Sylvaneth Battletome Review




The Bad Dice Podcast - A Warhammer Age of Sigmar Podcast show

Summary: I have the Sylvaneth Battletome review to share with you!<br> I was given a copy of the book to review and if you want the super short version, I am 100% blown away by this book.<br> The main highlights of this book are;<br> <br> * LOADS of new rules!<br> * Massively different to all previous battle tomes.<br> * Huge range of model releases.<br> * Alarielle The Everqueen<br> * Drycha Hamadreth<br> * Branchwych<br> * Tree-Revenants<br> * Spite-Revenants<br> * Kurnoth Hunters (Bow/Sword/Scythe)<br> <br> The Sylvaneth Battletome is 144 pages and is packed cover to cover with a slew of new models, artwork and rules.<br> <br> Sylvaneth Battletome Warscroll Summaries.<br> New Sylvaneth Warscrolls<br> Alarielle The Everqueen<br> Awesome new huge monster kit.<br> 16 Wounds. 3+ Save.<br> Heals D3 wounds per hero phase<br> A 30” Ranged attack that does D6 damage at all times.<br> 4 Talon of Dwindling attacks that can auto kill at end of phase.<br> 5 Attacks from the war beetle that do 5 damage!<br> Charge attack that does D3 Mortal wounds unit near a terrain piece.<br> Soul Amphorae – Heals Friendlys or brings on new units. You can roll but still choose a lower result.<br> Casts 3 spells, Metamorphosis turns slain units into Wyldwoods.<br> Once per battle Command Ability lets all Sylvaneth reroll failed wound rolls.<br> Matched Play points for Alarielle are 620. Just for comparison, Nagash is 900, Gordrakk is 700, Lord Celeastant on Start Drake is 600, and Archaon is 700.<br> Drycha Hamadreth<br> Drycha is a new monster kit.<br> 10 wounds, 3+ Save. 2 missile attacks to choose from.<br> Colony of Flitterfuries is a cloud effect that starts at 18” and hits every enemy unit. Roll 10 dice for each unit and causes a mortal wound on a 6. Swarm of Squirmlings hits a single unit but rolls against each model to cause a mortal wound on a sliding damage chart starting at 3+.<br> In combat she has 2x damage 2 attacks and a 2D6 4+/4+ attack.<br> Mercurial Aspect gives her the chance to increase he attacks or shrug off the effects of damage.<br> Song of Spite give Re-roll wound rolls of 1 to friendly Spite-Revenants<br> She is also a wizard and her own spell is 2D6+2 vs Bravery for all units in 10”<br> 280 points in Matched Play.<br> Spirit Of Durthu<br> Similar to the Durthu rules from the Wood Elves compilation, but now this is not a named character and you can field multiples of them. The ranged attack is now called Verdant Blast and has 15” range. 4+/3+ rend -1 and D3 damage. It starts with 6 attacks and can add an extra 2 by channeling life-force but losing D3 wounds.<br> Champions of the Everchosen ability gives bravery to friendly models and the Solem Guardian ability can deflect wounds from nearby Heros onto the Spirt of Durthu. (This can give Alarielle and 4+ Ward)<br> Treelord Ancient<br> Same as old rules other than gains Hero keyword and a Command Ability that gives preroll 1’s on armour save to Sylvaneth within 10”<br> Treelord and Branchwraith stayed the same as Grand Alliance Order.<br> Branchwych<br> New Hero Wizard. Very similar to a BranchWraith and has the Unleash Spites spell, cast on a 5+ and hits all units in 9” roll number of dice equal to casting value and cause mortal wounds on a 6.<br> Spite-Revenants and Tree-Revenants<br> New unit type and kit. Fantastic looking Spite/Aelf/Dryad looking infantry.<br> Tree Revenants have a fairly standard stat line and champion that does double damage. all have rend -1. 2 abilities give them the Walk the Spirit Path ability and also can preroll a single dice per phase.<br> Spite-Revenants cause nearby terrain to be haunted, this forces opponents to roll an extra dice for battleshock andune the highest (great against Deamons!) They also give -1 Bravery to nearby enemy units.<br> The back story for these units are very interesting.  They seem to be the descendants of the original Woo...