The Clockwork Game Design Podcast show

The Clockwork Game Design Podcast

Summary: The Clockwork Game Design Podcast is a functional strategy game design podcast hosted by game designer and author Keith Burgun. Featuring interviews with some of the biggest and most interesting names in game design and related fields.

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Podcasts:

 “Easy” Games, with Brett Lowey | File Type: audio/mpeg | Duration: 1:18:06

Today on the Clockwork Game Design Podcast I have an interview with game developer & designer Brett Lowey (AKA BrickRoadDX), the lead (and only!) developer at BrainGoodGames. Under this company he has made a number of cool, interesting and fun single player strategy games which you should definitely check out (here they all are on … “Easy” Games, with Brett Lowey Read More »

 CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry | File Type: audio/mpeg | Duration: 42:16

Hi everyone! Today is one of those “a bunch of stuff” episodes, featuring a bit of a dev journal on stuff like Uninstall Academy (a very tiny gag game I released last week), Gem Wizards Tactics (yes, that’s the name again), and a bunch more. I also talk about a bunch of games I’ve been … CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry Read More »

 Prospects for Indie Devs, with Jeremiah Reid | File Type: audio/mpeg | Duration: 1:27:48

Today on the show I have a conversation with Jeremiah Reid, a software dev and indie Rogue-like game developer. Jeremiah first came on my radar when he wrote this article on the topic of the “Indie Game Apocalypse”, wherein he mentioned my work and its difficulty getting press and sales, despite the fact that I … Prospects for Indie Devs, with Jeremiah Reid Read More »

 A conversation with Elizabeth Hargrave | File Type: audio/mpeg | Duration: 45:18

Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought she’d be a great person to have on to talk about some of the stuff I’ve been exploring in terms of strategy games and their relationship to violence, both mechanically and thematically speaking. She had a … A conversation with Elizabeth Hargrave Read More »

 How to not-hate marketing, Kickstarter tips, and my next big game | File Type: audio/mpeg | Duration: 1:12:33

Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not … How to not-hate marketing, Kickstarter tips, and my next big game Read More »

 BONUS: Humane Storytelling with Jenny Bee | File Type: audio/mpeg | Duration: 33:35

I’m deep in the weeds of setting up the Dragon Bridge Kickstarter, which should hopefully launch next week or so. But I wanted to share this quick bonus episode with you: a conversation with Jenny Bee, who has a masters in visual storytelling, is a creator of games, films and other narrative work, and—full disclosure—is … BONUS: Humane Storytelling with Jenny Bee Read More »

 Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk | File Type: audio/mpeg | Duration: 1:09:39

This is one of our longer episodes, coming in at 1 hour 10 minutes, and it’s chock full of both theory and practice! For the theory bit, check out my conversation with Hopenager, a game developer and frequent chatter over at the kbgames discord, wherein we talk about binary goals versus score goals. Hopenager believes … Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk Read More »

 Rob Daviau | File Type: audio/mpeg | Duration: 59:55

Hello everyone! Today I come to you bringing yet another great board game designer: Rob Daviau, probably best known at this point for his Legacy series games, particularly Pandemic Legacy, which is indeed awesome, and which even inspired an article of mine. But he’s an extremely prolific designer overall who has dozens and dozens of … Rob Daviau Read More »

 Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey) | File Type: audio/mpeg | Duration: 1:18:43

I’ve been saying this a lot recently, but this is a big one! Clocking in at nearly an hour and twenty minutes, this is, I think, the longest Clockwork Game Design Podcast episode yet. Eric Zimmerman is a game design instructor at the NYU Game Center, where he works with other CGD guests Naomi Clark, … Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey) Read More »

 Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev | File Type: audio/mpeg | Duration: 58:36

I can’t believe I went this long without interviewing one of my biggest game design theory heroes, Geoff Engelstein. Together with designer, game design writer and fellow game design podcaster Isaac Shalev, they’ve written a book that seems like it might be kind of a big deal in this field. To quote a bit of … Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev Read More »

 Tim Fowers | File Type: audio/mpeg | Duration: 1:02:54

Episode 58 is HERE, with the incredibly awesome and prolific board (and video) game designer Tim Fowers! This was, in many ways, a model episode of the Clockwork Game Design Podcast, because we hit so many different (but relevant) topics involving the process of game design. Yay! Here’s a few key items: Conventions/conferences – which … Tim Fowers Read More »

 CGD Episode 57: Smoothness in game design (and other topics) | File Type: audio/mpeg | Duration: 46:43

Hi everyone! Here is episode 57 of the Clockwork Game Design Podcast, where I give a bunch of updates on the games I’m devvin’. I talk a bunch about progress on both my Gem Wizards games and many of the game design struggles, particularly with the card game, which I’m deep in the design-weeds and … CGD Episode 57: Smoothness in game design (and other topics) Read More »

 DanC on the reasons for making games | File Type: audio/mpeg | Duration: 1:15:49

Today I talked to Dan Cook about competitive games, social games, and our objectives behind making games in the first place. This was one of my favorite conversations with one of my favorite game design theorists out there. His blog, Lost Garden, was literally THE blog (along with maybe some stuff from Anna Anthropy) that … DanC on the reasons for making games Read More »

 Daniel Moore on music theory, formalism, and difficulty | File Type: audio/mpeg | Duration: 1:05:57

Hey everyone! Today I have an interview with Daniel Moore – a joint podcast episode with his podcast, This Podcast Could Take Forever. I didn’t know about his show, but he was a listener and he reached out and mentioned that since we both have backgrounds in games and music theory, we should have this … Daniel Moore on music theory, formalism, and difficulty Read More »

 CGD Podcast: Updates, League of Legends, and being a solo coder/designer | File Type: audio/mpeg | Duration: 1:01:16

Hi! Thanks for listening. Here’s what I talk about on this week’s show. Updates about Chess Mix, revamping my Patreon, thinking more about article writing vs. video-making, some games I’ve been playing, and more A section about League of Legends and why you should probably play it, or at the least have a lot of … CGD Podcast: Updates, League of Legends, and being a solo coder/designer Read More »

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