Idle Thumbs
Summary: A weekly video game podcast full of in-depth discussion and absurdity. Hosted by Chris Remo, Jake Rodkin, Danielle Riendeau, Sean Vanaman, and Nick Breckon.
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- Artist: Idle Thumbs
- Copyright: Copyright 2015 Idle Thumbs
Podcasts:
Join us as we take a safely-secured look at Wii Sports Resort, and spoil exclusive food news. A connection to the Internet is required to listen to this episode.
Thumbs accidentally traveled back in time to an age when beards reigned, in this arcade- and strategy-flavored episode.
Lengthy discussions abound in this cast-and-a-half. We go off on the experiences unique to shorter, tighter games, the dying art of an equal player vs CPU ruleset, the American Civil War, and what it really feels like being the king. Plus: More video game dreams.
Ingredients: Co-op grappling-based wizard platforming, never-ending falling blocks, Peter Molyneux, Pyramid Head. Season to taste or until awakened screaming.
Special Report! Nick's back from Blizzard's preview event, ready to offer up his hands-on impressions of the StarCraft II multiplayer beta. Also, lots of side topics and diversions you can't do without. But mostly StarCraft II. And a gay pride parade.
You can't shut your eyes. A small child spots you, waves eagerly. You try to reach him, but are stopped short as the cables restraining your fingers go taut. Struggling against wires and straps binding your shoulders and feet, you get one last glimpse of the boy before he's dragged screaming into Max Payne's departing van.
With Nick still out of town, we're passing the time with more from last week's cutting room floor. We'll be back soon with real podcasts.
Where we come from the games beat themseles. There's a shaved Muppet around every corner, and Samus Aran can't shut up. It will please you, with a depth that might surprise you. Featuring Steve Gaynor as Mr. Dream.
We're back from E3, filled with hands-on impressions, tales of awkward industry encounters, and an important question: Who needs a motion wand when you have a ten year old boy trapped in your TV?
Sometimes the past is just as good as you remember it. Sometimes it's better. Nick turns back the clock ten years to explore the less traveled branching paths of adventure gaming, Jake is revamped and thrown back by Nintendo's latest offerings, and Chris? Chris dares to dream.
After taking a week off in silent honor of the Duke, we return. Lawsuits fly and franchises fall as they try to get you to ride around on a fake skateboard. E3's coming back. I probably have Swine Flu. Don't worry, other people get it.
With Chris gone to GDC Canada, we're taking the week off. See you soon.
This week you, the readers, take control, as we spend the entire episode with our grubby mitts elbow deep in the Idle Thumbs mailbag. With special guests Steve Gaynor of 2K Marin, and each and every one of you readers listening along at home.
We return from break full of questions. Why are all the best games about America made in Europe? Does your game dialog sound more like Steven Seagal or John McClane? Is there going to be a twist? We don't know, but we really want to tell you why the Moon is awesome.
With the fight against Robo-Manus safely on hold, our co-hosts are free to discuss the love/hate battle with ruthless games, the slow decline of the mod community, and the science gone mad of achievements paired with grinding, all with a funky back beat you can dance to.