The Game Developers Radio show

The Game Developers Radio

Summary: A podcast about game development.

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 Kickstarter Message update! | File Type: audio/mpeg | Duration: 00:06:24

In this update I talk with my co-host Devin Becker about what we want to do in the second season of the podcast! For more info about the kickstarter click the link below! kck.st/1zSXTmO

 Kickstarter Message! | File Type: audio/mpeg | Duration: 00:03:46

Season two Kickstarter pitch.

 Game Developer’s Radio: Exploring Design #25 Designing a card game part 03 | File Type: audio/mpeg | Duration: 38:07

Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo) Date Recorded: 09/12/2013 (http://www.gamedevradio.net/wp-content/uploads/2013/09/Mr-Miagi-300x285.jpg) In this third and final part of the three part series about designing a card game we discuss the polishing stage. Show Notes: Games Pogs (http://en.wikipedia.org/wiki/Pogs) Mario (http://en.wikipedia.org/wiki/Mario) Walking Dead Card Game (http://boardgamegeek.com/boardgame/136117/the-walking-dead-card-game) Munchkin (http://www.worldofmunchkin.com/game/) Fluxx (http://en.wikipedia.org/wiki/Fluxx) Kendama (http://en.wikipedia.org/wiki/Kendama) Angry Birds (http://en.wikipedia.org/wiki/Angry_Birds) Movies Indie Game the movie (http://en.wikipedia.org/wiki/Indie_Game:_The_Movie) People Phil Fish (http://en.wikipedia.org/wiki/Phil_Fish_(video_game_developer)) Jonathan Blow (http://en.wikipedia.org/wiki/Jonathan_Blow) Edmund McMillen (http://en.wikipedia.org/wiki/Edmund_McMillen) Other episodes referenced Game Developer’s Radio: Exploring Design #23 Designing a card game part 01 (http://www.gamedevradio.net/?p=713) Game Developer’s Radio: Exploring Design #24 Designing a card game part 02 (http://www.gamedevradio.net/?p=728) Game Developer’s Radio: Design Sessions #03 Designing a card game Part 03 (http://www.gamedevradio.net/?p=757) Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

 Game Developer’s Radio: Design Sessions #03 Designing a card game Part 03 | File Type: audio/mpeg | Duration: 33:32

Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo) Date Recorded: 09/09/2013 This is the final episode of our three part series on making a zombie card game called "Dead End Block". In this episode we talk about polishing the game and ideas in how we would make money off of it. Also click HERE (http://bit.ly/deadendblockprototype) if you want to download the prototype version of the game so you can try out what we made for yourself! (http://www.gamedevradio.net/wp-content/uploads/2013/09/20130901_231820-300x168.jpg)   Other episodes referenced Game Developer’s Radio: Design Sessions #01 Designing a card game Part 01 (http://www.gamedevradio.net/?p=718) Game Developer's Radio: Design Sessions #02 Designing a card game Part 02 (gamedevradio.net/?p=731) Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

 Game Developer’s Radio: Design Sessions #02 Designing a card game Part 02 | File Type: audio/mpeg | Duration: 38:48

Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo) Date Recorded: 08/28/2013 We spend this second episode talking about the card game we started designing in the first episode of the show. Focusing on the play testing phase of the game. (http://www.gamedevradio.net/wp-content/uploads/2013/09/20130828_175601-300x168.jpg) Show Notes: Other episodes referenced Game Developer’s Radio: Exploring Design #24 Designing a card game part 02 (http://www.gamedevradio.net/?p=728) Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

 Game Developer’s Radio: Exploring Design #24 Designing a card game part 02 | File Type: audio/mpeg | Duration: 53:31

Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo) Date Recorded: 08/29/2013 (http://www.gamedevradio.net/wp-content/uploads/2013/09/User-Testing-thumb.jpg) In this second part of the episode we talk about the play testing and balancing phase of designing a card game. Show Notes: Games Flash Point (http://www.boardgamegeek.com/boardgame/100901/flash-point-fire-rescue) Street fighter (http://en.wikipedia.org/wiki/Street_Fighter) Munckin (http://en.wikipedia.org/wiki/Munchkin_(card_game)) Magic: The Gathering (http://en.wikipedia.org/wiki/Magic:_The_Gathering) Pokemon (http://en.wikipedia.org/wiki/Pok%C3%A9mon) Super Smash Bros (http://en.wikipedia.org/wiki/Super_Smash_Bros._(series)) Chess (http://en.wikipedia.org/wiki/Chess) Mortal Kombat (http://en.wikipedia.org/wiki/Mortal_Kombat) Articles MythBusting: Game Design and Copyright, Trademarks, and Patents (US Law) (http://boardgamegeek.com/thread/493249/mythbusting-game-design-and-copyright-trademarks-a) Match making (http://en.wikipedia.org/wiki/Matchmaking) Attribution (http://en.wikipedia.org/wiki/Attribution_(psychology)) Other episodes referenced Game Developer’s Radio: Exploring Design #23 Designing a card game part 01 (http://www.gamedevradio.net/?p=713) Game Developer’s Radio: Design Sessions #01 Designing a card game (http://www.gamedevradio.net/?p=718) Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

 Game Developer’s Radio: Design Sessions #01 Designing a card game | File Type: audio/mpeg | Duration: 32:58

Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo) Date Recorded: 08/20/2013 (http://www.gamedevradio.net/wp-content/uploads/2013/08/Steampunk-Playing-Cards-Design-3.jpg) We spend this first episode designing a card game. Show Notes: Other episodes referenced Game Developer's Radio: Exploring Design #23 Designing a card game part 01 (http://www.gamedevradio.net/?p=713) Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

 Game Developer’s Radio: Exploring Design #23 Designing a card game part 01 | File Type: audio/mpeg | Duration: 50:50

Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo) Date Recorded: 08/22/2013 (http://www.gamedevradio.net/wp-content/uploads/2013/08/Steampunk-Playing-Cards-Design-3.jpg) In this first of a three part episode we talk about designing a card game. Show Notes: Games Pandemic (http://en.wikipedia.org/wiki/Pandemic_(board_game)) Munchkin (http://www.worldofmunchkin.com/game/) Flash Point (http://www.boardgamegeek.com/boardgame/100901/flash-point-fire-rescue) Brawl (http://www.cheapass.com/node/72) Falling (http://boardgamegeek.com/boardgame/75/falling) The Resistance (http://en.wikipedia.org/wiki/The_Resistance_(game)) Risk Legacy (http://boardgamegeek.com/boardgame/105134/risk-legacy) Pac Man (http://en.wikipedia.org/wiki/Pac-Man) Bomberman (http://en.wikipedia.org/wiki/Bomberman) Magi Nation Duel (http://en.wikipedia.org/wiki/Magi-Nation_Duel) Magic (http://en.wikipedia.org/wiki/Magic:_The_Gathering) Pokemon TCG (http://en.wikipedia.org/wiki/Pok%C3%A9mon_Trading_Card_Game) Puzzle Strike (http://boardgamegeek.com/boardgame/67928/puzzle-strike) Dominion (http://en.wikipedia.org/wiki/Dominion_(card_game)) Fluxx (http://en.wikipedia.org/wiki/Fluxx) Uno (http://en.wikipedia.org/wiki/Uno_(card_game)) Poker (http://en.wikipedia.org/wiki/Poker) Toys Rubik's Cube (http://en.wikipedia.org/wiki/Rubik's_Cube) Articles Machinations (http://www.jorisdormans.nl/machinations/wiki/index.php?title=Main_Page) Game Jam (http://en.wikipedia.org/wiki/Game_jam) People David Sirlin (http://en.wikipedia.org/wiki/David_Sirlin) Sid Meier (http://en.wikipedia.org/wiki/Sid_Meier) Ernest Adams (http://en.wikipedia.org/wiki/Ernest_W._Adams) Books Game Mechanics (http://www.designersnotebook.com/Books/Game_Mechanics/game_mechanics.htm) Tools Evernote (http://evernote.com/) Other episodes referenced Game Developer’s Radio: Exploring Design #22 Designing a cooperative game (http://www.gamedevradio.net/?p=702) Game Developer’s Radio: Design Sessions #01 Designing a card game (http://www.gamedevradio.net/?p=718) Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

