![In-Game Chat show](https://d3dthqtvwic6y7.cloudfront.net/podcast-covers/000/035/607/small/in-game-chat.jpg)
Summary: The skyâs the limit.. Been quite a while since Iâve started something new. On a large scale, I suppose. Iâve poked around some small indie titles here and there or played some demos but havenât really set off on a large scale new game in awhile. And while No Manâs Sky isnât new, it is to me. Also, itâs probably considered indie as well. Hmmâ¦maybe this isnât any different. Itâs really weird starting something like this. The game kinda throws you in the deep end right off the bat, but if you donât like where you start, you just start over. Itâs all completely random. It feels like Space Minecraft. And while Minecraft is vast and huge and random, youâre stuck on the world you start with. I mean, if you donât like it you can start fresh on a random new world, but with No Manâs Sky, if I donât like the planet Iâm on I can restart, sure, but I can also get in my spaceship and fly to another planet. And while Minecraft has a randomly generated playfield, the things that inhabit that playfield are the same as any other. No Manâs Sky randomizes EVERYTHING. Thereâs a 99% chance the animals and plants Iâve discovered on my planet will never show up again on any other planet. Course, Iâm only 3 hours into the game so maybe Iâm completely wrong, but I think thatâs how it works. We could do a full commercial-free 2 hour show on this one game alone and its history. Itâs kind of an amazing thing and maybe one day weâll run down the timeline of how this game launched, failed (to meet expectations), and redeemed itself. Here I am explaining a game that came out in 2016. Strange how new it feels. Speaking of 2016, the last Splinter Cell game was released 3 years prior to thatâ¦Ubisoft itâs been 3,266 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).