The Happy Hearthstone show

The Happy Hearthstone

Summary: Hearthstone news, card impressions, and good times every week as we eagerly await the online collectible card game from Blizzard.

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Podcasts:

 BlizzCon 2016 World of Podcasts Panel - Episode 82 | File Type: audio/mpeg | Duration: 51:48

Hello! Josh is the guest this week! MADNESS! Topic: Hearthstone in 2016 A big thanks to Con Before the Storm and World of Podcasts for organizing this, and for inviting me to be a part of it!

 Hearthstone: BlizzCon 2016 World of Podcasts Panel | File Type: audio/mpeg | Duration: Unknown

5 hosts of Hearthstone podcasts united for a single hour during BlizzCon to record the epic podcast you’re about to hear. In it, we discuss everything from Hearthstone esports to balance concerns and what we want to see added in the future! You can find links to all of the hosts and their podcasts in […]

 Hearthstone: BlizzCon 2016 Day 1 Recap | File Type: audio/mpeg | Duration: 55:22

Josh teams up with the mysterious man-dressed-in-green to discuss all the news from BlizzCon Day 1 — but especially the Hearthstone announcements! Listen to the Podcast Subscribe to The Happy Hearthstone Podcast on iTunes, Google Music, or RSS! The Links If you enjoy this episode, please consider donating Build a Sealed Deck with this great […]

 BlizzCon 2016 Day 1 Recap - Episode 81 | File Type: audio/mpeg | Duration: 55:21

Hello! A mysterious man dressed in all green is on the show this week! Topic: Everything that happened on the first day of BlizzCon! Listen to the episode for more info! I’m tired and would like to post this now.

 Hearthstone: BlizzCon 2016 Day 1 Recap | File Type: audio/mpeg | Duration: Unknown

Josh teams up with the mysterious man-dressed-in-green to discuss all the news from BlizzCon Day 1 — but especially the Hearthstone announcements! Listen to the Podcast Subscribe to The Happy Hearthstone Podcast on iTunes, Google Music, or RSS! The Links If you enjoy this episode, please consider donating Build a Sealed Deck with this great […]

 Hearthstone: BlizzCon 2016 Prediction Special | File Type: audio/mpeg | Duration: 19:46

In this short Special episode, hosts of Happy Hearthstone past and community superstars make their bold, sometimes-crazy predictions for what the big Hearthstone news will be at BlizzCon later this week! Enjoy the short episode, and share your own predictions in the comments below, so you too can share in the eternal glory of predicting […]

 BlizzCon 2016 Prediction Special - Episode 80.5 | File Type: audio/mpeg | Duration: 19:45

Hello! So many people are on the show this week! Topic: Predicting what Blizzard will announce at BlizzCon this week! Why are you reading this? The episode is like 15 minutes long, just go listen to it!

 Hearthstone: BlizzCon 2016 Prediction Special | File Type: audio/mpeg | Duration: Unknown

In this short Special episode, hosts of Happy Hearthstone past and community superstars make their bold, sometimes-crazy predictions for what the big Hearthstone news will be at BlizzCon later this week! Enjoy the short episode, and share your own predictions in the comments below, so you too can share in the eternal glory of predicting […]

 Hearthstone: Strategy Potluck 4 — In Your Back Pocket | File Type: audio/mpeg | Duration: 1:39:43

Our old friend Ben returns to the show, eager to share his advice for improving your Hearthstone play. And while he’s here, he helps Josh dig through a huge pile of bite-sized topics that listeners have sent in over the past few months. NOTE: The next episode will be from BlizzCon! That week, we’ll publish […]

 Strategy Potluck 4 — In Your Back Pocket - Episode 80 | File Type: audio/mpeg | Duration: 01:39:43

