![In-Game Chat show](https://d3dthqtvwic6y7.cloudfront.net/podcast-covers/000/035/607/small/in-game-chat.jpg)
Summary: Thereâs that old line from âThe Killing Jokeâ – âAll it takes is one bad day to reduce the sanest man alive to lunacy.â Itâs been a long time since Iâve let a game get under my skin, but in the wrong ways. The kind that frustrates you to no end or justâ¦changes your whole attitude. Marvel Snap is doing that currently and Iâve been trying my hardest to find out what triggers the change and how I can better respond to it or eliminate it altogether. The first option, obviously, is to stop playing the game. However, I really enjoy this game, so Iâd like to find a better solution. So far, just muting the other player is actually doing a great job at keeping me calm. Or at least brings down the anger level of wanting to chuck my very expensive phone across the room. I donât like feeling that way, and nearly 99% of games that I play will not have that effect on me. But I can tell Marvel Snap is doing that and it reminds me that Iâve been there before. I canât remember what game it might have been but this isnât a new sensation for me. Itâs a horrible feeling and sort of makes me reevaluate not only the game Iâm playing but my emotions in general. Is there a game you absolutely avoid because you know how itâll make you feel? Iâm sure we all have at least one. Be it a feeling of anger, or sadness, or anxiety, frustration – some games are meant to elicit an emotion of some kind. But then thereâs the games thatâ¦I donât know, they change your state of being or mind. A completely different person emerges. This isnât only with games, of course. It can be with anything competitive or not even that, really. Speaking of bad days, Ubisoftâ¦it has been 3,434 (bad) days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.