The Game Developers Radio
Summary: A podcast about game development.
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- Artist: The Game Developers Radio
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Podcasts:
Today we discuss an article about choosing or building a game engine: http://www.gamasutra.com/blogs/DietmarHauser/20151007/255394/License_an_engine_or_create_your_own.php
Today we discuss an article about gettings fans vs followers: http://www.gamasutra.com/blogs/FilipWiltgren/20151006/255387/Warning_Are_You_Hunting_Buyers_when_you_Need_Fans.php
Today we discuss an article about running events in-game: http://www.gamasutra.com/blogs/MarkRosner/20151005/255253/Ingame_events_a_sure_shot_for_increasing_revenues.php
Today I discuss an article about defining the RTS Genre: http://www.gamasutra.com/blogs/BrandonCasteel/20151002/255199/Attempting_to_Define_the_RTS_Genre.php
Today we talk about an article on complexity overload in games: http://www.gamasutra.com/blogs/AsherEinhorn/20151001/255150/How_much_is_too_much.php Extra special thanks to our listen Dan Huffman for helping us improve the audio quality, you rock!
Today we discuss an article about Asymmetry in games: http://keithburgun.net/asymmetry-in-games/ Sorry about the audio issues, my microphone has been having driver problems.
Today we discuss an article about another article about a book about games and art/movies: http://www.zenofdesign.com/games-are-not-movies-and-shouldnt-try-to-be/
Today we discuss an article about the systems of a recent game, Big Pharma: http://www.gamasutra.com/view/news/254670/How_Big_Pharma_speaks_with_its_systems_to_get_players_addicted.php
Today we discuss Fallout 4's significant design changes to the RPG formula: https://bethesda.net/#en/events/game/fallout-4s-character-system/2015/09/24/31
Today we discuss an article about a programming related game: http://www.gamasutra.com/view/news/254555/How_else_HeartBreak_turns_players_into_coders.php
Today we discuss some design lessons for VR games: http://www.gamasutra.com/view/news/254432/Jesse_Schells_six_lessons_for_making_VR_games.php
Today we discuss a blog post on doing remote playtesting: https://boardgamegeek.com/blogpost/46077/remote-playtester-feedback More episodes at http://www.gamedevradio.com
Today we discuss an article on developing a prototyping mindset: http://www.gamasutra.com/blogs/VijayVaradan/20150921/254149/HOWTO_Develop_a_Prototyping_Mindset.php
Today we discuss working on game design fundamentals: http://www.gamasutra.com/blogs/JordFarrell/20150918/254055/Work_on_the_fundamentals.php
Today we discuss an article about choosing the right design to pursue: http://www.gamasutra.com/blogs/RyanClark/20150917/253842/What_Makes_an_Indie_Hit_How_to_Choose_the_Right_Design.php