RPG Design PanelCast show

RPG Design PanelCast

Summary: A podcast dedicated to sharing recordings of roleplaying game design seminars, panels and round tables.

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  • Artist: Jason Pitre
  • Copyright: CreativeCommons Attribution-Noncommercial-Share Alike 2.5 http://creativecommons.org/licenses/by-nc-sa/2.5/)

Podcasts:

 Episode 107 – Working with Artists | File Type: audio/mpeg | Duration: 0:55:49

Working with Artists 101 Recorded at Metatopia 2015 Presented by Brennan Taylor, Fred Hicks & John Carimando How do you find and contact artists to work with you on a project? How much can you expect to spend? How can you avoid pissing your artist off? Find out from the veterans!   You can subscribe to us here!  RSS Feed iTunes

 Special Episode 1 – Manual of the Primes | File Type: audio/mpeg | Duration: 0:00:01

Special Episode 1  In this special episode of the RPG Design Panelcast, we discuss a few administrative bits concerning the podcasts, including issues of sound quality. I also take a chance to shamelessly plug one of my games which is currently kickstarting (http://tinyurl.com/SigKS) You can subscribe to us here!  RSS Feed iTunes

 Episode 106 – Making your First Game | File Type: audio/mpeg | Duration: 0:00:01

Making your First Game Recorded at Metatopia 2015 Presented by Mark Richardson, John Adamus & Jason Walters. So, you’ve decided to make your first game. How exciting! Discuss what pitfalls to avoid and what strategies can speed you toward success with designers also making their first game. Note that Mark’s first game is Headspace, currently available at Indie Press Revolution! John’s first game, Noir World, is coming to kickstarter soon! You can subscribe to us here!  RSS Feed iTunes

 Episode 105 – Cultural Mechanics | File Type: audio/mpeg | Duration: 0:00:01

Cultural Mechanics Recorded at Metatopia 2015 Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman. Games are part of our cultures, and the rules we create reflect our own backgrounds. In this roundtable, we explore how mechanics can reflect and/or interrogate culture. How can mechanics explore other people’s experiences? What assumptions do we bring to the game-design table? You can subscribe to us here!  RSS Feed iTunes

 Episode 104 – Cyber Infiltration Hotsheet | File Type: audio/mpeg | Duration: 0:43:38

Cyber Infiltration Hotsheet: Prepping to GM a Cyberheist Recorded at Metatopia 2015 Presented by Shane Harsch, Tim Rodriguez & Mark Richardson. What a cyberpunk GM should consider when prepping a cyberheist to keep the drama at least nominally grounded in reality (watch Mr. Robot before attending) This is a follow up to Episode 50, the panel on Hacking in RPGs.  You can subscribe to us here!  RSS Feed iTunes

 Episode 103 – Superhero RPGs | File Type: audio/mpeg | Duration: 0:00:01

Superhero Games Across the Multiverse Recorded at Metatopia 2015 Presented by Dave Chalker, Cam Banks, Darren Watts & Christopher Badell Superheroes are more popular than ever in the movies and on TV, and there are more games about superheroes than there’s ever been. What makes a superhero game a superhero game? How do you make your superhero game distinct? What are the most important aspects of a superhero game to make it feel heroic? You can subscribe to us here!  RSS Feed iTunes

 Episode 102 – A Designer’s Guide to Podcasts | File Type: audio/mpeg | Duration: 0:00:01

A Designer’s Guide to Podcasts Recorded at Metatopia 2015 Presented by James D’Amato, Alex Roberts & Kat Kuhl. A Designer’s Guide to Podcasts” presented by . Getting your ideas in front of people can be one of the most difficult and unpleasant parts of game design. So people love design, but hate talking about what they are doing. Thankfully there is a community of people who are dedicated to talking about games in public spaces, they are called podcasters. Topics will include: Proper etiquette for self promotion, how to choose which shows to target, how to communicate effectively about your game, how to ask for what you want, how to purchase an ad, how to write an ad, whether you want to be a guest or a topic, how to make actual play easy and effective flattery. You can subscribe to us here!  RSS Feed iTunes