Hello! Ben is on the show this week Topic: Strategy Potluck!/li> Reasons to be happy News! BlizzCon happens Nov 4-5! Josh will be on the Con Before the Storm Hearthstone podcasts panel! Scott Lantz’s card game launched on Android and iOS this week! Go play Plants vs. Zombies Heroes RIGHT NOW! Win free card packs from Blizzard By Choosing Your Champion! Heroic Tavern Brawl is coming soon. Here are the rewards! Thailand Facebook group with amazing infographics In Your Back Pocket: Preparing for the Game Mastermind: Ben First and foremost, remember it is a game so have fun. If you are not having fun maybe try a different deck or class or even mode. If you are still not having a good time maybe play a different game. Limit distractions. Especially visual. Music should be fine. This guide isn’t going to be about how to ladder. If it was, I would be telling you to play face shaman and concede early and concede often to keep your win ratio to time ration high. This has been more of a guide to get better. The Element of Surprise Mastermind: Jayme“Information warfare. Sun Tzu states that all war is based on deception. Control the battle by only playing cards as necessary and you will maximize your card’s potential! For example, it’s generally a bad idea to play an Arcanite Reaper and then not attack with it that turn. In theory, you’re following the advice above of keeping weapons for killing minions. But if they know that it’s coming, they’re never going to play good minions onto this board. Or worse, they’ll destroy your weapon before you get any value from it. Save your threats for the opportune time to strike to maximum effectiveness.” In Your Back Pocket: Knowing Which Mode to Play Mastermind: Ben What environment, mindset, situation are you looking for when you choose to play Ladder? What about for Arena? When do you choose to play Wild over Standard? The age-old question — Do you play more than 1 win of Tavern Brawl? Tournament Modes Mastermind: Matt Thomas“What do you and *insert guest host here* want to see from any tournament functionality that is implemented in the game? In my mind there are actually two different things that are being asked for when the internet hive mind shouts about a tournament mode… 1) In game client tournaments instigated by Blizzard, they would set the rules for entry, any cost required, prizes etc. In my mind this would function in a similar way to Arena, you join a tournament make a deck that follows it’s rules and start playing. Obviously the issues here would revolve around how many people are in the bracket and the time constraints that could cause when matching up with people. 2) A tournament organising tool which allows the members of the public to organise their own competitions, with their own sets of rules.The comparison I keep thinking of when mulling this part over is when I used to create custom games in Halo. You could set all manner of different parameters, not just the basic number of kills etc, and then play that with your friends.In hearthstone this would end up allowing you to customise things like tournament type, bans, number of people, wild/standard, and what ever else you can think off. What do you guys think? What would you like implemented in game?” In Your Back Pocket: Picking Your Deck Type Mastermind: Ben First, you should have a look around and see what other people are playing. It’s no shame jumping on Youtube or Twitch to watch a streamer play or even going Hearthhead or Tempostorm or even Reddit to see what everyone is playing. What are good counters or tech choices? You don’t have to use those decks if you don’t want to and if you find a deck that looks fun or good you don’t have to copy the deck card for card. Pick a class you know or want to know and work out what kind of deck you want. Aggro: Face Hunter, Face Shaman, and some warlock zoo decks. Midrange: Midrange Shaman or Totem Shaman, some Dragon Warriors, and quite a few Paladins. Control: Control Warrior, Dragon or N’zoth Priest, N’zoth Paladin, and Anyfin Paladin Combo: Miracle Rogue, OTK Priest, Freeze Mage Casino Decks Mastermind: Matt“Casino decks – I’ve seen a few of these Casino-style decks lately. @jaugustine, we should build some and have some fun!” In Your Back Pocket: Picking Cards For Your Deck Mastermind: Ben Right once you have a deck type idea have a play around with it work out what cards you want to put in it. What’s fun and what’s vital? Always have rotating cards in a deck. Try and leave 1 or 2 card spots for wiggle room for Tech Cards. Tech Cards usually refer to cards that specifically combat the current meta. Playing a lot of Warriors and Rogues? Throw in an Acidic Swamp Ooze or Harrison Jones. Lots of Taunt Druids? Play The Black Knight. Lots of Secret Hunters or Freeze Mages? Pop in a Secret Eater or Kezan in Wild. Getting run down too quickly? Pop in a Sunwalker or Shieldmasta or another AOE spell. If it’s feeling slow today, add Ragnaros or a few heavy-mana cards. Remember you deck is not set in stone when you press the finish deck button. You can adapt and amend it as much as you want and if it isnt working you can always chuck it out and start anew. Tech cards are mostly to your own discretion how you feel the game is when you play. I currently have 11 