Crudely Drawn Swords - A Dungeon World Actual Play Podcast
Summary: An actual play podcast of high adventure, low dice rolls and intermediate levels of terrible puns in which five old friends imagine ourselves to be dynamic and exciting heroes in a game of Dungeon World. Crudely Drawn Swords is a long-term campaign following a team of heroic(?) adventurers as they follow a quest that will take them through strange lands, across dangerous seas and on perilous journeys through unknown regions. If you are a fan of podcasts like Friends at the Table, The Adventure Zone, Critical Role, Acquisitions Inc or Campaign then our mixture of epic storytelling, memorable characters and hilarious antics will put a smile on your face and a bounce in your step. Routinely contains strong language, extraordinarily bad accents and a certain inscrutable charm.
The Hunt for the Questing Beast is complete and Enigma struck the blow that brought it down. Now it is time to celebrate the victory, a triumph of skill and ingenuity. There will be music and dancing and a grand feast of food that it is definitely fine to eat and undoubtedly comes with no terms and conditions attached whatsoever.
In the distant past, The Hawks are attempting to reshape the world, and to start with that means ensuring it stays the shape it was. Percy and Tristan are scouting ahead to find what dangers the group will find at their destination, while Adam and Enigma try to keep everyone safe in the hunting grounds of The Court of Lost Renown.
In the distant past, our four heroes have a moment of respite after arriving in the midst of an attack by miscreated newt-people. Now they need to plan to try and ensure the greatest possible success for the mission that they have joined, the one that will make their own future existence possible.
Ailana Serrista, hero of an ancient age, has agreed to help the Hawks to travel to her time, if it will help her see her wife. Now it is time for them to make good on their promises and return her to the land of the living. Not only is this challenging in its own right, the past is not an easy time and the mission she will return to is long and dangerous.
The Hawks have befriended the woman whose ancient skeleton their bodies are lying beside and now they must figure out what they need to know to put their grand plan into motion, and how she can help them.
With their preparation complete, the Hawks mission begins, and they prepare to return to the place where their adventure began, and then even further into the past. None of them are expecting what they find there.
In the realms of the dead, the Hawks are divided and confused. Why was their mission already complete? How can Enigma best find Percy and Tristan? Why is there no 'b' in 'apiary'? Fortunately Tristan has just lit up a beacon to make them easy to find and they are finally going to ask some questions that have been hanging over them for a long time...
Having successfully found some spoooky ghosts, it's time for the Hawks to set out on a daring mission, to set right what once went wrong. What challenges will face them? What potent enemies will they have to defeat in order to make good their past decisions? What will it take to prove once at for all that no decision is set in stone and that your past mistakes can be rectified easily? Find out in this week's Crudely Drawn Swords. Note for fans of detail, this is the first episode where we are playing The Veil by Fraser Simons as filtered through The Veil Fantastic by Aaron King during our excursions into the realm of the dead.
The Hawks return to the pass where their adventure began, to explore the aftermath of the battle they fought here a year ago and, of course, to go on a spoooky ghost hunt!
Their work at the Priory complete, The Hawks are headed in a new direction, via some careful negotiation of terrain and townsfolk.
Having acquired some valuable assets, The Hawks are almost ready to leave Upton Priory, but it feels like a wasted opportunity if they don't take a moment to use the resources at hand to mess with their opponent...
The Hawks have busted in to the temple keep at Upton Priory, which was once Percy's home church. Now they seek the forbidden tomes that lie concealed somewhere within it. Obviously, when tomes are forbidden they're usually left out somewhere obvious and easily accessible, so this will probably be fine.
A large new friend has emerged, at almost no cost whatsoever to Tristan, which is just the way he likes it. His companions, however, are feeling less well and may in fact need help fairly urgently. Time to search the ruins...
Their planning has paid off and the Hawks have successfully located a horribly dangerous beast bred as a living siege engine. Could it have paid off better, had they not introduced themselves by falling off a tower directly in front of it? Time will tell...
The Hawks have returned to the town where the team first met up, and where they held off disaster for a time. Life took them in another direction, however, and now they see how Farmouth lies after it's fall. A return to old haunts in a town carrying its own ghosts.