The Spiel - MP3 Version
Summary: The Spiel is a show about games and the people who love them. Each episode, we review and discuss a new board game or card game. Each game reviewed receives a Major Fun or Spiel of Approval award, our badge of quality. Older episodes (220 and earlier) feature a variety show format with game reviews and interviews. We here at The Spiel know fun. The Spiel and its media network are part of The Spiel Foundation, a 501(c)3 non-profit organization dedicated to making the world a more playful place. We believe play is a powerful positive force in the world. Our goal with the show is open a door to the wider world of games to as many people as we can. Have a listen. I hope you'll be inspired to find a friend and play!
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- Artist: Stephen Conway & Doug Richardson
- Copyright: Copyright 2006-2024
Podcasts:
Lautapelit founder Toni Niittymäki chats about how his Finnish company started as a Nordic game distributor & evolved into a publisher. Designer Heikki Harju discusses Lautapelit's newest game M.U.L.E., a board game based on the classic computer game.
German publisher HUCH & friends offers a wide variety of games in its catalog from silly games for kids to games with strategy and depth for older players. Tina Landwehr chats about Flying Kiwis, Gum Gum Machine, Tornado Ellie, Pronto & Think Str8.
German publisher HUCH & friends offers a wide variety of games in its catalog from silly games for kids to games with strategy and depth for older players. Tina Landwehr chats about Flying Kiwis, Gum Gum Machine, Tornado Ellie, Pronto & Think Str8.
Patrick Nickell is off the leash! He joins us to chat about 3 games from Crash: Where Art Thou Romeo?, Council of Verona: Corruption & Pirate Den.
Patrick Nickell is off the leash! He joins us to chat about 3 games from Crash: Where Art Thou Romeo?, Council of Verona: Corruption & Pirate Den.
Phil Eklund's games emphasize scientific & historical simulation with layers of detail. Phil chats about this unique approach to game design and his latest game, Neanderthal. Guide 1 of 3 human species through the Ice Age to shape human culture.
Phil Eklund's games emphasize scientific & historical simulation with layers of detail. Phil chats about this unique approach to game design and his latest game, Neanderthal. Guide 1 of 3 human species through the Ice Age to shape human culture.
Italian company Post Scriptum publishes games in-house & works as a freelance developer. Founder Mario Sacchi chats about this dual approach to game development. Designer Luigi Cornaglia discusses how Post Scriptum helped publish his first game, Zena 1814
Italian company Post Scriptum publishes games in-house & works as a freelance developer. Founder Mario Sacchi chats about this dual approach to game development. Designer Luigi Cornaglia discusses how Post Scriptum helped publish his first game, Zena 1814
Jana Zemankova chats about several new releases from CGE from heavy strategy to party game and everything in between including: Through the Ages, Prodigal's Club, Codenames and expansions for Tash Kalar and Galaxy Trucker.
Jana Zemankova chats about several new releases from CGE from heavy strategy to party game and everything in between including: Through the Ages, Prodigal's Club, Codenames and expansions for Tash Kalar and Galaxy Trucker.
Stephen Buonocore is joined by his podcast pal, designer Ignacy Trzewiczek, to talk about their co-production of Ignacy's game, Stronghold. Then we delve into several new games including: 504, Porta Nigra, The Golden Ages and New Dawn.
Stephen Buonocore is joined by his podcast pal, designer Ignacy Trzewiczek, to talk about their co-production of Ignacy's game, Stronghold. Then we delve into several new games including: 504, Porta Nigra, The Golden Ages and New Dawn.
Polish designer Ignacy Trzewiczek chats about crafting a new streamlined edition of his first design, Stronghold, a game about a castle under siege. We also discuss his love asymmetrical games like Stronghold and another new title, Convoy.
Polish designer Ignacy Trzewiczek chats about crafting a new streamlined edition of his first design, Stronghold, a game about a castle under siege. We also discuss his love asymmetrical games like Stronghold and another new title, Convoy.