 Game Developer’s Radio: Exploring Design #22 Designing a cooperative game | File Type: audio/mpeg | Duration: 58:39

Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo) Date Recorded: 08/14/2013 (http://www.gamedevradio.net/wp-content/uploads/2013/08/funny-teamwork.jpg) In this episode we talk about how to design a cooperative game. Show Notes: Games Pandemic (http://en.wikipedia.org/wiki/Pandemic_(board_game)) Munchkin (http://www.worldofmunchkin.com/game/) Flash Point (http://www.boardgamegeek.com/boardgame/100901/flash-point-fire-rescue) World of Warcraft (http://en.wikipedia.org/wiki/World_of_Warcraft) Risk Legacy (http://boardgamegeek.com/boardgame/105134/risk-legacy) Diablo (http://en.wikipedia.org/wiki/Diablo_(video_game)) Super Mario Bros Wii (https://en.wikipedia.org/wiki/Mario_Bros.) Super Mario Bros 3 (http://en.wikipedia.org/wiki/Super_Mario_Bros._3) Mafia and Werewolves (http://en.wikipedia.org/wiki/Mafia_(party_game)) Left 4 Dead (http://en.wikipedia.org/wiki/Left_4_Dead) Portal 2 (http://en.wikipedia.org/wiki/Portal_2) Battle Block Theater (http://en.wikipedia.org/wiki/BattleBlock_Theater) Chip 'n Dale Rescue Rangers (http://en.wikipedia.org/wiki/Chip_'n_Dale_Rescue_Rangers_(video_game)) Castle Crashers (hhttp://en.wikipedia.org/wiki/Castle_Crashers) Super Crate Box (http://en.wikipedia.org/wiki/Super_Crate_Box) Resident Evil Outbreak (http://en.wikipedia.org/wiki/Resident_Evil_Outbreak) Counter Strike (http://en.wikipedia.org/wiki/Counter-Strike) Journey (http://en.wikipedia.org/wiki/Journey_(2012_video_game)) Chess (http://en.wikipedia.org/wiki/Chess) Fire Emblem (http://en.wikipedia.org/wiki/Fire_Emblem) Dungeons & Dragons (http://en.wikipedia.org/wiki/Dungeons_%26_Dragons) DayZ (http://en.wikipedia.org/wiki/DayZ_(mod)) Dead Space (http://en.wikipedia.org/wiki/Dead_Space_(video_game)) Super Mario Bros. Wii (http://en.wikipedia.org/wiki/New_Super_Mario_Bros._Wii) Angry Birds (http://en.wikipedia.org/wiki/Angry_Birds) Devin Becker Global Game Jam Game: Mercy Kill (http://archive.globalgamejam.org/2010/mercy-kill-0) Articles Quarterbacking (http://www.encyclopedia.com/doc/1O999-quarterback.html) Alpha (http://en.wikipedia.org/wiki/Alpha_(ethology)) Tit for Tat (http://en.wikipedia.org/wiki/Tit_for_tat) Sidekick (http://en.wikipedia.org/wiki/Sidekick) Indiecade night games (http://www.indiecade.com/2012/festival_nightgames/) Min-maxing (http://en.wikipedia.org/wiki/Min-maxing) Speedrun (http://en.wikipedia.org/wiki/Speedrun) E Sports (http://en.wikipedia.org/wiki/Electronic_sports) Events Global Game Jam (http://en.wikipedia.org/wiki/Global_Game_Jam) Ouya Game Jam (http://www.meetup.com/gamedeveloper/events/122635602/) Indiecade (http://www.indiecade.com/) Videos Devin Becker Ouya Game Jam game (http://www.youtube.com/watch?v=YeCBCAcW76A&list=PL78aj6w2LIW0HLVxlpcIquefknlBsttFU&feature=player_detailpage&t=251) People Jason Rohrer (http://en.wikipedia.org/wiki/Jason_Rohrer) Company Blizzard (http://en.wikipedia.org/wiki/Blizzard_Entertainment) Other episodes referenced Game Developer’s Radio: Exploring Design #19 Adding mystery to your games (http://www.gamedevradio.net/?p=659) Game Developer’s Radio: Exploring Design #20 How level design can affect gameplay (http://www.gamedevradio.net/?p=672) Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

