II: Krellan Commander, I’ve been itching to welcome Trevor back to take a deep dive into the game. Dive deep we do, as we talk about control, AI, UI, the limitations of 640K and much more. Likely this is one of my favorite podcast episodes I’ve ever done. Next week on the show, we’ll welcome the developer of Absolute Territory!! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Show Notes * Abandonware Version of Star Fleet II – If you’d like to try it yourself. Just know the game is being updated and will come to Steam soon…ish. ;)

 SGJ Podcast #331 – Shooting the Shirt | File Type: audio/mpeg | Duration: 1:19:59

Hehehehe Hey friends, welcome to this episode of the podcast, sorry it’s a bit late, lat week got away from me. This episode, Jim, Spaz, Hunter and I just sit down and shoot the breeze. Kinda literally. We hang out on Risa in Star Trek Online, which has become our default online hang. It’s a fun show, and we hope you enjoy it! On the next episode, we’ll welcome back Trevor Sorensen so I can gush about Star Fleet II: Krellan Commander! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #331 – Shooting the Shirt | File Type: audio/mpeg | Duration: 1:19:59

Hehehehe Hey friends, welcome to this episode of the podcast, sorry it’s a bit late, lat week got away from me. This episode, Jim, Spaz, Hunter and I just sit down and shoot the breeze. Kinda literally. We hang out on Risa in Star Trek Online, which has become our default online hang. It’s a fun show, and we hope you enjoy it! On the next episode, we’ll welcome back Trevor Sorensen so I can gush about Star Fleet II: Krellan Commander! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #330 – Approaching Infinity | File Type: audio/mpeg | Duration: 1:13:39

Such a Great Game! Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I sit down with our first guest in months! This week we welcome Bob Saunders, the creator of the FANTASTIC space roguelike, Approaching Infinity. The game was trapped in a weird limbo for years due to being stuck on Shrapnel Games, but now it’s finally coming to Steam! YAY! We talk to Bob about this and more, but we do get a bit sidetracked as well. I think it’s been so long since we had a guest we forgot how to be good hosts. Sorry about that. I hope you enjoy the show regardless! ;) I’m trying to get a guest for next week but nothing is firm yet. We’ll have fun regardless of what we do. ;) As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and enjoy the show!

 SGJ Podcast #330 – Approaching Infinity | File Type: audio/mpeg | Duration: 1:13:39

Such a Great Game! Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I sit down with our first guest in months! This week we welcome Bob Saunders, the creator of the FANTASTIC space roguelike, Approaching Infinity. The game was trapped in a weird limbo for years due to being stuck on Shrapnel Games, but now it’s finally coming to Steam! YAY! We talk to Bob about this and more, but we do get a bit sidetracked as well. I think it’s been so long since we had a guest we forgot how to be good hosts. Sorry about that. I hope you enjoy the show regardless! ;) I’m trying to get a guest for next week but nothing is firm yet. We’ll have fun regardless of what we do. ;) As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and enjoy the show!

 SGJ Podcast #329 – MicroProse Then and Now | File Type: audio/mpeg | Duration: 1:07:28

Ah Memories… Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I talk about the classic gaming company, MicroProse. After dominating PC gaming for nearly two decades, MicroProse became defunct in the early 2000s. Their time with us, however, brought us many games we’re still playing to this day, such as Civilization, XCOM, Master of Orion and many more. Recently the name has been resurrected, as you can see on their website, so we talk about the company’s legacy, its new games, and also have a lot of tangents. Next week on the show, we’ll be talking to the developer of the amazing Approaching Infinity! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

 SGJ Podcast #329 – MicroProse Then and Now | File Type: audio/mpeg | Duration: 1:07:28

Ah Memories… Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I talk about the classic gaming company, MicroProse. After dominating PC gaming for nearly two decades, MicroProse became defunct in the early 2000s. Their time with us, however, brought us many games we’re still playing to this day, such as Civilization, XCOM, Master of Orion and many more. Recently the name has been resurrected, as you can see on their website, so we talk about the company’s legacy, its new games, and also have a lot of tangents. Next week on the show, we’ll be talking to the developer of the amazing Approaching Infinity! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

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