The Game Developers Radio
Summary: A podcast about game development.
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Podcasts:
In this episode we spend the entire show covering all the great news that came out of GDC 2016 Make sure to go to http://www.gamedevradio.com to check out all of the coverage we did on each day of the event.
Today we discuss 2 youtube videos and an article: - Why is Minecraft fun?: https://www.youtube.com/watch?v=_cK7rvzDpkg - Game Maker's Toolkit - Why Jonathan Blow's Puzzles Aren't Just Puzzles: https://www.youtube.com/watch?v=2zK8ItePe3Y - 6 Formative Game Design Lessons: http://gamasutra.com/blogs/AbbasRazzaq/20160307/267430/6_Formative_Game_Design_Lessons.php
Podcast where we interview developers from the game industry. Doing a deep dive into not only what they are making but why they are making it.
On todays show we interview the founders behind the indie game marketing and publishing company Black Shell Media. We cover a wide range of topics ranging from social media interaction, how game publishing works, and a ton of other really great information related to marketing your game. If you are ready to get your game published or curious on how to market it then this is a must listen!
In this episode we talk about what makes a game minimalistic.
Today we discuss a classic David Sirlin article on Solvability: http://www.sirlin.net/articles/solvability
Today we discuss an article about short and long term game progression loops: http://game-wisdom.com/critical/short-long-term-progression-game-design
Today we discuss a YouTube video talking about pain in games: https://www.youtube.com/watch?v=_Ux0-yYWTgM
Podcast where we interview developers from the game industry. Doing a deep dive into not only what they are making but why they are making it.
In this episode Devin Becker interviews Jason Rohrer a game designer from Davis, CA about the games he is working on and a lot of other stuff related to game design. http://www.gamedevradio.com/game-dev-radio/2016/2/8/game-dev-radio-0207-jason-rohrer
Today we discuss an article about matchmaking in smaller multiplayer games: http://joostdevblog.blogspot.com/2015/09/designing-matchmaking-for-smaller.html
In this episode my co-host Devin Becker and I discuss the sports game design. We go into great detail of all the different kinds of sports, how they have changed, all the different kinds of rules that are created and what keeps them exciting to watch. Also apologies for the fan sound in the background. It as a really hot day when we recorded so the air conditioning was going on and off. The show opens up with Devin talking about The different kinds of sports.
Today we discuss an article about analytics driven game design: http://www.gamedev.net/page/resources/_/creative/game-design/google-analytics-driven-game-development-by-example-r4132
Today we discuss a GDC talk post-mortem about the Procedural Stealth game Invisible Inc.: http://www.gdcvault.com/play/1021919/Designing-Procedural-Stealth-for-Invisible
Today we discuss an article from Psychology of Games about Framing choices: http://www.psychologyofgames.com/2015/11/reason-based-choice-and-the-golden-path/