Summary: I love a good horror game. I just wonât play a good horror game. Or a bad one. Itâs a genre I donât really ever dip into but theyâve mostly been some of the more fascinating play throughs Iâve watched or experienced. And sometimes, when weâre ever so lucky, we get a pretty good story out of it, or, at the very least, a massive franchise with some winners and losers. Itâs Halloween and the topic of scary games has come up yet again. Our likes and dislikes, the good and the bad, and then the ones that dip a toe or two into the genre but arenât really considered scary. The Last Of Us isnât a horror game but it (or the enemies and a few instances in the game) always end up on a list of âscary momentsâ. The Resident Evil franchise is probably the go-to king of the genre, but I have to hand it to Supermassive Games and their Dark Pictures Anthology. Itâs one of the most directly consistent studios putting out quality titles in the genre and they never seem to stop. Also, the frequency of the output on top of the quality itself just boggles my mind. If I had to pick horror games to play, it would be theirs. The cinematic aspect to it puts that whole âitâs like playing a movieâ thing into better perspective. Because thatâs exactly what it feels like. Games like Amnesia, and Five Nights at Freddyâs – even games like some of the Resident Evil remakes – are, again, fun to watch but Iâm not so good at playing them. Anything that gives a sense of never knowing whatâs coming behind you or from any side really and has extremely tense moments, I just canât enjoy. It messes with my mind to the point where I donât enjoy playing the game anymore. I get frantic and discombobulated. Hell, Iâm also sure it hikes up my blood pressure, which is a big no-no for me at this point. Speaking of scary, the real horror story, Ubisoft, is that weâve been waiting 3,350 days for a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).