Summary: I was never too keen on Marvelâs Avengers. I had interest in it when it was announced, but the more I was shown it, the less I cared. It didnât look bad, really, although given what weâve seen, it probably could have looked better, but it never had a chance. It was a GaaS out of the gate, and a bad one at that. I never played it, but you couldnât find an article, review, message board post, anything that wasnât calling it out as a bad game. Or, if they werenât, they had hopes of it either getting better or felt they could look past the flaws. But the flaws piled on, some corrected, some overcorrected, but by that time the damage was done and the player fall off was very real. And now, theyâre ending support for the game only three years after release. Something deemed a âgame as a serviceâ doesnât do that. The âserviceâ part of that means it goes on and on until, as I said earlier, the players stop playing. And they have. Be it from bugs, or maybe even the lack of consistent updates and content – either way, itâs toast and probably really never had a chance to be anything else. I donât blame the developers. This is all on SquareEnix – the publisher. They wanted money after the game was bought and turned it into something it never should have been. I really hope Warner Brothers is paying attention here. The Suicide Squad game set to release later this year (also, seemingly, as a GaaS), could live up to its namesake if they donât nail it. Oh well, at least Splinter Cell will never be a GaaS – cause it has been 3,427 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.