priest decks some are very similar with only 2 or 3 cards different depending on how the meta feels while others have 28 cardes different from the others. As stated before about meta decks, it is important to have a basic grasp on them. How they work and more importantly how they kill you. Most classes have a few archetypes. Try and learn them or at least the popular ones and know the telltale signs of them. In Your Back Pocket: Turn By Turn Mastermind: Ben Turn 1: Watch out for Warriors here. Either they have mulliganed their whole hand and seen 6 to 8 of their cards, or they kept them all they will probably have Fiery War Axe.Maybe you don’t want to drop that Mana Wyrm or Northshire Cleric Turn 2: Priest will almost always heal your face this turn then say “the light will burn you”. It’s their way of saying they’re probably not playing dragon priest or they just had really bad draw. Watch out for Shamans. This is where they start snowballing, so try to clear as fast as you can and hold board. Hunter will try and Coin Cloaked Hunter and dump their Secrets this turn too. Have a system prepared to check for their traps. I usually attack a minion first to check for Freezing and Snake, then go face to check for Explosive and Bear. The new Cat trap is in the mix, but you cant really play around it except by not playing spells. Turn 3 + 4: You need to be careful of Innovate here against Druids. You have to be careful of it always, of courrse, but they’re now in range of their good cards. They can Coin Innovate to get Druid of the Claw or Savage Combatant and Hero Power or even Violet Teacher, Innovate, then a multitude of cheap spells to build a massive board out of thin air. Hold your AOE if you feel like they’re holding back. Sometimes taking 8 face damage this turn is worth it, if they empty their hand next turn and you get a full clear. They also have Swipe here. Turn 5: This is the time AOE shows up usually. Watch out for Brawl, Holy Nova, and Excavated Evil. They’re all pretty good AOE and is especially brutal if they have spell power down from Bloodmage or a Coin Azure Drake. Turn 6: Some mages will drop Blizzard here. It’s not super common, but Coin Flame Strike is bread-and-butter. Gadgetzan Auctioneer appears this turn followed by usually Coin Conceal. Only Flame Strike or Bomb Lobber can kill him at this point, without some big-luck random damage. This is the turn to prepare for a massive turn next from both Rogues and Druids. Bloodmage and Swipe is a strong clear this turn from druid too. Sylvanas also come down this turn and so does Entomb. Try to bait these cards early to protect your better ones later. Turn 7: Hello, Flamestrike. The amount of times I’ve played into it is shameful. It will decimate Shaman, Hunter, and Warlock. It can singlehandedly win some matches. Try to make them play it on a turn where they can’t spend their mana efficiently, like turn 8 or 10. Also Coin into top Legendaries (most 8-cost) is here. A well-placed Ragnaros can spoil everything for you. Turn 8: The Legendary level! If you’re playing Forbidden Shaping, play it now or Hero Power and play it on Turn 10. 8 mana is the most consistent to get a good minion. Also Tirion Fordring comes out now, so hold your Entomb or Silence to be able to keep going face. Turn 9: Most Dragons pop up here, like Nefarion and Ysera. Turn 10: Anyfin can happen! I hope you’ve been keeping track of slimy swarmers. If a Paladin has played any murlocs, they will have this and they can do mammoth amounts of damage instantly. It can also be pulled off of Ivory Knight to to heal a lot. Deathwing Dragonlord in some Priest or Warrior decks may show up. Try to silence it or don’t kill it if they have a big hand (or, on the very outside chance that you have a Mind Control, use it!). No one expects it, so mabye pop one in for fun! Favorite Character Art/Voice/Spell FX Mastermind: Jellybone“Your “Best/Worst” animation reminded me of a topic I’ve been meaning to suggest; the “Aesthetics of Hearthstone” episode! Which class has the best/worst card art? Character art vs. Spell art. Best card voice acting/dialogue/sound fx. Best in-game animation/fx. Best flavor text. Maybe not episode caliber but maybe enough for a segment. Best wishes, Jellybone.” In Your Back Pocket: After the Match Mastermind: Ben Take a breath, take a break! Were there any cards in your deck that were dead in your hand? Were there any cards that you wish you had? Are there any single copies in your deck that you want to change to a double? Did the opponent obliterated you and you don’t know why? Try to make their deck. Reconstruct it from your notes and memories. An old music teacher told me practice does not make perfect it makes permanent if you practice wrong you will not get better. Watch people who are better than you. Don’t get salty. Learn from losses! Accept every friend request you get and send them to everyone you have fun playing with. Reddit: CompetitiveHS Thailand Facebook group with amazing infographics Community Questions: N/A iTunes Reviews Donations (More info) Card of the Week This is a FAKE card designed by Josh. It is NOT real. You can find more of my made-up cards on Twitter.  Farewell Follow Ben on Twitter! What do you want to see in future episodes?