 Game Developer’s Radio: Exploring Design #21 Stress, Flow, and Frustration | File Type: audio/mpeg | Duration: 57:56

Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo), Miles Deponty (http://www.linkedin.com/in/milesdeponty) Date Recorded: 08/07/2013 (http://www.gamedevradio.net/wp-content/uploads/2013/08/1_stress_gamer_id1368540767_239668.jpg) In this episode we talk about how stress, flow and frustration can be applied to game design. Show Notes: Games Deadspace (http://en.wikipedia.org/wiki/Dead_Space_(video_game)) Street Fighter (http://en.wikipedia.org/wiki/Street_Fighter) Super Meat Boy (http://en.wikipedia.org/wiki/Super_Meat_Boy) Qwop (http://en.wikipedia.org/wiki/QWOP) Bejeweled Blitz (http://en.wikipedia.org/wiki/Bejeweled_Blitz) Diablo (http://en.wikipedia.org/wiki/Diablo_(video_game)) Super Mario Bros (https://en.wikipedia.org/wiki/Mario_Bros.) Super Mario Bros 2 (http://en.wikipedia.org/wiki/Super_Mario_Bros._2) - Resident Evil (http://en.wikipedia.org/wiki/Resident_Evil) Solitaire (http://en.wikipedia.org/wiki/Solitaire) Dark Souls (http://en.wikipedia.org/wiki/Dark_Souls) Peggle (http://en.wikipedia.org/wiki/Peggle) Surgeon simulator (http://www.surgeonsimulator2013.com/) Rock Band (http://en.wikipedia.org/wiki/Rock_Band_(video_game)) Super Monkey Ball (http://en.wikipedia.org/wiki/Super_Monkey_Ball) Guitar Hero (http://en.wikipedia.org/wiki/Guitar_Hero) Silent Hill (http://en.wikipedia.org/wiki/Silent_Hill) Half Life (https://en.wikipedia.org/wiki/Half-Life_(video_game)) GTA (http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series)) Metroid (http://en.wikipedia.org/wiki/Metroid) Katamari Damacy (http://en.wikipedia.org/wiki/Katamari_Damacy) Skull Monkeys (http://en.wikipedia.org/wiki/Skullmonkeys) Plants vs Zombies (http://en.wikipedia.org/wiki/Plants_vs._Zombies) Super Mario Bros.: The Lost Levels (http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels) Articles Attribution (http://en.wikipedia.org/wiki/Attribution_(psychology)) Bejeweled Blitz - Jesper Juul and Rasmus Keldorff (http://www.etc.cmu.edu/etcpress/content/depth-one-minute-conversation-about-bejeweled-blitz) The four kinds of fun (http://www.xeodesign.com/xeodesign_whyweplaygames.pdf) Gamification (http://en.wikipedia.org/wiki/Gamification) Folding at Home (http://en.wikipedia.org/wiki/Folding@home) Sequelitis : Mega Man Classic vs. Mega Man X (http://www.youtube.com/watch?v=8FpigqfcvlM) Juicy Feedback (http://forums.tigsource.com/index.php?topic=25488.0) Deep practice (http://thetalentcode.com/2009/05/07/deep-deep-practice/) In the zone (http://en.wikipedia.org/wiki/Flow_(psychology)) Hero's Journey (http://www.thewritersjourney.com/hero's_journey.htm) Movies Die Hard (http://en.wikipedia.org/wiki/Die_Hard) Websites Gameful (http://gameful.org/) Games for Change (http://www.gamesforchange.org/) People Jesper Juul (http://en.wikipedia.org/wiki/Jesper_Juul_(game_researcher)) Greg Costikyan (http://en.wikipedia.org/wiki/Greg_Costikyan) Steve Swink (http://www.steveswink.com/about/) Shigeru Miyamoto (http://en.wikipedia.org/wiki/Shigeru_Miyamoto) Zero (Mega Man) (http://en.wikipedia.org/wiki/Zero_(Mega_Man)) Books Uncertainty in Games (http://mitpress.mit.edu/books/uncertainty-games) The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking series) (http://www.amazon.com/books/dp/0262019051) Game Feel (http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281) Other episodes referenced Game Developer’s Radio: Exploring Design #19 Adding mystery to your games (http://www.gamedevradio.net/?p=659) Game Developer’s Radio #09 Jesper Juul (http://www.gamedevradio.net/?p=147) Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

