For Your Ears Only: Lengthy game openings and engaging your audience – with Anthony O’Connor




rawDLC – News,Gaming,Stuff show

Summary: (http://www.rawdlc.com/wp-content/uploads/2012/11/zzz_by_AGVZ-e1353484237930.jpeg) Given the mixed reactions to the opening to Assassin's Creed III, with some loving the slow burn beginning and others criticising its plodding, it posed an important question. How long is too long for an introduction to last before getting the main plot started? Considering the differing schools of thought on this matter the lads from rawDLC enlisted the help of Anthony O'Connor to tackle this issue. Is it OK if it's an role playing game, as is traditionally seen in Japanese RPGs? How much can measured pacing be taken into account? Tune in to this incredibly irreverent look at blockbuster openings and how long they should last. To get another dose of rawDLC check out our weekly podcast found via iTunes by searching for ‘DLC’. For those of you unfamiliar with our good buddy Anthony here's a blurb about him, by him. (http://www.rawdlc.com/wp-content/uploads/2012/11/8320_140156242652_6809558_n-150x150.jpg)Anthony O'Connor is a writer, film/game critic and scruffy ne'er-do-well. He has written screenplays for the Australian black comedy Angst, the office horror Redd Inc. (with Jonathon Green) and worked with Alex (The Crow) Proyas and Michael (Battlestar Gallactica) Rymer.