 Hearthstone: Strategy Potluck 4 — In Your Back Pocket | File Type: audio/mpeg | Duration: Unknown

Our old friend Ben returns to the show, eager to share his advice for improving your Hearthstone play. And while he’s here, he helps Josh dig through a huge pile of bite-sized topics that listeners have sent in over the past few months. NOTE: The next episode will be from BlizzCon! That week, we’ll publish […]

 Hearthstone: Pickpocket Rogue Deck | File Type: audio/mpeg | Duration: Unknown

It’s a hard life for rogues out of the street. They’re struggling just to make ends meet, while other braggart classes strut around with their 1-cost removal spells and crazy OP minions. So sometimes the Rogue has to pickpocket a few of those fancy cards and use them himself. That’s the theme of this week’s […]

 Pickpocket Rogue Deck - Episode 79 | File Type: audio/mpeg | Duration: 01:25:27

Hello! Drew is on the show this week Topic: Deck Battle! Reasons to be happy this week News: Cards got nerfed, Josh will be on the Con Before the Storm Hearthstone podcasts panel! What is a Deck Battle? Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne! If the challenger wins the best-of-3 series, their deck becomes the new Reigning Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame! View the Deck Battle Archive + The Happy Hearthstone Hall of Fame Defending Deck: Craig’s Dragon Priest deck puts an aggressive twist on the standard control class.Challenger Deck: Drew’s Pickpocket Rogue uses the element of surprise and a few key combos to outsmart and outvalue opponents. Pickpocket Rogue Creatures 2x Swashburglar: Don’t use on Turn 1 — this is a combo piece. Best with Brann or Gang Up in faster matchups. Shadowcaster works well too. 1x Bloodmage Thalnos: Early game draw, late game board clear with Fan of Knives, or used to bump up damage from Backstab, Eviscerate, or Shadowstrike. In most match-ups right now, use as an extra Loot Hoarder. 2x Loot Hoarder: Mulligan for this, you want card draw and early game board presence. 2x Undercity Huckster: Mulligan for this, starts your combos, provides good board presence early on. 1x Brann Bronzebeard: Combo with Earthen Ring Farseer, Swashburglar, Ethereal Peddler, Defender of Argus, Shadowcaster, Azure Drake, and even Nefarian. 2x Earthen Ring Farseer: Heal face for 3, combo with Brann for 6 healing. Keeps play going with a solid body for the board. 2x SI:7 Agent: Keep in mulligan if you have Coin or Backstab. Play as a tempo 3 drop. Rogue staple. 2x Defender of Argus: Turns a board into a wall. Wonderful target for Shadowcaster, because you can have a 3/4 taunt, a 4/4 taunt for 6 mana since you would already have the Defender of Argus on the board as a target. Amazing with Brann too. 2x Azure Drake: Draws a card, boosts spell damage, great with Brann and removal spells. Almost never a bad Turn 5 play. 2x Ethereal Peddler: The reason this deck works. It turns a bad concept (filling your hand with cards with no synergy) into a working archetype. You lose tempo by using substandard cards, but the cost reduction from this makes it the tempo swing in your favor again. Use with Brann for even more shenanigans. 2x Shadowcaster: The ultimate shenanigan. With all of the battlecry effects, this card makes them more work even more often. Use on Brann to get two Branns that only cost 1 mana to use with other battlecries. Use with Defender of Argus for even more taunts and buffs. Use with Swashburglar to steal even more cards (it essentially just gives you another Swashburglar, so not incredible value, but still value). Note that since Brann makes battlecries trigger “twice” not “double,” it doesn’t help to have more than one Brann on the board at a time. 1x Nefarian: Gives two spells, which are usually pretty good. Good as a late game threat too, which is nice against control decks. If it survives for a Shadowcaster the next turn, you can get some insane value. Spells 2x Backstab: Mulligan for this. Early game removal. Rogue decks start with this and then start building a new deck. 2x Eviscerate: Mulligan for this. Early game removal. Don’t be afraid to use it as 2 damage if needed. 