 Game Developer’s Radio: Exploring Design #20 How level design can affect gameplay | File Type: audio/mpeg | Duration: 44:17

(http://www.gamedevradio.net/wp-content/uploads/2013/08/grin_work_assignment_sketch-300x225.jpg)Hosts: Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo), Miles Deponty (http://www.linkedin.com/in/milesdeponty) Date Recorded: 07/31/2013 In this episode we talk about how level design can affect gameplay. Show Notes: Games Deadspace (http://en.wikipedia.org/wiki/Dead_Space_(video_game)) Warcraft 3 (http://en.wikipedia.org/wiki/Warcraft_III:_Reign_of_Chaos) blood (https://en.wikipedia.org/wiki/Blood_(video_game)) Shadow Warrior (http://en.wikipedia.org/wiki/Shadow_Warrior) Wolfenstein (http://en.wikipedia.org/wiki/Wolfenstein_(series)) Crysis 2 (http://en.wikipedia.org/wiki/Crysis_2) Hitman (http://en.wikipedia.org/wiki/Hitman_(video_game_series)) Splinter Cell: Chaos theory (https://en.wikipedia.org/wiki/Tom_Clancy's_Splinter_Cell:_Chaos_Theory) - Design of a multiplayer level ( http://vbarrieres.com/?page_id=199) Deus Ex (http://en.wikipedia.org/wiki/Deus_Ex) The Elder Scrolls 5: Skyrim (http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim ) Dota (http://en.wikipedia.org/wiki/Defense_of_the_Ancients) Chess 2 (http://www.sirlingames.com/products/chess-2-print-and-play) Bewjeweled (http://en.wikipedia.org/wiki/Bejeweled) Bust a move (http://en.wikipedia.org/wiki/Puzzle_Bobble) Age of Empires 2 (http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings) Rock Paper Scissors (http://en.wikipedia.org/wiki/Rock-paper-scissors) Minecraft (https://en.wikipedia.org/wiki/Minecraft) GTA (http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series)) X3 (https://en.wikipedia.org/wiki/X_(game_series)) Cube World (https://en.wikipedia.org/wiki/Cube_World) Day Z (http://en.wikipedia.org/wiki/DayZ_(video_game)) Amnesia (http://en.wikipedia.org/wiki/Amnesia_(video_game)) Far Cry (http://en.wikipedia.org/wiki/Far_Cry_(series)) Fallout 3 (https://en.wikipedia.org/wiki/Fallout_3) Garry's Mod (http://en.wikipedia.org/wiki/Garry's_Mod) Articles learning through level design (http://www.1up.com/features/learning-level-design-mario) Level Design tutorial from the C2 level designer (http://www.narby.net/?page_id=39) Hitman blood money level design (http://petepetraitis.blogspot.com/2013/03/hitman-blood-money-level-design.html ) Design of a multiplayer level (http://www.gamasutra.com/view/feature/130202/multiplayer_level_design_indepth_.php?print=1) Level Design Analysis: Deus Ex's Liberty Island - Part 1 (http://www.gamasutra.com/blogs/JustinKeverne/20100728/87762/Level_Design_Analysis_Deus_Exs_Liberty_Island__Part_1.php http://blog.us.playstation.com/2011/01/07/deus-ex-human-revolutions-level-design-is-multi-path-multi-solution/) Deus Ex: Human Revolution design analysis (http://criticalmissive.blogspot.com/2011/09/deus-ex-human-revolution-design.html) Essential Level Design Themes of Deus Ex (http://forums.eidosgames.com/archive/index.php/t-75572.html) MOBA (http://en.wikipedia.org/wiki/Multiplayer_online_battle_arena) Tower Defense (http://en.wikipedia.org/wiki/Tower_defense) Balancing Multiplayer Games, Part 1: Definitions (http://www.sirlin.net/articles/balancing-multiplayer-games-part-1-definitions.html) Is there an optimal algorithm for playing Bejeweled? (http://www.quora.com/Is-there-an-optimal-algorithm-for-playing-Bejeweled) Solving Bejeweled type game (http://www.gamedev.net/topic/575282-solving-bejeweled-type-game/) Bejeweled 2 Algorithm (http://mattsnaps.livejournal.com/14627.html) Use of Procedural Content Generation Methods (http://pcg.wikidot.com/pcg-games:minecraft) Open world games (http://en.wikipedia.org/wiki/Open_world) Left 4 Dead design theory (https://developer.valvesoftware.com/wiki/Left_4_Dead_Design_Theory) L4D Art Direction, Part 2: Stylized Darkness (http://www.l4d.com/blog/post.php?id=2129) Left 4 Dead design theory (https://developer.valvesoftware.com/wiki/Left_4_Dead_Design_Theory)