 Episode 101 – Promoting Your Game | File Type: audio/mpeg | Duration: 1:01:14

Promoting Your Game Through Podcasting and Other Media Recorded at Metatopia 2015 Presented by Chris Perrin, Tara Clapper, Chris Bell & Mario Dongu. Gaming has a rich, vibrant media that really enjoys advocating for new games and new game designers. However, it can be hard for game designers to find gamer media outlets and even harder to know what to say. This panel will look at ways game designers can find gaming media and promote themselves, presented by the This Just In… crew. You can subscribe to us here!  RSS Feed iTunes

 Episode 100 – Structuring Game Texts | File Type: audio/mpeg | Duration: 0:00:01

Structuring Game Texts Recorded at Metatopia 2015 Presented by Jason Pitre, Robert Bohl, Jay Treat and Cat Tobin. You’ve designed your game, you’ve playtested it, and you’ve decided you want to publish it as a text (either for free download or sale). How do you structure that text so that it will draw readers in and make the game easy to understand the first time, and easy to use as a reference later? You can subscribe to us here!  RSS Feed iTunes

 Episode 99 – Why do you Hate your Readers? | File Type: audio/mpeg | Duration: 0:56:27

Why do you Hate your Readers and Players? Recorded at Metatopia 2015 Presented by John Adamus When writing a game or project, it’s important that the language be clear and enjoyable, not just showing off how smart the author is. Learn techniques to keep your project readable and enjoyable. You can subscribe to us here!  RSS Feed iTunes

 Episode 98 – Editing Rulebooks V2 | File Type: audio/mpeg | Duration: 0:00:01

Ten (More) Ways To Make Your Rulebook Awesome Recorded at Metatopia 2015 Presented by Joshua Yearsley. Your rulebook is the heart of your game, so why not give it the love it deserves? In this seminar, you’ll learn ten best practices for improving the structure, style, and clarity of your rulebook. Did you come last year? These tips and tricks will be all new! Got any burning questions about rules craft? Get answers from a professional rulebook editor. Link to the full presentation here! You can subscribe to us here!  RSS Feed iTunes      

 Episode 97 – What an Editor can do for you | File Type: audio/mpeg | Duration: 0:00:01

What an Editor can do for you Recorded at Metatopia 2015 Presented by John Adamus Editors are here to help. It’s their job. They’re tasked with making your project better. So why not use one? Get answers to what they do and how they can benefit you. Trust us, everyone needs one. Really You can subscribe to us here!  RSS Feed iTunes

 Episode 96 – GenCon Playtesting Panel | File Type: audio/mpeg | Duration: 0:48:47

GenCon Playtesting Panel Recorded at Gencon 2016 Presented by Jason Pitre, Emily Care  Boss,  and Mark Richardson Playtesting RPGs is a difficult process. In this panel, sponsored by the Indie Game Developer Network, we will teach you how to effectively test games as a designer and as a player.  Learn about types of playtests, the best kind of playtesters, and how to offer constructive feedback. You can subscribe to us here!  RSS Feed iTunes