1x Gang Up: Use on really good minion steal or on Swashburglar for faster matchups. Can also use it if an opponent plays a great card to copy before you kill it. Don’t use it on Reno Jackson unless you are literally at the end of your deck. 1x Sap: Good for getting rid of Barnes-products, taunts, Flamewreathed Faceless tempo shifts, pesky deathrattles that threaten to go off, or just to prolong your life through tempo. Good against Druid’s Innervate shenanigans too. 1x Fan of Knives: Good against Zoo. It at least cycles, even better when combined with Bloodmage Thalnos and Azure Drake. 2x Shadow Strike: This plus Loot Hoarder can kill a certain 4 mana 7/7. Great against Darkshire Councilman, and anything else with 5-6 health. Can even get the party started on the enemy’s face (though I would generally save this for removal). Substitutes In case you don’t have some of the ideal cards, here are some quality back-ups and alterations you can use, which all keep with the same theme and strengths of the deck. Grand Crusader: This is a battlecry card that gives Paladin cards, which is great, but it is a 6 mana 5/5 which I think is too slow in this deck. Perhaps it is better in a more controlling deck. Nexus-Champion Saraad: Alternative to Nefarian. A bit slow, requires a hero power to be useful, and has substandard stats at 5 mana 4/5. That being said, if you can get him to stick, he will be consistently giving you cards to use. Might pair him with Sir Finley Mrrgglton to get a more useful hero power for the kinds of matchups that this card would struggle in. Shifter Zerus: How about some randomness with your randomness? Does maintain cost decreases from previous Ethereal Peddlers. Tomb Pillager: This card is even better than it looks as a tempo card. It trades up, it has the potential to draw out removal like Shadow Word: Death, and it gives a coin back for even more tempo. Swap it in for Defender of Argus if larger, slower decks are in the meta. Crazed Alchemist: Alternative for Bloodmage Thalnos. Weird as it sounds, this is helpful to remove enemy minions, as it makes trades more favorable sometimes, and anytime you swap a damaged minion’s health, it is no longer damaged, allowing the use of Backstab or Shadow Strike. The Duel CONGRATULATION TO CRAIG’S DRAGON PRIEST DECK, WHICH EARNED ITS SPOT IN THE HALL OF FAME ON THIS EPISODE! Strategy Advice for Playing the Pickpocket Rogue Deck (Meta comments are current as of Sept. 2016. This was written by Drew.) You have to know how to play other classes at least in theory to play this archetype, because you want to be looking for common combos, such as Divine Spirit and Inner Fire from Priest. Your worst matchups are going to be Priest, Shaman, and Warlock. They have incredibly wide variance in their selection of good vs. bad cards. The best matchups are probably Warrior, Druid, and Mage, because they have really good standalone cards. You are never disappointed to steal Bash or Shield Block. Druid has a lot of large minions, but the Ethereal Peddler discount makes them so you can play multiple large minions in one turn. Mage secrets are nice to play because they have no idea what to do, and their thinking is sometimes biased towards what secrets they actually have in their deck, instead of the full range of Standard secrets. Playing Against Priest Priest has cards that only have healing triggers, really bad cards like Power Word: Glory, and other extremely situational cards that might be entirely useless. Weirdly enough, Purify isn’t terrible, since it allows you to get rid of a terrible Priest card and to draw one of the cards from your deck, which is probably much better. In all seriousness, Purify is actually pretty good, because a Shadowcastered 1/1 minion can be silenced to be full-sized again. And I will say that Priests that are built to Thoughtsteal and other things like that are hilarious to play this deck against. I mean, you’re probably going to lose, since they get Rogue cards and you get Priest cards, but it is pretty funny when you have a bunch of Priest minions on your side and they have a bunch of Rogue minions on