 Game Developer’s Radio: Exploring Design #19 Adding mystery to your games | File Type: audio/mpeg | Duration: 51:40

Hosts:  Joseph Burchett (https://plus.google.com/103439669424812416275/posts), Devin Becker (http://www.twitter.com/mzo) Date Recorded: 07/24/2013 In this episode we discuss how to apply a sense of mystery to your games. Show Notes: Games Eve Online (http://en.wikipedia.org/wiki/Eve_Online) Katarmi Damacy (http://en.wikipedia.org/wiki/Katamari_Damacy) Eternal Darkness sanity meter (http://eternaldarkness.wikia.com/wiki/Sanity_Effects) Resident Evil (http://en.wikipedia.org/wiki/Resident_Evil_(1996_video_game)) - Pre-rendered scenes (https://en.wikipedia.org/wiki/Prerendered), Survival horror (https://en.wikipedia.org/wiki/Survival_horror) Amnesia (http://en.wikipedia.org/wiki/Amnesia:_The_Dark_Descent) - 10 ways to evolve horror games (http://frictionalgames.blogspot.co.uk/2012/04/10-ways-to-evolve-horror-games.html), GDC talk (http://www.gdcvault.com/play/1014889/Evoking-Emotions-and-Achieving-Success), Post-mortem (http://www.escapistmagazine.com/articles/view/features/9011-The-Terrifying-Tale-of-Amnesia) Legend of Zelda level design (http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php) Silent Hill (http://en.wikipedia.org/wiki/Silent_Hill) - Distance fog (http://en.wikipedia.org/wiki/Distance_fog) Ridiculous fishing (http://en.wikipedia.org/wiki/Ridiculous_Fishing) Super Mario Bros (http://en.wikipedia.org/wiki/Super_Mario_Bros.) - Level design lesson (http://www.auntiepixelante.com/?p=465), learning through level design (http://www.1up.com/features/learning-level-design-mario) Left 4 Dead (http://en.wikipedia.org/wiki/Left_4_Dead) / Fallout 3 (fallout 3) - Environmental storytelling thesis (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CC0QFjAA&url=http%3A%2F%2Fwww.smu.edu%2F~%2Fmedia%2FSite%2Fguildhall%2FDocuments%2FTheses%2FBurch_Thesis.ashx&ei=ZB_wUb3kDuOQjAKt54G4Ag&usg=AFQjCNHKyY4tHf1aO2m0_VVyCXW4cSN4pA&sig2=ww2ulV3zFlPho5kcTuYV3g&cad=rja), What happened here (http://www.worch.com/files/gdc/What_Happened_Here_Web_Notes.pdf), Left for dead commentary (http://www.youtube.com/watch?v=4VJkkn6qlMI) San Francisco Rush (http://en.wikipedia.org/wiki/San_Francisco_Rush:_Extreme_Racing) Mario Kart (http://en.wikipedia.org/wiki/Mario_Kart) Go (https://en.wikipedia.org/wiki/Go_(game)) - Symmetry in play (http://senseis.xmp.net/?Symmetry) Rock Paper Scissors strategy guide (http://www.amazon.com/Official-Paper-Scissors-Strategy-Guide/dp/0743267516) Poker (http://en.wikipedia.org/wiki/Poker) Super Mario 64 (http://en.wikipedia.org/wiki/Super_Mario_64) - Introduction of the camera (http://www.cgcgrayfox.blogspot.com/2009/10/super-mario-64-and-introduction-of.html) Canabalt (http://en.wikipedia.org/wiki/Canabalt) Resident Evil 4 (https://en.wikipedia.org/wiki/Resident_Evil_4) Doodle Jump (http://en.wikipedia.org/wiki/Doodle_Jump) Burnout (http://en.wikipedia.org/wiki/Burnout_(series)) - Listen for the doppler effect when passing cars (http://burnout.wikia.com/wiki/Special:Videos?file=Burnout_1_PS2_Amazing_Trailer&page=2&sort=trend ), Sense of speed (http://www.phantomfullforce.com/2013/01/the-need-for-sense-of-speed.html ) Grand Theft Auto (http://gta.wikia.com/Top-Down_Perspective) Metroid (https://en.wikipedia.org/wiki/Metroid) - level design Metriod article (http://nickkooy.blogspot.com/2011/05/20-reasons-why-super-metroid-is.html) Fight Night round 3 (http://en.wikipedia.org/wiki/Fight_Night_Round_3) Donkey Kong Country (http://en.wikipedia.org/wiki/Donkey_Kong_Country) Jet Pack Joyride (http://en.wikipedia.org/wiki/Jetpack_Joyride) Skull Monkeys (http://en.wikipedia.org/wiki/Skullmonkeys) Alternate reality games (http://en.wikipedia.org/wiki/Alternate_reality_game) - The Beast (http://en.wikipedia.org/wiki/The_Beast_(game)) People H.P. Love Craft (https://en.wikipedia.org/wiki/H._P._Lovecraft) Roger Corman (http://en.wikipedia.org/wiki/Roger_Corman) JJ Abrams

