Crudely Drawn Swords - A Dungeon World Actual Play  Podcast show

Crudely Drawn Swords - A Dungeon World Actual Play Podcast

Summary: An actual play podcast of high adventure, low dice rolls and intermediate levels of terrible puns in which five old friends imagine ourselves to be dynamic and exciting heroes in a game of Dungeon World. Crudely Drawn Swords is a long-term campaign following a team of heroic(?) adventurers as they follow a quest that will take them through strange lands, across dangerous seas and on perilous journeys through unknown regions. If you are a fan of podcasts like Friends at the Table, The Adventure Zone, Critical Role, Acquisitions Inc or Campaign then our mixture of epic storytelling, memorable characters and hilarious antics will put a smile on your face and a bounce in your step. Routinely contains strong language, extraordinarily bad accents and a certain inscrutable charm.

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Podcasts:

 S4E11: The Wilde Strategy | File Type: audio/mpeg | Duration: 01:04:52

The Hawks have busted in to the temple keep at Upton Priory, which was once Percy's home church. Now they seek the forbidden tomes that lie concealed somewhere within it. Obviously, when tomes are forbidden they're usually left out somewhere obvious and easily accessible, so this will probably be fine.

 S4E10 - Going To Need These Boys! | File Type: audio/mpeg | Duration: 00:40:36

A large new friend has emerged, at almost no cost whatsoever to Tristan, which is just the way he likes it. His companions, however, are feeling less well and may in fact need help fairly urgently. Time to search the ruins...

 S4E09: Avoid The Horn | File Type: audio/mpeg | Duration: 00:38:06

Their planning has paid off and the Hawks have successfully located a horribly dangerous beast bred as a living siege engine. Could it have paid off better, had they not introduced themselves by falling off a tower directly in front of it? Time will tell...

 S4E08: Cucumber Sandwiches | File Type: audio/mpeg | Duration: 01:06:45

The Hawks have returned to the town where the team first met up, and where they held off disaster for a time. Life took them in another direction, however, and now they see how Farmouth lies after it's fall. A return to old haunts in a town carrying its own ghosts.

 S4E07: You Can't Burn Water | File Type: audio/mpeg | Duration: 00:56:40

The Hawks have a destination, their old hometown of Farmouth, but the question arises of how to get there - and what will they find when they arrive?

 S4E6: Blood Rite | File Type: audio/mpeg | Duration: 00:57:38

In an abandoned village, our heroes prepare the first step of their plan, testing their power to create a certain influence over their enemy.

 S4E05: I Promised You A Plan | File Type: audio/mpeg | Duration: 01:15:38

Having eluded dire peril, met up with one old friend and avoided meeting another, The Hawks are travelling north to find somewhere to hide out for a while and make a plan to change the world...

 S4E04: A Sexy Tussle | File Type: audio/mpeg | Duration: 00:57:38

Beside the magical curtain of the Southern Lights, The Hawks are outnumbered but ready to fight to the last and send a signal to the world.

 S4E03: Skin To Skin | File Type: audio/mpeg | Duration: 00:43:08

Hector doesn't need to stay around to supervise the capture of the Hawks - his ambush has sprung and he has plenty of troops on hand to bring them down. All he needs to do is get clear and wait, meanwhile the Hawks are fighting for their lives.

 S4E02: Not Invincible | File Type: audio/mpeg | Duration: 00:43:49

It was a trap, but of course they always knew it would be. If they could decapitate Hector's operation it would be a massive advantage, but of course, he has resources far beyond their reach, and he is not afraid to risk his troops lives to capture a treasure beyond value.

 S4E01: To Reshape The World | File Type: audio/mpeg | Duration: 01:00:54

"I fear The Hawks are doomed. I found the Reaching Scroll I shared with Bambari scrawled over with unreadable symbols, so dense that it almost looked scorched. Not long after that we had word of a terrible power in the south- where the armies of our enemies marched there lies a wasteland of ash and ruin. The Icewatchers have been forced back, but the settlements they left behind were caught in the blazing flames of The Drake's breath and there has been no word from the forces we had set to harrying them. A strange quiet has settled over the remains of Caris, the stragglers of our armies finding their way north to Merrowvale, a city more canvas than stone these days. We have most of the kingdom's population but little of its food, and much of our most fertile land has been frozen, marched across and now burned. It has been a strange few months, it feels as though the world is holding its breath, waiting to see what happens next." - Extract from a letter sent by Saffron la Gorge, the princess scholar.

 S3I2- Towers And Canals, part 2 | File Type: audio/mpeg | Duration: 01:32:15

Once long ago there was a city, the capital of a grand empire. Now there is a ruin of shattered rock, home to ogres and crows. How did this great metropolis fall? To find out, we put together a team quite apart from The Hawks to turn a Microscope on that period of history, this is the second part of this game. It doesn't come to a grand conclusion because history isn't like this, but hopefully it will provide an enjoyable ramble through the past.

 Crudely Drawn Swords Without Master Part 5: The Softness of Rest | File Type: audio/mpeg | Duration: 01:18:14

The Rogues approach Coilspite's lair, but can they defeat the power that resides within and overthrow the devastating force of the serpent sorceror's will?

 Crudely Drawn Swords Without Master Part 4: The Kindness of Leonard Glank | File Type: audio/mpeg | Duration: 01:02:01

Confronted by the sorcerer Coilspite, the mystery of an empty cage and a panoply of peril, the Rogues must find their way through the mysterious realm to free the prisoner therein if they are to continue their quest in the real world.

 Crudely Drawn Swords Without Master 3: The Tower | File Type: audio/mpeg | Duration: 00:36:51

Akashobya showed them the way, Grizzard manifested the path and Sir Leonard lead the charge. Now the Rogues find themselves in a different realm, one where their hopes and fears may be made manifest, even as the sinister power of Coilspite pursues them.

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