their side. Right now, the most prominent deck is the Barnes-silence deck. You want Sap if it comes to your hand, as well as your standard early game removal. Don’t waste it on small damage (like Northshire Cleric, unless you want to play a minion, so it can’t ping, heal, and draw off of it). Playing Against Shaman Shamans give overload cards that screw up your curve and are sometimes so cheap that Ethereal Peddler can’t reduce their cost that much, since a lot of the mana cost is in the overload. A LOT of cards require totems too. Get early game removal. If you don’t, and they curve out, you will lose by turn 6. Sap isn’t bad, especially against Flamewreathed Faceless. At this point in the meta, Flamewreathed Faceless isn’t a standard include, but Sap can also be used to get rid of a buffed Tunnel Trogg, a Thing from Below, and so forth. Later in the game, don’t feel bad about playing a Defender of Argus on one minion to save some health. Playing Against Warlock Warlocks have terrible downsides to their cards unless they synergize, which is not likely (such as discarding cards, destroying your own minions, hurting yourself, destroying mana crystals). In fact, the best card you can probably get from Warlock is Renounce Darkness, because the discounts stack, and they’re random cards anyway. Early game removal is necessary against Zoo, and the two-health minions are more valuable than the one-health minions, to deny card draw from Mortal Coil. Fan of Knives is also great in the Zoo matchup. The current meta deck for Renolock isn’t as strong, but it has some dragon synergy, so if you think you are playing against dragon Renolock, save Gang Up for Twilight Guardian if you have Nefarian in hand. Playing Against Warrior The tier 1 deck is Dragon Warrior right now, so you should try to keep a low curve minion as well as Eviscerate or Backstab. If you keep Backstab, do keep Bloodmage Thalnos as well. The reason for the low curve minion is Faerie Dragon can’t be killed with a spell, and it is really inconvenient to hit it with your face if you don’t have an early minion. Coin + SI:7 Agent is ideal. Don’t keep Fan of Knives, as the other Warrior decks (Control, Worgen OTK, C’thun, Patron) are usually trying to draw with Acolyte of Pain and things like that anyway. Your best use of Fan is on a blank enemy board for cycle probably. If you see Emperor Thaurissan, you are probably facing Worgen OTK, and you need to create a taunt wall, so use Shadowcaster on Defender of Argus and start taunting as many minions as possible. It is very hard for it to win if you have a bunch of taunts. Playing Against Druid The top tier deck is Malygos right now, and the problem with this one is its reach usually exceeds what you can keep your health above. It also has Yogg-Saron, so just expect a weird and fun game. There is also Token Druid, and that one you’ll want to save your Fan of Knives + Azure Drake or Bloodmage Thalnos to clear the board. It has several reset options too, though, so you might just hope for a stolen Swipe or Starfall. Playing Against Mage The main deck right now is Tempo mage, and it is going to be a more consistent tempo game than you can probably play, unless you are lucky with your steals. Save your Eviscerates for Flamewaker. Playing Against Paladin Paladins are hit-or-miss, because while the cards you get are good, there are two distinct types of cards you get for Paladin, control and token. Sometimes you get too much of a mix, and the synergy just isn’t there. Luckily, the cards are pretty good, so something usually works, and Paladins have the best legendaries in the game, probably. Tirion Fordring for 6 mana? Yes, please. Gang Up on him and you win. Murloc Paladin and N’zoth Paladin are the dominant types, and the key for both of these will be to win before they do. Tempo out, but don’t overcommit or your board will be cleared with Equality. If you can Gang Up a really good minion of theirs, do it, but one note: Ivory Knight is not as good as you think, because it gives you Rogue spells, not Paladin spells, and that means you won’t heal for much because we have really low-cost