 Game Developer’s Radio: Exploring Design #18 Free to play | File Type: audio/mpeg | Duration: 31:40

Hosts: Devin Becker (http://www.twitter.com/mzo), Andy Moore (http://www.andymoore.ca/) Editing done by Colten Becker (https://twitter.com/BeckerColten) Date Recorded: 07/19/2012 In this episode new host of the show Devin Becker and co host Andy Moore discuss free to play games. Show Notes: Games Diablo 3 (http://en.wikipedia.org/wiki/Diablo_III) Eve Online (http://en.wikipedia.org/wiki/Eve_Online) Call Duty (http://en.wikipedia.org/wiki/Call_of_duty) Tiny Towers (http://itunes.apple.com/us/app/tiny-tower/id422667065?mt=8) Pocket Planes (http://itunes.apple.com/us/app/pocket-planes/id491994942?mt=8) Team Fortress 2 (http://en.wikipedia.org/wiki/Team_Fortress_2) Skyrim (http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim) Companies  Valve (http://en.wikipedia.org/wiki/Valve_Corporation) Blizzard (http://en.wikipedia.org/wiki/Blizzard_Entertainment) Nibble Bit (http://www.nimblebit.com/) 5th Planet Games (http://www.5thplanetgames.com/) Podcasts Level Up Radio (http://www.levelupradio.ca)   Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

 Game Developer’s Radio: Exploring Design #17 Becoming a game designer | File Type: audio/mpeg | Duration: 56:53

