Idle Thumbs
Summary: A weekly video game podcast full of in-depth discussion and absurdity. Hosted by Chris Remo, Jake Rodkin, Danielle Riendeau, Sean Vanaman, and Nick Breckon.
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- Artist: Idle Thumbs
- Copyright: Copyright 2015 Idle Thumbs
Podcasts:
Your jet ski lies outside, beached and on fire. Cassowaries peck at the glass door, firmly latched. In one hand, C4; the other, a detonator. As your eyes adjust, before you can make out the faces of the patrons and tellers turning your way, you realize you're already speaking. "Give me all your gift codes to The Ship and nobody has to get hurt."
This week we get into the weeds a bit when discussing Far Cry 3 and are subsequently asked to return to the mission area. Plus: immigrant stories in gaming, and the realization that Cart Life is amazing.
Execute commands to survive. Assemble Spaceteam. Alert Sportsfriends. Shoot sad snake. Spray Spin-grill.
Though the lens turns inward as Amnesia Fortnight consumes Chris' life and Sean leaves the country for adventures abroad, we discover that the real Secret of Monkey Island is to play it with some little kids from The Bahamas. Jake continues to exist.
Call me Halo. With Sean away, Idle Thumbs is accompanied by Kotaku's Kirk Hamilton for a long walk in the first person perspective through jungles and space stations and all sorts of places. Join us!
You've been through this mess before, your view-cone ever narrowing, but you like the challenge. Then, it all goes wide. Silence. You drift free, frozen; the infinite vastness of space envelops you, strangles you. You feel upholstery. Twin petals at your feet. The glass comes down, securing the seal as displays tink and blip to life, shielding the endless blackness from sight. You grip your SideWinder and you are home.
Day four and you're almost there. Coins pile up, infrastructure is laid down. You miss your friends, even if you never knew their names. You wanted to kill everyone on earth, but the person you killed was yourself. Welcome to real life.
We're joined by special guest, designer JP LeBreton, to talk about hidden content, haunted content, and contextualizing your playthrough with a lot of post-game stats. We heard an ancient evil was awakening but it turned out to be a skull that comes out of a face.
In this spooktacular special episode, which is haunted, we discuss video games. The cast is coming from inside the pod.
Grab your goblin, and keep your mitts off my last hits. And remember: always pack a parachute. 'Tis the season for video games.
When two of the best games of the year land on the same day, we have little choice but to call in reinforcements. With special guest Steve Gaynor. Nice mask.
As part of our Kickstarter campaign, backers were given the chance to help us ruin an episode by giving us a list of topics we had to discuss. The following four and a half hours is the result of that list. Enjoy.
A fun outing to the city takes a turn once Jake and Sean run out of food. Chris gets more than he bargained for when he brings home a new pet. TV-MA
Neon lights flash. Boxes and controllers of games gone unplayed tumble off of your clumsy finger-tips. Turn by turn your affliction goes unchecked and games go unplayed. Before it all goes black Lao Che slams something down on to a table. "What's that?" you ask. "The anecdote, Dr. Jones" "To what?" He laughs aloud. "Video games."
In Sean Vanaman's absence, our co-hosts are joined by Double Fine's JP LeBreton for a discussion of the X-COM series, some ruminating on your DOS CD-ROM drivers, and time dilation versus just being drunk.