spells. Playing Against Hunter Hunters are similar to Paladins in that they can be very hit-or-miss. A Call of the Wild for 6 mana is amazing, though. And then sometimes you get a Ram Wrangler and a bunch of spells with no beasts to trigger them. I actually think Hunter is one of our best matchups with regards to tempo right now, since we can basically out tempo most of their decks. Sap on a Savannah Highmane is a huge setback, but be aware that turn 8 Call of the Wild is a serious problem and can end you if you leave any minions on the board on turn 7. Mulligan for early game removal and keep Shadow Strike if you get it. Playing Against Rogue Finally, there is Rogue. This is a pretty bad match-up, because Ethereal Peddler doesn’t work on Rogue cards, obviously. That being said, you often get good cards when you steal, because you’re playing Rogue for a reason. I don’t mind having more Rogue cards to use, because I love Rogue. Rogue cards don’t exactly have synergy with each other, they just have efficient, tempo-based cards, so it isn’t the worst scenario. I’ve won some of the matchups just because this deck has a decent tempo backbone. Short story, long: I don’t think that the Rogue mirror problems are a reason to NOT play this deck. The usual archetypes that are played right now (Fall 2016) are Miracle (usually with Leeroy, though an Arcane Giant variant has shown up recently), N’Zoth (sometimes combined with Pickpocket-style), Malygos, and some variant of this pickpocket deck type. Because of all the taunt-possibilities, Miracle is often stymied. Gadgetzan Auctioneer is a good clue you are playing a Miracle Rogue, though the Malygos Rogue also runs Auctioneer, so you might look out for Shiv, which is only in the Malygos variant usually. N’Zoth is a problem, but it is really just a type of tempo deck, so sometimes you can out-tempo them if you get a good draw. If they land N’Zoth and you weren’t lucky enough to steal Vanish, it is probably over. The pickpocket archetype is having the same problems you are, so it is really up to luck. That being said, focus on drawing cards, because you’ll need the card advantage. Keep Loot Hoarder and Undercity Huckster. You want to make them take some initial damage while keeping the cards flowing to your hand. Other Variations of this Deck You Can Try (In order of Drew’s opinion of viability) Brian Kibler’s: Best pacing and balance of value and tempo. Not too greedy on stealing, just solid cards. Pretty consistent. Trump’s: Super aggro. Can sometimes run out of gas, but solid curve with good cards Drew’s (This one!): More fun than the others because of craziness. Definitely less consistent against aggro, but wins most control matchups. Kripparian’s: Really greedy, as this includes literally every way you have to gain cards from opponent’s class. Less consistent. Day9’s: Could be good in certain matchups, but suffers from worst of both worlds of aggro and greedy. Runs out of gas and is very inconsistent. Community Questions: Wild and Crazy Predictions for Hearthstone at BlizzCon iTunes Reviews Donations (More info) The Dust Bowl Card of the Week This is a FAKE card designed by Josh. It is NOT real. You can find more of my made-up cards on Twitter. Farewell Follow Drew on Twitter! What do you want to see in future episodes?

 Hearthstone: Pickpocket Rogue Deck | File Type: audio/mpeg | Duration: Unknown

It’s a hard life for rogues out of the street. They’re struggling just to make ends meet, while other braggart classes strut around with their 1-cost removal spells and crazy OP minions. So sometimes the Rogue has to pickpocket a few of those fancy cards and use them himself. That’s the theme of this week’s […]

 Hearthstone: Karazhan Review (Class Cards) | File Type: audio/mpeg | Duration: 2:40:26

Prepare your ear drums for almost 3 hours of sweet, sweet card debates! Scott and I dissect each of the 27 new class cards in One Night in Karazhan and debate their power level for the short-term and long-term. We don’t always agree, but we promised to still be friends afterwards, so that’s good at […]

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