Hosts: Joseph Burchett (http://www.josephburchett.net), Devin Becker (http://www.twitter.com/mzo), Andy Moore (http://www.andymoore.ca/) Date Recorded: 03/15/2012 In this episode we talk about how to become a game designer. Show Notes: Games Tic Tac Toe (http://en.wikipedia.org/wiki/Tic-tac-toe) Ice Burgers (http://www.ice-burgers.com/) Hopscotch (http://en.wikipedia.org/wiki/Hopscotch) Tools  Adobe AIR (http://en.wikipedia.org/wiki/Adobe_Integrated_Runtime) Game Salad (http://gamesalad.com/) Construct (http://www.scirra.com/) Stencyl (http://www.stencyl.com/) Flixel (http://flixel.org/) Flash Punk (http://flashpunk.net/) Education Resources  LudologyU (http://ludologyu.com/) Challenges for Game Designers (http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X) Game Career Guide (http://www.gamecareerguide.com/) Source code Andy Moore's 5 minute jam Crab Attack (http://www.andymoore.ca/2010/12/12g-the-crab-attack-trilogy/) Andy Moore's GPU Class and more useful information related (http://www.andymoore.ca/2012/01/how-to-improve-your-mobile-as3air-performance/) Direct link to Andy Moore's GPU Class source (http://www.andymoore.ca/code/CachedSprite.as) Companies KlickNation (http://www.klicknation.com) Double Fine (http://www.doublefine.com/) Flash Game License (http://flashgamelicense.com) Schools Digi Pen (https://www.digipen.edu/) Art Institute (http://www.artinstitutes.edu/) Full Sail (http://www.fullsail.edu/) Princeton top ten game design programs (http://www.princetonreview.com/game-design.aspx) People Phil Fish (http://tig.wikia.com/wiki/Phil_Fish) Other episodes to listen to Game Developer’s Radio: Exploring Design #13 Game Jams (http://www.gamedevradio.net/?p=526)     Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

 Game Developer’s Radio: Exploring Design #16 Social games | File Type: audio/mpeg | Duration: 50:59

Hosts: Joseph Burchett (http://www.josephburchett.net), Devin Becker (http://www.twitter.com/mzo), Andy Moore (http://www.andymoore.ca/) Date Recorded: 03/01/2012 In this episode we talk about social games, going deep into what we think makes a good social game. Show Notes: Games Eve Online (http://trial.eveonline.com/en/freetrial.aspx?aid=104694) Gaia Online (http://www.gaiaonline.com/) Resistance Mafia/Werewolves (http://playthisthing.com/resistance) Halo (http://en.wikipedia.org/wiki/Halo_(series)) Team Fortress (http://en.wikipedia.org/wiki/Team_fortress) Call of Duty (http://en.wikipedia.org/wiki/Call_of_Duty) Master of Orion (http://en.wikipedia.org/wiki/Master_of_Orion) Diplomacy (http://en.wikipedia.org/wiki/Diplomacy_(game)) Neptune's Pride (http://np.ironhelmet.com/) Fantastic Contraption (http://fantasticcontraption.com/) Team Fortress (http://en.wikipedia.org/wiki/Team_fortress) Risk (http://en.wikipedia.org/wiki/Risk_(game)) Little Big Planet (http://en.wikipedia.org/wiki/Little_big_planet) Dungeons & Dragons (http://en.wikipedia.org/wiki/Dungeons_%26_Dragons) Minecraft (http://en.wikipedia.org/wiki/Minecraft) Journey (http://en.wikipedia.org/wiki/Journey_(2012_video_game)) Hero Academy (http://www.robotentertainment.com/games/heroacademy/) Age of Champions (http://www.ageofchampions.com/) Starship Command (http://www.klicknation.com/starship-command/) Batman: Arkham Asylum (http://en.wikipedia.org/wiki/Batman:_Arkham_Asylum)   Companies Game Fly (http://www.gamefly.com) Onlive (http://www.onlive.com) Redbox (http://www.redbox.com) Media Molecule (http://www.mediamolecule.com/) Twitter (https://twitter.com/) Kabam (https://www.kabam.com/) Zynga (https://zynga.com/)   Articles 4X (http://en.wikipedia.org/wiki/4X) Live Action Role Playing (LARP'ing) (http://en.wikipedia.org/wiki/Live_action_role-playing_game) Trade Wars (http://en.wikipedia.org/wiki/Trade_Wars) Multi-User Dungeon (Mud) (http://en.wikipedia.org/wiki/Muds) Pow Wow (http://en.wikipedia.org/wiki/PowWow_(chat_program)) HTML5 (http://en.wikipedia.org/wiki/HTML5) Emergent gameplay (http://en.wikipedia.org/wiki/Emergent_gameplay) Boardgame Remix Kit (http://www.boardgame-remix-kit.com/) The Something Awful Forum (http://forums.somethingawful.com/)   People Colin Northway (http://colinnorthway.com/)   Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)

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