 Episode 95 – Gearheads | File Type: audio/mpeg | Duration: 0:00:01

Gearheads: Clever RPG Mechanics Recorded at Gencon 2016 Presented by Jason Pitre, and Emily Care Boss Roleplaying game design is a hotbed of innovation, and this panel is a place to talk about some of the latest and greatest mechanics for games. We will talk about fronts, countdown clocks, gm-less play, advantage, and other mechanics to sink your teeth into. Links and Games! Romance Trilogy, including Breaking the Ice, Shooting the Moon, and Under my Skin, by Emily Care Boss (http://www.blackgreengames.com/lcn/2016/7/24/romance-trilogy) Indie Groundbreaker Awards (http://www.igdnonline.com/indie-groundbreaker-awards-winners/ ) 14 Days, by Hannah Shaffer (http://makebigthings.com/14-days-a-game-about-life-with-migraines/ ) 183 Days, by James Stuart and Sara Williamson (http://www.drivethrucards.com/product/144510/183-Days) Fall of Magic, by Ross Cowman (http://heartofthedeernicorn.com/product/fall-of-magic-scroll-edition/ ) 10 Candles, by Stephen Dewey (http://cavalrygames.com/) Dread, by Epidiah Ravachol (https://dreadthegame.wordpress.com/about-dread-the-game/) The The Dread Geas Of Duke Vulku by Epidiah Ravachol (http://www.worldswithoutmaster.com/the-dread-geas-of-duke-vulku/ ) Microscope and Kingdom by Ben Robbins (http://www.lamemage.com/) Downfall, by Caroline Hobbs (https://lessthanthreegames.com/downfall/) Usagi Yojimbo, by Sanguine Productions (http://drivethrurpg.com/product/50310/USAGI-YOJIMBO-ROLEPLAYING-GAME-Legacy) Blood Red Sands, by Ralph Mazza (http://www.galileogames.com/blood-red-sands/) Burning Wheel, by Luke Crane (https://www.burningwheel.com/) Apocalypse World, by Meguey and Vincent Baker (http://apocalypse-world.com/) Dungeon World, by Sage Latorra and Adam Koebel (http://www.dungeon-world.com/) Montseigeur 1244, by Frederik J. Jensen (http://thoughtfulgames.com/montsegur1244/ ) Epyllion, by Marissa Kelly (http://www.magpiegames.com/epyllion/ Posthuman Pathways, by Jason Pitre (http://www.genesisoflegend.com/product/posthuman-pathways/) Play with Intent, by Emily Care Boss and Matthijs Holter (https://playwithintent.wordpress.com/) Nightwitches by Jason Morningstar (http://bullypulpitgames.com/) The Warren by Marshall Miller (http://bullypulpitgames.com/) Monsterhearts, by Avery Alder (http://buriedwithoutceremony.com/monsterhearts/) Sagas of the Icelanders, by Gregor Vulga (http://www.indiepressrevolution.com/xcart/product.php?productid=19311&page=1) Headspace, by Mark Richardson (http://www.greenhatdesigns.com/?project=head-space) Dream Askew, by Avery Alder (http://buriedwithoutceremony.com/dream-askew/ ) The Quiet Year, by Avery Alder (http://buriedwithoutceremony.com/the-quiet-year/ ) Steal Away Jordan, by Julia Ellingboe (http://www.lulu.com/shop/julia-bond-ellingboe/steal-away-jordan/ebook/product-17470217.html ) Blades in the Dark, by John Harper (http://www.onesevendesign.com/ and http://www.drivethrurpg.com/product/170689/Blades-in-the-Dark-Digital-Edition-Early-Access ) Swords without Master, by Epidiah Ravachol (http://www.worldswithoutmaster.com ) Mars Colony, by Tim Koppang http://www.tckroleplaying.com/marscolony/ Misericorde, by Emily Care Boss (http://www.blackgreengames.com/shop/misericorde-pdf) Fools Journey, by Stentor Danielson (http://www.drivethrurpg.com/product/154421/The-Fools-Journey) Spark Roleplaying Game, Jason Pitre (http://www.genesisoflegend.com/product/spark/) Bubblegumshoe, Evil Hat Productions (http://www.evilhat.com/home/) Seven Wonders, by Pelgrane Press (http://site.pelgranepress.com/index.php/seven-wonders-a-story-games-anthology-2/) You can subscribe to us here!  RSS Feed iTunes

 Episode 94 – Different Voices: Diverse RPGs | File Type: audio/mpeg | Duration: 0:00:01

Different Voices: Diverse RPGs Recorded at Gencon 2016 Presented by Jason Pitre, and Shoshanna Kessock Roleplaying games offer a fantastic window into the lives of others, and let us see the world through different eyes. This panel, sponsored by the Indie Game Developer Network, will discuss some of these games that bring diverse voices and creators to the forefront. You can subscribe to us here!  RSS Feed iTunes

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