Reckless Dice Podcast
Summary: A podcast featuring Warhammer Fantasy Roleplay. We bring you live play sessions, commentary, and unceasing witty repartee to satisfy your hobby needs.
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- Artist: Jesse Burke
- Copyright: CreativeCommons BY-NC-SA 3.0 - Reckless Dice 2015 http://creativecommons.org/licenses/by-nc-sa/3.0/
Podcasts:
The party takes a nice afternoon off to shop at the Marketplatz. Things devolve quickly and the party finds themselves in the legal hot seat. How will they settle into their new roles?
Venturing into the Orschtlam at the behest of Johanna Stiegler, the party sets off to hunt down the fabled beast. Are the rumors true? Is the cursed swamp inhabited by a supernatural creature or are other tales being told?
Live from Kublacon: The party finds itself in Ravensburg, a city on the eastern edge of The Empire. They are tasked by a mysterious High Elf to retrieve the Dhar ruby, an ancestral Elven relic that has come into the possession of the local Lord Barron von Deitmeyer Olehousen the Third.
Arriving at the camp, the party finds a superstitious group of workers and a bickering feud between their employers. The shoddy work site hold both clues to the regions problems with nightmares and ill omens as well as clues to things far, far older.
After some time off the party accepts a new contract escorting building supplies out of Ubersreik. A trip down the river, an awkward fishing experience and a misty walk in the woods await.
After fleeing the mutant encampment the party finds themselves lost in the Drakwald Forest. A storm is brewing and they need to find shelter for the night. The Hooded Man, a humble coaching inn should offer a good nights rest, or will it?
Surrounded by the forest, the party finds themselves confronted with an encampment filled with mutants! They must find out what is going on in the Drakwald, they must verify validity of the ‘Miracle Worker’.
The party receives a mysterious letter mentioning a “Miracle Worker” who can cure mutations of Chaos. If true this could herald in a new era for humanity. But such rumors shouldn’t be taken lightly, for someone’s miracle can be another nightmare.
The gang gets back together to delve into WFRP4. We begin with character creation for our 3 players as we embark on a new edition. We go over some rules, setting and the various methods of party, player and character creation.
The Fox is an impending threat on Copperwood. The party thinks hard on a plan to save the town and region for good. Daring escapes, tidy morsels, an ingenious plan and a few rousing speeches.
Two members of the Grey Storm Patrol decide to escort a grain shipment from Sprucetuck to Copperwood. What started out to be a simple mission quickly turns dangerous as wild animals have their eyes on more than just the grain.
The Grey Storm Patrol, or they have been named, prepares Sprucetuck for the inevitable weasel attack. A reclusive governor, a swarm of crickets and an inexperience militia stand in their way.
A possible danger surrounds Sprucetuck, the party investigates. Liv and the gang explore the scent boarder to scout for possible weasel incursions.
The Patrol gets assigned its first mission, a simple mail delivery to a town on the boarder of the realm. Liv, Mister B, Cricket and Joseph head out and learn the ropes of being a professional mouse.
The Reckless crew discuss the realities of being a new, medium, older medium and veteran 40k player. What do we find fun, engaging, confounding, exhausting? Meet two of our newest members, Doug and Joe!